Nintendo's Legend of Zelda: Breath of the Wild talk at the Game Developer's Conference 2017 took an interesting turn when game director Hidemaro Fujibayashi revealed an awesome looking 2D build of the game.
Nintendo's #GDC 2017 panel 'Change and Constant — Breaking Conventions with The Legend of Zelda: Breath of the Wild' proved to be a treasure trove full of neat secrets and insight.
This prototype build was put together as a way of testing ideas for the new game. To decide how to move the series forward in new and unique ways, the team wanted to move it back, all the way back to the original Legend of Zelda.
As Hidemaro put it:
"What I wanted to accomplish with this new Zelda was to create a game where the player can truly experience freedom in an expansive playfield, and through exploring this field, I wanted the player to be able to experience a new sense of adventure again and again and be able to freely navigate through it as they see fit. When I started to think this way, what came to mind was the original NES Zelda, every time the screen scrolled, there was a new discovery to be made and a new solution to uncover."
It makes sense, #BreathOfTheWild is an attempt to really recapture the magic of Zelda's discovery and exploration, a feeling that has arguably remained absent from recent entries (remember Skyward Sword's 10-hour-long tutorial?). What better way to recapture the magic than with a recreation of the original?
In fact, wouldn't you kind of love to play this version of Breath of the Wild? An awesome throw back to the original Zelda, complete with pixel graphics and a hybrid 3D physics engine that updates the old gameplay with tons of new possibilities? I know I would. Maybe if we're very good, Nintendo Claus will bring us a little romp in this world as free DLC for Christmas.
Would you love to play a 2D version of Legend of Zelda: Breath of the Wild? Let us know in the comments!