After the release of Mass Effect: Andromeda failed to uphold the franchise's high standards in the eyes of many longtime fans, there was a lot of trash talk in various online comments sections with more than a few people claiming they could've done better. Well for anyone looking to step up, it's your lucky day — because BioWare has a bunch of new job vacancies going.
Tellingly, quite a few of these positions are in animation, character art and QA... precisely the kind of areas people were complaining about when criticizing #Andromeda.
The new positions at #BioWare are advertised on LinkedIn and on their own site. As you might expect after our own recent reporting, none of the positions are based in Montreal, where the studio responsible for Andromeda was scaled down and efforts redistributed. Instead, the jobs are based in Edmonton (Canada) and in Austin (USA). Here's what BioWare are looking for:
BioWare are looking for animators, cinematic animators, technical artists, environment artists and narrative presentation animators, with some positions being at a senior level.
The animation jobs are some of the most demanding on offer, with many of them requiring at least 5 years experience in animating the subject (e.g. bipeds and quadrupeds), and a portfolio with a detailed breakdown of what the artist is responsible for.
There's an emphasis on realistic movement and attention to detail. But, for future prospectors, here's a tip on what not to do:
None of this, either:
Seriously though, the animations were the most criticized aspect of the game, so if you think you've got what it takes, please step in and give BioWare a hand. Another position relevant to the haters of Andromeda would be the following...
QA And Testing
Based in Austin, the QA roles involve testing BioWare's Online systems as well as their voiceover and localization work. Both are demanding tasks and require a computer science or technical background combined with good interpersonal and communication skills. Yes, contrary to pop culture stereotypes, those things can coexist in the same person!
QA were another dept. at BioWare that came under fire for not catching stuff like this disappearing character:
Or this walking animation glitch:
Aside from animations and QA, there are also positions for designers.
Game Design And Software Development
The game design positions are focused on making the levels and gameplay systems playable and enjoyable, and require working closely with content creators, artists and programmers to transform a vision of a game into reality.
Most interestingly, one of the positions in Austin (Assistant Technical Designer) is an entry-level position, ideal for a recent graduate — so even if you don't have a few years experience under your belt, this one is worth going for.
Check out the gameplay trailer for Mass Effect: Andromeda below:
The software development vacancies are looking for programmers in a variety of fields, such as UI, tools, gameplay and rendering. Proficiency with C++, scripting languages (Perl, Python, Lua, Ruby) and interpreted languages (C#, Java) all appreciated.
Given how much BioWare's storytelling and characters inspired so many people back in the day, no doubt there are more than a few budding writers looking eagerly for a position with them. Andromeda's writing also took quite a lot of flak, after all.
Sadly for anyone looking to write their Krogan romance story, BioWare doesn't seem to be looking for narrative designers for their next AAA title. But maybe as development ramps up, they might be. Keep an eye on the prize, wordsmiths.
What Are BioWare Working On?
While the next AAA effort from BioWare likely won't be another Mass Effect, it's quite tantalizing that they're expanding for their new top-level project. And who knows, if you land one of these jobs, maybe you'll get a chance to make a difference when the time comes to revive BioWare's beloved space opera RPG.
Would you apply to any of the positions? Which one?
(Source: BioWare Careers)