BySimon Rune Knudsen, writer at Creators.co
A level 110 tryhard Meepo picker enthusiastic about dad rock, Warhammer 40k and weird beers.
Simon Rune Knudsen

We've had murloc decks in Hearthstone ever since the game's beta days, but rarely has the creature tribe been as viable as it is after the release of Journey to Un'Goro, Hearthstone's latest expansion.

Yes, we're serious. With Un'Goro, a number of more or less good, murloc-focused cards were implemented into Blizzard's popular digital collectible card game, completely changing the viability of decks filled with the cute, frog-like creatures.

5 Murloc Decks That Actually Work In Hearthstone Un’Goro

[Credit: Blizzard Entertainment]
[Credit: Blizzard Entertainment]

Some of these cards are so great they've raised the murloc deck type from being a gimmicky troll deck — that was hilarious but miserably unreliable — to an actually viable deck that can be used on the ladder in Hearthstone.

Still, it's not like every class in Hearthstone can include a bunch of murlocs in their deck and achieve great success. There's only a couple of classes that have class-specific cards and powers capable of utilizing the might of our murloc overlords.

Below we'll give you 5 examples of murloc-based decks that actually work in Hearthstone Un'Goro.

5. Murloc And Beast Warlock

[Credit: Blizzard Entertainment]
[Credit: Blizzard Entertainment]
  • Strengths: A LOT of (strong) minions and a powerful Hero Power to keep up pressure.
  • Weaknesses: As you're only relying on minions, big taunts are annoying. Board clears can ruin your day as well.
  • Viability: 3 out of 5
  • Cost: 8000 dust

This deck is all about minions and board control. Make sure to mulligan for 1-drops and take control early on, using the Warlock Hero Power and the boosts provided by Seadevil Stinger, Finja, the Flying Star and The Curator to keep up pressure throughout the entire game. With a bit of luck you will be able to get ahead and close out the game before the opponent stabilizes too much.

Here's one way to build the deck

4. Murloc Token Druid

[Credit: Blizzard Entertainment]
[Credit: Blizzard Entertainment]
  • Strengths: Plenty of small minions that will get buffed to be rather deadly. Sick ramp mechanics and tempo swings through Innervate.
  • Weaknesses: Has a hard time recovering if the deck loses board control. Living Mana is the savior, but without it you're screwed if the game drags on.
  • Viability: 3 out of 5
  • Cost: 4000-6000 dust

There's a lot of token Druids out there as it's one of the most viable aggro deck types at the moment. The recipe for success is pretty straightforward: swarm the board with small minions, buff them up with Power of the Wild and Mark of the Lotus and finish the game with Savage Roar. The "Finja Package," containing Finja, the Flying Star, two Bluegill Warriors and two Murloc Warleaders, fits perfectly into this kind of deck.

Here's one way to build the deck

3. Aggro Murloc Paladin

[Credit: Blizzard Entertainment]
[Credit: Blizzard Entertainment]
  • Strengths: Very strong minion synergy and incredible draw/recovery in Divine Favor.
  • Weaknesses: Reliant on Divine Favor if the game draws out. Gets punished by board clears.
  • Viability: 4 out of 5
  • Cost: 4000-6000 dust

This aggro deck is highly viable and will often result in very fast wins. Mulligan for strong early game minions if you're against aggro/midrange, but keep Divine Favor in hand if you're facing control. It's really essential to ensure a win against slower decks. With that said, let the face-seeking murloc spam begin!

Here's one way to build the deck

2. Murloc Quest Shaman

[Credit: Blizzard Entertainment]
[Credit: Blizzard Entertainment]
  • Strengths: A lot of strong, early game minions, good removal and OTK-finisher in Bloodlust.
  • Weaknesses: Can really fall flat without the right draws as you'll simply complete the Quest too late. On top of that, finishing the Quest is not necessarily a win against certain decks.
  • Viability: 4 out of 5
  • Cost: 5000-6000 dust

With this deck you want to get as far ahead as possible with your early game minions while progressing towards Quest completion. Hopefully, your opponent will be out of answers/board clears when you finish the Quest, meaning there'll be no way to deal with Megafin and the many random murlocs you'll get, allowing you to quickly finish the game with Bloodlust.

Here’s one way to build the deck

1. Midrange Murloc Paladin

[Credit: Blizzard Entertainment]
[Credit: Blizzard Entertainment]
  • Strengths: Strong early game murlocs, incredible late game Paladin minions and effective board clears and weapons.
  • Weaknesses: It isn't a real control deck even though it might look like it, and you will run out of steam. You want to finish somewhat early, not stalling things against other, more fatigue-friendly control decks.
  • Viability: 5 out of 5
  • Cost: 10,000+ dust

This expensive deck is one of the most effective ones on the Hearthstone Un'Goro ladder at the moment. It has a perfect balance between early game aggression, thanks to Paladin murlocs like Vilefin Inquisitor and Hydrologist, and late game potential through Tirion and Ragnaros, Lightlord. It can go toe-to-toe with almost any deck in the early, mid and late game, and only really falls off when a match really drags out.

Here’s one way to build the deck

What murloc decks have you used to climb the ladder in Hearthstone? Let us known in the comments!

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