Note: There are no spoilers for the ending of 'Dead Rising 4' in this post so tread comfortably, traveler.
Do you remember a time when the entirety of a game came on a single cart, or disc or...tape, if your gaming lineage travels back to the heady beginnings of the industry. You would pay x amount of currency and go home with something complete. It was the finished product—the complete story—and stood as a tome of the time.
Today's standards seem to have ended that particular notion, what with titles releasing unfinished or broken, having integral chunks of the narrative hidden behind paywalls. I say this after the much-discussed #NoMansSky Foundation Update has made the game worth playing again, and #StarWarsBattlefront has latched itself onto the Star Wars: Rogue One train with its 'Scarif' DLC.
These are two good examples of DLC doing legacy service, but recently #DeadRising4 players have been discussing something pretty disturbing (if true) over on Reddit, and the murmurs say Dead Rising 4's true ending is unlockable only if you purchase DLC or its Season Pass. As if it hasn't seen enough controversy already.
Is Dead Rising 4's True Ending Hidden Behind A DLC Paywall?
Check out Dead Rising 4's hilarious and Yuletide-tinged launch trailer:
According to Reddit user Pixelated_Fudge, Dead Rising 4's true, canonical ending can only be achieved after playing 'Overtime', the game's take on "New Game Plus". But, and this is important to note, the presumptuous worry has sprung from how similar DR4's 'Overtime' mode sounds to its future DLC.
A blurb dug out from Xbox Wire makes it sound like an upcoming update will tie up the narrative's loose ends, and is the OP's only proof:
Dead Rising 4: Frank Rising: In this DLC, Frank West is freshly infected and needs to find a cure before he becomes a zombie and is lost forever. While searching for a cure, Frank discovers that everything is not the same as it was; zombies are getting smarter, people cannot be trusted and paramilitary forces are plotting to wipe out Willamette. Frank has a limited time before he reverts to the full zombie state and the city is wiped out. Frank will have to get to the truth first… or die trying.
In past Dead Rising titles, 'Overtime' was unlocked in the base game after completing its 72 Hour Mode with Ending A (getting straight As in all missions), one in a long line of alternative endings in the game. A model that was explained concisely in the Reddit thread by user Holty12345:
Every Dead Rising Game has had multiple endings, A,B,C,D,E,F etc. Each one is done by a different criteria. But A is always finish all the main cases in time and be at the location your supposed to be when time runs out (all cases in dead rising are time based over 72 hours in game)
Getting ending A always unlocks 'Overtime' mode, in which the story is continued for a little bit. Its not a lot of content normally, but it rounds out the story.
But without any concrete truth, shouldn't we wait until people have finished the game before making assumptions? Dead Rising's endings have been known to be cheeky, sequel building events, and—more often than not—not very substantial.
The Walking Fed-Up
Naturally, a lot of people in the thread were upset with the statement that the game's true ending may have been shifted behind a paywall, but there were also a strong contingent of rational voices lambasting the OP for "perpetrating unnecessary hate."
Maybe people should wait for proof before jumping on the hate train? If this were true you'd think the reviews would mention it? - afc_foreman
Why is this thread still up? It's just OP linking to a comment made in the thread that links to a page describing the concept behind one of the dlcs. How is that a real ending hidden behind anything? - holyhotdicks
Seems like a lot of assumptions tbh. - STNbrossy
This is trash. Stop perpetrating unnecessary hate. - CJFresh
Houston, We Have A Problem
This isn't the first time Capcom has been embroiled in a fiasco surrounding their DLC practices. Back in 2012, Street Fighter X Tekken fans were up in arms when they discovered physical copies of the game came pre-loaded with DLC that could have simply been made available in the first place.
Back in 2009, they caught flak for charging for Resident Evil 5's 'VS' mode that was, yes you guessed it, already on the disc.
And earlier this year Street Fighter V was thrust into negative light after they learned characters' costumes were placed behind a really weird paywall where they could be unlocked after beating each brawler's story mode, but only for purchase.
The majority of these misdemeanours may have been tied to cosmetic items, but if Capcom are willing to hide an entire play mode behind DLC, who's to say that they couldn't put an ending behind one.
What do you think? Is saving a story's conclusion for DLC a fair way to go?