Contrary to popular belief, it is possible to carry games from support. Whether it's through damage, utility, or simply being at the right place at the right time, supports in League of Legends are able to have a profound impact on the game.
- Amazing crown control and peeling
- Extremely tanky
- Global ultimate
- Little trade potential in lane
- Melee with few ranged abilities
- No sustain
This is not a troll—Sion is a great support. What makes him so good is his insane level of crowd control, with three different abilities that stun or slow, primarily Decimating Smash (Q). His Roar of the Slayer (E) and Unstoppable Onslaught (R) both are great for initiation, giving him huge control over engagements.
However, laning phase is often rough for Sion. Before he gets to level 2 and attains his two crowd control abilities, he can't contribute a lot to trading in lane, and he tends to get harassed down pretty easily throughout laning phase. But if you can manage to get a few levels and not get too far behind, Sion becomes a workhorse and a top tier tank.
- Great roaming
- Outstanding pick potential
- Good crowd control
- No trade potential in lane
- Not particularly tanky for a melee
- Mana hungry with long cooldowns
Blitzcrank is perhaps the best champion in the game at getting picks. His entire play pattern is based around his Rocket Grab (Q), and using it to nab priority targets. In lane, this consists of him basically fishing to put pressure on enemy laners, but throughout the mid game, he becomes a dangerous threat that requires enemy teams to constantly reinforce their vision or else lose a key objective to a 5v4 situation after a clutch Rocket Grab (Q).
Of course the disadvantage to Blitzcrank is... that's about all there is to him. He can peel to some extent by using Power Fist (E) or Static Field (R), but his cooldowns are relatively long, and once a fight has started his usefulness is much lower.
- Amazing ranged harass
- Great sustain
- Powerful initiation
- Extremely mana hungry
- One of the squishiest champions
- No crowd control other than ultimate
Sona is an oppressively good laner. She has ranged harass with Hymn of Valor (Q) that most champions cannot effectively deal with, and her sustain from Aria of Perseverance (W) enables her to persist in lane for longer than most other champions. Many of her strengths translate well to the mid game, but on top of that she is a great enabler for her team because of the movement speed up from Song of Celerity (E). She also is a powerful initiator because of her Crescendo (R)—especially in combination with Flash.
The only thing that keeps Sona from being completely unstoppable at all stages is her spam-happy playstyle that is gated by mana in the early game, and her reliance on Crescendo (R) to control engagements. Sona's mana-hungry kit ceases to be a liability once she gains mana regeneration from itemization, so apart from her being squishy and vulnerable while Crescendo (R) is on cooldown, she doesn't have many holes in her game plan.
- Great harass in lane
- Long range and amazing utility
- Ridiculous peeling power
- Heavily gated by mana
- Low damage in mid game
- Extremely squishy
Lulu is one of the best utility champions in League of Legends. She is so good at augmenting her team's abilities that she saw play in top and mid lane in addition to support for several years before tweaks to her kit pushed her back to support. Lulu's primary strength is her amazing crowd control.
Lulu's Glitterlance (Q) does some good damage and provides an effective slow from range, and her Whimsy (W) can polymorph enemies for several seconds. She also is great at protecting allies from assassination via her Help, Pix! (E) and Wild Growth (R). But what makes Lulu most versatile is that her abilities have several effects: Whimsy can be used to polymorph enemies, but can also be used to speed up allies' movement speed and attack speed. Simultaneously, Help, Pix! (E) can just be used to do direct damage to enemies.
Overall, Lulu is one of the most versatile champions in the game and other than the mana costs and cooldowns built into her kit, she has few weaknesses.
- Nearly unparalleled disengage
- Great peel
- Powerful crowd control
- No offensive abilities
- Extremely low damage output
- Abilities require crucial timing
Janna only really does one thing, but she does it better than any other champion—peel for her team. Because of the marksman + support bottom lane paradigm, Janna gets full benefit of Eye of the Storm (E): both shielding her ADC from damage and buffing their attack damage.
While her initiation power is more limited, Janna has unparalleled disengage, able to slow, stun or knock back enemies with her ability kit. When the game shifts to mid game, Janna gives teams safety in making aggressive plays, always able to bail out a botched engagement with a well-timed Monsoon (R), or sometimes just a Howling Gale (Q).
The obvious drawback of playing Janna is her extremely low damage. None of her abilities do very much damage, and most of her play pattern is about keeping her own team alive rather than killing enemies. Because of that, all of her abilities require very precise timing to disengage enemies's aggression, rather than being proactive on her own. It's a playstyle unlike any other champion in the game, and can take some getting used to, especially if you're a player who likes dishing out damage—it can be a bit jarring to see a 30 minute game end with less than 1000 damage done.
But if you can master Janna, she is more or less flawless. Most of her weaknesses are more stylistic, and once you understand the nuances of her kit, you can keep almost any carry alive.
What are your favorite support champions? Let us know in the comments below!