Total War: Warhammer was one of the most popular games in the history of the Total War franchise, so it's no wonder Sega and Creative Assembly are capitalizing on its success. The aptly named sequel, Total War: Warhammer 2 is set to release as early as fall 2017, only some 18 months after the first game came out.
In Total War: Warhammer 2, players will embark upon new conquering-adventures on the great, mysterious western continents of the Warhammer World. And, along with these new locales, we'll have at least three playable factions at the time of release: The noble High Elves, the sadistic Dark Elves and the ancient and prophetic Lizardmen. With that said, it's almost certain that the race of man-sized rats, the Skaven, will join the fray as well!
'Total War: Warhammer 2': Which Heroes And Units Will Join The Battle?
With these four new races, a ton of different and interesting units are sure to roam the battlefields of Lustria, Ulthuan and Naggaroth—the lands that are likely to be featured in Total War: Warhammer 2.
We'll see the military might of the Lizardmen, as they resolutely lumber into conflict atop great dinosaurs and weird palanquins, and the Skaven, who'll bring their warpstone-fueled war engines, experimental rodent abominations and endless hordes of clan slaves and dire rats to meet them.
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The High Elves will introduce their ranks of elite troops, enormous eagles and of course the mightiest dragons of the Warhammer World, while the Dark Elf armies are sure to include terrifying beasts like manticores, hydras and black dragons alongside their Cold One cavalry.
It's gonna be a blast. So, with all of this in mind, let's take a closer look at some of the units from Warhammer that we could be controlling come the release of Total War: Warhammer 2.
1. Units And Heroes Of The High Elves
The noble High Elves are an ancient race of protectors. They fought off the forces of Chaos more than once before, and even though their empire of Ulthuan is fractured and their numbers are dwindling, they're still a force to be reckoned with thanks to ancient magics, elite forces and... dragons. Dragons everywhere.
Here's three particularly interesting High Elf units and two heroes we hope make an appearance in Total War: Warhammer 2.
- The fuzz: Elite elven soldiers carrying great, two-handed axes and clad in thick, protective lion pelt. These White Lions pack a punch and look good while doing it.
Dragon Princes Of Caledor
- The fuzz: Wearing master-crafted armor forged in dragonfire, this heavy cavalry unit is both swift, fire-proof and hard-hitting. And again you have to hand it to the High Elves when it comes to style; the armor on the Dragon Princes Of Caledor look amazingly flamboyant and deadly at the same time.
- The fuzz: The Phoenixes of the High Elves come in two packages. The young, fiery Phoenixes spew flames on their foes from above while the blue, ancient kind prefer a colder death.
Teclis, High Loremaster Of Hoeth
- The fuzz: One of the most powerful mages in the entire world of Warhammer, Teclis, High Loremaster Of Hoeth is sure to bring the pew-pew to Total War: Warhammer 2. His spells are known to have enormous reach, and though he's very fragile physically, he carries with him a potion that can boost his combat prowess.
Tyrion, Defender Of Ulthuan
The fuzz: The brother of Teclis, Tyrion, Defender Of Ulthuan trades in magic capability for unparalleled sword-fighting skills and leadership abilities. He's the greatest living fighter among the High Elves and can go toe-to-toe with demons and beasts alike.
2. Units And Heroes Of The Lizardmen
Like the High Elves, the Lizardmen are a race bent on protecting the world from the forces of evil. Actually, that's the whole purpose of the faction, as they were specifically created by 'the Old Ones' to battle Chaos and protect the secrets they left behind.
Unfortunately for most races in the Warhammer World, evil can be found everywhere and as such the Lizardmen are pretty much hostile to everyone.
Here's three Lizardmen units and two legendary characters we hope to see in Total War: Warhammer 2.
- The fuzz: An enormous, triceratops dinosaur carrying an ungodly amount of blowdart-wielding skinks and a great bolt thrower. Expect to see Stegadons rampaging through the enemy's front lines while shooting stuff all around them.
- The fuzz: The Saurus are the foot soldiers of the Lizardmen army, and though those guys are tough by their own right they're nothing compared to a Kroxigor. It's a freakish mutant, growing to more than twice the size of its brethren, sporting immense strength and smashing capability.
The fuzz: An elite group of warriors, the Temple Guard are as fearsome as they are religious. Always protecting the magic-wielding Slann Priests, these ravenous soldiers are protected not only by their thick, scaly skin but the bones of fallen dinosaurs, making them incredibly tough.
Scar Leader Kroq-Gar
The fuzz: Saurus warriors never die of age, they just grow stronger and meaner as time passes or until they fall in battle. This never happened to Scar Leader Kroq-Gar. He's a thousand years old, and stronger and meaner than most other beings out there. Oh, and he's riding a huge t-rex-like dinosaur as well.
Venerable Lord Kroak
The fuzz: Speaking of age, Venerable Lord Kroak is one of the oldest beings in existence. He's an extremely potent spellcaster, ranking up there with Teclis, Nagash and the most sinister greater demons of Tzeentch. I mean, just look at that picture, he makes traveling between planets look easy.
3. Units And Heroes Of The Dark Elves
The Dark Elves came into existence when Malekith and Morathi betrayed their former people, the High Elves, as they tried to overthrow the former Phoenix King. A great war ensured, and since then the two elvish people have been entangled in an eternal struggle.
The Dark Elves have grown gradually more cruel, regularly pillaging the coastal cities of the Warhammer World as they embark on great raids on enormous Black Arks.
Below are three units and two heroes we'd like to be able to control in Total War: Warhammer 2.
The fuzz: Hydras are a fantasy stable, and in Warhammer they're just as fearsome and terrifying as you'd expect. Usually let into battle by a handful of handlers, these great, acid-spewing creatures have a tendency to run amok, attacking anyone in sight. Friend or foe.
Cold One Knights
The fuzz: The Dark Elves don't limit themselves to horses when riding into battle. No, they prefer the more malevolent Cold Ones. These are big, carnivorous lizard knights, who boast big teeth and razor-sharp claws.
The fuzz: Blood-drinking female elves, cruel beyond belief with uncanny blade-wielding skills. What's not to like? These Witch Elves are known for their fearless recklessness and lethal, frenzied fighting style.
Malekith, The Witch King
The fuzz: The king of the Dark Elves and the essence of the faction. Having lived for 10,000 years, Malekith, The Witch King has seen some shit. Somewhere along the way he lost his mind, becoming horribly twisted, cold-hearted and sadistic. He usually goes to war on top of his ancient black dragon, wielding a magic-destroying gauntlet while casting searingly painful spells left and right.
Morathi The Hag Sorceress
The fuzz: Morathi The Hag Sorceress is the mother of Malekith. She might be the very reason why her son betrayed the High Elves in the first place and therefore the reason for the existence of the Dark Elves. She's a crazily powerful mage, taking to battle on top of her swift Dark Pegasus. Her otherworldly beauty forces enemies to bend to her will.
4. Units And Heroes Of The Skaven
The Skaven is a race of rats in all shapes and sizes. You've got everything from Giant Rats, which are like the rats we know just a tad bigger, to Hell Pit Abominations and Verminlords, which are great, hulking monstrosities with rat-like features.
The Skaven worship the Horned Rat, the god which bestowed upon them their cruel intelligence in the first place. The faction lives beneath the earth in a great kingdom called the Under-Empire that stretches beneath most of the continents of the Warhammer World.
The strange units and monsters of the Skaven are many, but here's three we think would be awesome additions in Total War: Warhmmer 2. And two rodent heroes as well!
The fuzz: This monstrous war engine sums up the twisted ingenuity of the Skaven pretty well. Doomwheel is basically a great wheel that races across the battlefield shooting warpstone-charged lightning while squashing enemies beneath it. It's genuinely devilish and would surely be a lot of in-game fun.
The fuzz: Rat Ogres are lumbering mutants bred in cruel experiments. Their minds are empty, driven mad by whatever abominable experiment they've undergone— all they are now are brainless killing machines.
Warp Lightning Cannon
The fuzz: Shooting green lightning at a random range and of varied potency, the Warp Lightning Cannon is unreliable. However, it also has the potential to take down anything in the Warhammer World with a single shot.
Thanquol and Boneripper
The fuzz: The powerful Grey Seer Thanquol and his somewhat mindless bodyguard Boneripper have been a stable on the tabletop and in Warhammer lore for a long time. Thanquol has a high tolerance to Warp Stone, allowing him to eat a ton of magic-enhanced stones before dying and allowing him to cast more powerful spells than the regular Grey Seer.
Lord Skreech Verminking
The fuzz: By the power of the twisted ways of the Skaven-god the Horned Rat, the 12 members of the factions ruling the Council of Thirteen were transformed into one being, Lord Skreech the Verminking. The King incorporates all the skills and abilities of the former lords and their different clans, sporting great combat prowess, fiendish intelligence and powerful magical capabilities.
What units and characters do you hope to see in Total War: Warhammer 2?