ByRoddybw, writer at Creators.co
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Facebook has announced its next social innovation called Facebook Spaces, which uses the Oculus Rift to immerse our real-world interactions in the virtual. For people who already own the VR headset, the beta has just been made available through the Early Access section of the Oculus Store. According to the official Oculus website:

We’re firm believers that great VR experiences are made more powerful, memorable, and fun when they happen with other people. Now, your Facebook friends can join you—virtually—in Rift with Facebook Spaces! This new VR app takes some of the best features of Facebook and brings them into your VR space. Spend time with friends and family like you’re really there, step inside 360 videos, draw and play with Touch, and more. The beta launches today for Rift—don’t miss it on the Oculus Store.

Is This The Future Of Human Interaction?

Here's what you can do with :

  • Use your Facebook photos to build and customize your appearance.
  • Hang out with your friends and show them your Facebook photos and videos.
  • Draw 3D objects and express your creativity on a whole new level.
  • Create memories of your fun moments in VR, take selfies, and share them with your Facebook friends.
  • Make and receive Messenger video calls with friends, even if they're not in VR.

Facebook head Mark Zuckerberg's long-term strategy in procuring the Oculus Rift has recently been called into question. While Facebook acquired Oculus VR in 2014 for $2 billion, the company's founder Palmer Luckey's recent and mysterious departure from the social networking service has left many wondering if the partnership was in trouble. But maybe that's only an outsider's simplistic view of the bigger picture of Facebook's overall objective with VR and the Oculus Rift.

The Unsaid Benefits

Obviously, one hurdle in the success of Facebook delving int the world of VR was consumer ownership of the expensive device. While the pricey Oculus Rift headset retails for around $500, Facebook Space will not be cross-platform compatible for other brands, such as the equally as expensive .

With expense proving a hurdle to a VR life, could our busy everyday real lives prove another obstacle to VR usage? Perhaps it's all about changing one's POV:

  • Sunlight, unnecessary.
  • Getting out of your pajamas at home, optional.
  • IRL friends, a thing of the past.
  • Personal hygiene, an overindulgent luxury.
  • 20/20 vision, meh.

What are your thoughts on Facebook's VR Space? Sound off in the comments section below.

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