BySimon Rune Knudsen, writer at Creators.co
A level 110 tryhard Meepo picker enthusiastic about dad rock, Warhammer 40k and weird beers.
Simon Rune Knudsen

With April's release of the Hearthstone expansion Journey to Un'Goro, the strengths and weaknesses of the nine heroes in the world's most popular digital collectible card game changed quite a bit.

The meta game, as the current state of in-game balance is called, was uprooted and given a good shake. For the past month both professional and amateur players have tried to navigate the unknown waters of Journey to Un'Goro, finding the strongest new decks to play.

And as the meta has settled after the expansion's release, a wide range of more or less viable decks have emerged. And, as usual, many of the really strong ones require you to have very specific, rare and expensive cards. Except...

Low On Gold? Here's A Playtested Budget Deck For Each Class In Hearthstone Un'Goro

[Credit: Blizzard Entertainment]
[Credit: Blizzard Entertainment]

We know that most players don't have access to most Legendary and Epic Hearthstone cards. You might be able to build one or two of the dust-heavy control decks, but you can't be playing the same deck all the time. Not only does it get incredibly dull in the long run, it also keeps you from completing daily quests with other classes.

In order for you to spice up your gameplay and try out new classes in Un'Goro, we have, with help from this Reddit post by AskHS Discord, compiled a list of 9 budget decks that you can create without spending a lot of gold, dust or real currency. Not all of them will go toe-to-toe with all the 10k dust decks, but they're solid between rank 25 to 5 on the ladder.

There's one deck for each class. We'll rank them after their relative power and touch on every deck's strengths and weaknesses.

Let's get to it.

9. Shaman

[Credit: Blizzard Entertainment]
[Credit: Blizzard Entertainment]
  • Strength: Strong, cheap minions that will flood the board. Good removal. Deadly combo with Bloodlust if minions are not cleared.
  • Weakness: Area of effect board clears will make your life miserable. Taunts and heals as well.

This is a zoo shaman, bringing as many small minions to the game as possible, trying to overwhelm the opponent and finish things up with Bloodlust and Flametongue Totem. It's a decent deck, but you will really be struggling if your enemy has any form of board clear.

  • Overall rating: 4 out of 10

Link to the deck

8. Druid

[Credit: Blizzard Entertainment]
[Credit: Blizzard Entertainment]
  • Strength: Lots of minions that are potentially very strong thanks to Power of the Wild and Mark of the Lotus. Great burst with Savage Roar.
  • Weakness: If you end up being behind, you're not likely to come back in the game. Board clears are your nemesis.
  • Overall rating: 4 out of 10

This cheap Token Druid deck is efficient and can end the game very quickly if you draw the correct cards. With a good Innervate, things can really spiral out of control. With that said, there's a big risk of clunky play as well, and without Living Mana, there's no way back in the game at later stages.

Link to the deck

7. Priest

[Credit: Blizzard Entertainment]
[Credit: Blizzard Entertainment]
  • Strength: Crazy one-turn-kill potential, good board clears and strong defensive spells.
  • Weakness: Without the right cards (Inner Fire and Divine Spirit) you have no offensive potential and will eventually lose.
  • Overall rating: 5 out of 10

The miracle Priest is a ton of fun to play, as there's really no joy like that of hitting an opponent's face with a 28/28 minion. The miracle of getting that minion is a whole lot less likely to happen without Shadow Visions and Lyra though, so you'll have to be even more careful about how you spend your resources while dragging out the game.

Link to the deck

6. Warlock

[Credit: Blizzard Entertainment]
[Credit: Blizzard Entertainment]
  • Strength: A constant stream of low cost minions that will just keep pressuring your opponent thanks to Warlock's hero power. Also Doomguard.
  • Weakness: Big taunts that force you to trade inefficiently or numerous board clears will close up the zoo for good.
  • Overall rating: 5 out of 10

Though zoolock isn't the top-tier deck it once was, it can still net you wins against most decks if you play smart. It's especially good against Quest Rogue, which is really satisfying. With that said, a lot of classes (Priest, Paladin, Shaman, Mage, Warrior) have a lot of area of effect that can punish you. Don't overextend, but keep up just enough pressure with key minions like Knife Juggler and Dire Wolf Alpha to slowly secure a win.

Link to the deck

5. Paladin

[Credit: Blizzard Entertainment]
[Credit: Blizzard Entertainment]
  • Strength: Big, strong minions that synergize and buff each other. With the right cards on curve, the deck is nearly unstoppable.
  • Weakness: Clunky play if you can't chain your elementals in consecutive turns. Falls short if you do not manage to buff your hand early on.
  • Overall rating: 6 out of 10

This deck combines the handbuffing mechanics of Paladin cards like Grimestreet Outfitter and Smuggler's Run with the elemental package of Servant of Kalimos, Fire Fly and more. It has the potential for great things, but is prone to fall flat due to clunky draws or hard removal.

Link to the deck

4. Mage

[Credit: Blizzard Entertainment]
[Credit: Blizzard Entertainment]
  • Strength: Great tempo-swiniging cards. Can end the game very quickly if your opponent doesn't have answers to the many threats you can put up.
  • Weakness: It will run out of steam pretty quickly. You need the right cards to keep pressuring your opponent and get him/her in lethal range by turn 6-7-8. You don't want the game to go later than that.
  • Overall rating: 6 out of 10

This deck wants to close out the game quickly, utilizing Mage's strong early game tempo cards like Mana Wyrm, Frostbolt and Sorcerer's Apprentice in combination with elemental minions. It can spiral out of control extremely quickly if your opponent does not have numerous answers to your many pressuring threats.

Link to the deck

3. Warrior

[Credit: Blizzard Entertainment]
[Credit: Blizzard Entertainment]
  • Strength: Strong face-hitting potential, very good weapons and a general ability to end games fast.
  • Weakness: Taunts and board clears will shut you down. The same can be said about healing and any card that's able to remove your weapons.
  • Overall rating: 7 out of 10

A cheap alternative to the ever-present Pirate archetype, this deck also wants to go face as much as possible. Use your weapons like Fiery War Axe and Arcanite Reaper to maintain board control while your aggro minions tear your opponents health points all the way down to zero.

Link to the deck

2. Rogue

[Credit: Blizzard Entertainment]
[Credit: Blizzard Entertainment]
  • Strength: Very good tempo control through weapons, cheap spells and combo minions.
  • Weakness: Can and will run out of gas, needs early game removal and minions to get ahead.
  • Overall rating: 8 out of 10

Like the two above decks, this Rogue tempo deck gets ahead early and tries to finish up the game before the opponent has a chance to do much. With the cheap spells, good Hero Power and strong early game minions, you'll often be able to punish greedy decks with this ones efficiency. Put on as much pressure as possible early on, shut down the opponent for a couple of turns using Backstab, Eviscerate and Sap, and hope to end the game in that time.

Link to the deck

1. Hunter

[Credit: Blizzard Entertainment]
[Credit: Blizzard Entertainment]
  • Strength: The king of tempo, crazy powerful early game minions and strong mid-late transition through Savannah Highmane.
  • Weakness: Can get outpaced by aggro decks. With that said, the deck is really strong and can compete with anything in the meta right now.
  • Overall rating: 10 out of 10

Midrange Hunter has been out of the meta game for a while, but is back now stronger than ever. Cards like Crackling Razormaw, Alleycat and Ravasaur Runt ensures very strong early game that can spiral into victory as you keep yourself on top of the game using Houndmaster, Kill Command and Highmanes.

Link to the deck

Have you created a strong budget deck? Show it to us in the comments below!

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