ByFrank Fields, writer at Creators.co
Storyteller. World builder. Bant loyalist. My life for Aiur, Magic, and Esports.
Frank Fields

The League of Legends pre-season is upon us now, and with it comes the assassin update, new and updated items, masteries changes, and of course jungle changes—it wouldn't be pre-season without those.

That's too much math, dude.
That's too much math, dude.

It's a pretty enormous patch, so if you want a deeper dive you can head over to the official announcement to get into the nitty-gritty. For those of us who get headaches from number crunching, we've got the must-know information before you head onto the Rift.

1. Champion Reworks

Everyone knows about the assassin update, but two other champions underwent some major reworks: Alistar and Twitch.

Alistar:

  • Pulverize (Q) no longer stuns after the knockup
  • Trample (E) has a point-blank AOE that damages enemies
  • Trample (E) also has a stacking passive that stuns once it gets to five stacks

Twitch:

  • Ambush (Q) lasts longer and is now camouflage
  • During Ambush (Q) Twitch moves faster around enemies who cannot see him

2. New Aegis And Support Items

Aegis of the Legion is no longer the overpowered must-buy item you've been used to for years. Instead it's been pretty heavily nerfed to make room for two new support items: Redemption for casters and Knight's Vow for tanks.

Aegis of the Legion:

  • Now grants armor
  • No longer grants health or regen
  • Aura has been removed

Redemption:

  • Empowers heals and shields
  • Global active that heals allies and damages enemies in an AOE
  • Active can be used while dead (yes, really)

Knight's Vow:

  • Designate one allied champion your "Partner"
  • Gives Partner armor and you get movement speed when moving towards them
  • Heal a portion of your Partner's damage dealt
  • Receive a portion of your Partner's damage taken

3. Living Jungle

Pre-season wouldn't be complete without some jungle changes. The major change is what #RiotGames is calling the Living Jungle. There are now random spawns with set locations that have certain impacts on champions or Summoner's Rift itself.

There are three types of consumables in the Living Jungle: Blast Cones, Scryer's Bloom, and Honeyfruit.

  • Blast Cones: Used to leap over terrain either to setup ganks or to escape.
Wukong uses a Blast Cone to jump over the wall
Wukong uses a Blast Cone to jump over the wall
  • Scryer's Bloom: Sends out a wave of vision (with true sight) across the map
LeeSin uses Scryer's Bloom to scout an enemy ward in the river
LeeSin uses Scryer's Bloom to scout an enemy ward in the river
  • Honeyfruit: Creates globules that heal the user
Nocturne uses a Honeyfruit to heal up after clearing a camp
Nocturne uses a Honeyfruit to heal up after clearing a camp

4. Invisibility / Stealth / Vision Changes

The major change to stealth divided the ability into two categories: Invisibility and Camouflage. The major difference is in how long the abilities last, and how easy champions are to detect.

  • Invisibility: Invisible champions cannot be seen by champions at all, and can only be revealed by turrets or when damaged.
Shaco remains hidden no matter how close he gets to Amumu
Shaco remains hidden no matter how close he gets to Amumu
  • Camouflage: Camouflaged champions get revealed by Control Wards or if they get too close to enemy champions.
Twitch will appear to Ekko when he gets too close
Twitch will appear to Ekko when he gets too close

In addition to the stealth rework, there have been changes to warding. Vision Wards have been replaced by Control Wards.

Control Wards reveal and disable enemy Sight Wards and traps (like Teemo's mushrooms), and also reveals enemy camouflaged champions.

5. Lethality and Assassin Itemization

Armor Penetration is being removed as a stat since it both snowballed assassins who were ahead, and prevented ones that were behind from catching up. Lethality replaces Armor Penetration, and scales off of enemies' level.

There is also one important new assassin item, Edge of Night. In addition, Duskblade has been changed to be more in line with the new assassin designs.

Edge of Night: Has an active that grants a single-use spell shield that lasts 10 seconds

  • Duskblade: Reveals and disables wards after being spotted and gives bonus damage after being hidden from sight

Both items are also tuned to give increased movement speed out of combat.

6. New Mastery

There were some subtle changes to multiple mastery trees, but the most important change is the addition of a new mastery: Courage of the Colossus.

Courage of the Colossus gives you a shield when you inflict hard crowd control on an enemy; perfect for initiating tanks like Leona or Thresh.


There are a lot of changes in this patch, but these are the most important ones. If you feel like you need to get more in depth with any of them, head on over to the wall of text, or refresh yourself with the assassin update.

What are your favorite parts of Patch 6.22? Let us know in the comments!