ByJonathan Reetun, writer at
I'm basically Bear Grylls except I stay inside and play games. @jreetun
Jonathan Reetun

is mere days away from its long-awaited release. Reddit threads, YouTube, and the internet in general have been abuzz with first impressions, general discussions and comparisons between Emily and Corvo. Still, a few days gives you enough time to play the first title and its DLC once more — and to give you a little kick-start, I’ve decided to list some of my favorite moments from the original game. This list is in no meaningful order and considers both specific and general parts of the game, so without further ado, let’s get started!

5. Brigmore Manor

This first entry doesn’t appear in the main title, instead appearing in The Brigmore Witches DLC which, along with The Knife of Dunwall, follows the assassin Daud as he uncovers the mystery behind the name Delilah.

The Brigmore Manor is the final level of Daud’s saga, and it is simply amazing. The manor is a far cry from much of what we see in or the two DLCs, as players are met with a sprawling, dilapidated estate, overtaken with unkempt foliage that subtly uneases the player.

The atmosphere of the level is what sets it apart from other parts of the game. The supernatural had always been somewhat secondary to the underlying plot of the game. Though the final level tackles the theme head-on, as you make your way into the estate you are met with possessed canines that continuously resurrect until you figure out the secret to killing them.

The witches under Delilah’s command are similarly unnerving as you overhear them singing, or you're scared as they suddenly appear in the corner of your vision, offering you gifts if you show yourself. They don’t actually give you anything — they just kill you, so I suppose they’re also liars…

Of all things, the feature that sets this level apart for me is the role of the Delilah statues. If you find yourself within the field of vision of any statue, it will move, point directly at you and announce, "I see you, ." I’m not going to lie. The first time this happened to me I let out an overly high-pitched yelp before quickly trying to jump-run away to safety. It is a feature that is unlike anything, and helped to make the main title so successful — but it's an absolutely brilliant scare, nonetheless!

Overall, the Brigmore Manor encapsulates so much of what makes Dishonored a great game, while adding a few new bits and pieces to round out the experience — truly a great addition to the game!

4. The Betrayal

The plot of the game is one steeped in revenge, power, revolution and politics. So when I finally exacted revenge on the final target, the Lord Regent, I had a feeling that the game could not be finished. It was all a little too simple; too neat of an ending in a game that blurs the lines of good and evil.

My ragtag group of conspirators ended up poisoning me and ordered my trusted boat captain to dump my body in the water, and I was a little peeved. Peeved but not surprised. This feeling is exacerbated when, on returning to the Hound Pits Pub, you learn that the three leaders of this coup lined up the witnesses of their actions and shot them in front of a child.

It is not exactly an avant-garde plot twist and it was probably something that many players saw coming. Though this does not take away any sense of injustice you feel after doing all the hard work for these men, only to see the greed and thirst for power skew their moral compass. The actions of Havelock, Martin and Pendleton does add enough to make the climactic journey to Kingsparrow Island a memorable one, however, with the final showdown changing based upon your chaos level within the game.

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3. First Meeting With The Outsider

The Outsider is a very cool character, that much is clear. You play up to an early point of the game, only getting snippets of information about the mysterious figure, until you wake in the middle of the night with the feeling that something is not right — that something being that when you leave your room, the world has been torn up into floating platforms. Call it male intuition, I suppose.

Your first meeting with the Outsider is a memorable one for two reasons, the first being the journey to meet the figure. The short trip is plagued with fragmented scenes of what has taken place. Freeze frames of the Empresses’s assassination and a chilling notes repeating the phrase, "You cannot save her," along with a frozen set of the man responsible for orchestrating the demise of the Empress, stills of Emily being taken by the Pendleton twins, and the rising tensions on the streets of . The platforming segment works to give the player some insight into the troublesome city they are about to re-enter.

The second memorable occurrence is the content of the Outsider’s speech. He is overwhelmingly apathetic to the task you are about to undergo. He makes it clear that whichever path you choose is no more than a form of entertainment to him. Where so many other games tend to insert a figure similar to the Outsider as one who lays out rigid rules of right and wrong, it is strange to have a character view you more as a curiosity than anything else in the game.

2. When You Got Creative

A lot of what makes such a memorable game are the avenues that each power lets you explore — the manner in which you use them is up to you. Though once you have a handle on how each of the powers work, you can string together some memorable moments that show off not only the ingenuity of the game mechanics but also how much of a supernatural assassin badass you could be. I was going to show a compilation of my own kills here, but then I found StealthGamerBR’s own string of insanely impressive kills so enjoy!

The fluidity within the game along with the variety of powers really does allow players to create some stunning acts of murder, so dust off your copy of Dishonored and get in some practice — only in the game, though!

1. Confronting Daud

If I’m being quite honest, the first time I played through the game, confronting Daud was more of an irritation than anything memorable. If you choose to fight him then you’re in for a pretty difficult one, with assassin henchmen popping in and out, cross sword battles, and massive amounts of resources being depleted relatively quickly.

However, after I played the surrounding DLC and, more importantly, listened to the audiograph Daud left behind, you learn that he has been tormented by his act of treason. Place this commentary alongside the actions you take as Daud in The Knife of Dunwall and The Brigmore Witches and you realize that you are confronting a man who has spent his energy attempting to redeem his past actions as best as he can.

Some of the last words spoken by Daud.
Some of the last words spoken by Daud.

It was this revelation that changed the event for me. The first time I killed Daud and then listened to his audio note, I remember a distinct gurgle of regret escaping my mouth as if I had just done something very, very wrong — and creating sympathy for such a character is no easy feat.

So that’s my list! I’m sure you'll have at least a couple of different suggestions, so why not leave a comment berating me about any of my entries or omissions? I’m sure Dishonored 2 is going to deliver bundles of memorable events and features; don’t forget to pick up a copy on November 11.

[Sources: StealthGamerBR, Venita Mittiga, Dishonored Wiki, GameNews PlayStation]


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