ByMichael Mitchell, writer at Creators.co
Gamer, writer, occasional pedant. Mitch lives up to all these adjectives and more by writing for Now Loading and Blizzard Watch. @Fizzl_CTR.
Michael Mitchell

Final Fantasy XV is finally out after years and years of waiting for Square Enix to release another solo adventure in the RPG franchise that is anything but final. As with other Final Fantasy games, this installment offers a grid system — called the Ascension Grid — to enhance you and your party members.

Unfortunately, the Ascension Grid is... well, a lot to take in. There are 8 different primary paths you can, each focused on a particular aspect of how you'll play the game. For example, there's a tree to boost magic, another to boost exploration, and so on. The complicated part is that each primary tree has several different secondary paths to take, and each of those secondary paths has sub-paths.

And since it costs Ascension Points to advance through each spot on the grid, it's not a bad idea to have an idea of the full picture before spending them. Due to the complexity of the grid, though, it's easy to forget where you started by the time you make it to the end of one primary path.

Which is exactly why we're going to break them down and make it a little easier to digest! Below, we have all 8 primary trees broken down by each ability they offer and the costs associated with those abilities. Please note: Several abilities and ability paths are exclusive to specific party members, while some abilities require a specific weapon to be equipped to work.

Combat (Noctis-Only)

Path 1: Light Phase — Reduce MP cost of phasing (8 AP)

  • a: Experimagic — Increase Noctis's MP by the number of levels he has gained. The effects of similar abilities do not stack (99 AP).
  • b: Ultralight Phase — Further reduce MP cost of phasing (32 AP).

Path 2: Chained Fury — Boost damage dealt when unscathed during chain attacks (10 AP)

  • a: Stalker — Boost blindside damage (28 AP).
  • b: Super Stalker — Further boost blindside damage (64 AP).
  • c: Warp Factor — Boost warp-strike damage (24 AP).
  • d: Warp Factor II — Further boost warp-strike damage (52 AP).
  • e: Point-Blank Warp-Strike — Deliver a critical hit when warp-striking at close range (333 AP).
  • f: Daemon Destroyer — Warp-strike to break daemon appendages (24 AP).

Path 3: Blink — Phase through an enemy's attack without using MP by pressing [Square] at the last second (16 AP).

  • a: Warp Decoy — Leave a hologram to divert enemies after warping (48 AP).
  • b: Static Edge — Significantly increase damage dealt after entering stasis (64 AP).
  • c: Blink Boost — Recover a bit of MP by blinking through attacks at the last second (32 AP)
  • d: Impervious — Negate damage by pressing [Square] immediately after being hit (333 AP).

Path 4: Airstep — Use [Left Trigger + Circle] to take a step in midair after attacking (costs MP), one time only (6 AP).

  • a: Death Drop — From afar, press [Circle] in midair to warp into range and strike down from above (28 AP).
  • b: Osmostrike — Recover MP when an aerial attack connects (52 AP).
  • c: Airslip — Dodge enemy attacks in midair by holding [Square] (16 AP).
  • d: Airstrike — Perform a second Airstep after a second midair attack (52 AP).
  • e: Airdance — Airstep after midair attacks an unlimited number of times (333 AP).

Teamwork

Path 1 (Gladiolus Only): Reflex — Deliver a powerful counterattack with a greatsword. Makes enemies flinch (6 AP).

  • a: Antagonize — Make an enemy flinch with a paralyzing kick while Noctis is defending (24 AP).
  • b: Acute Antagonism — Boost Antagonize damage (99 AP).
  • c: Engage — Gain first strike be deliver a powerful greatsword slash (18 AP).
  • d: Intercept — Protect Noctis from enemy attacks with a shield (64 AP).

Path 2: Link Up — Boost link-strike damage (All party members, 8 AP).

  • a: Deathblow — Deliver a devastating blow to a vulnerable enemy (Gladiolus, Ignis, and Prompto, 16 AP).
  • b: Ultimate Deathblow — Deliver an utterly devastating blow to a vulnerable enemy (Gladiolus, Ignis, and Prompto, 99 AP).
  • c: Super Link Up — Further boost link-strike damage (All party members, 32 AP).
  • d: Critical Link — Always deliver a critical hit when link-striking (All party members, 333 AP).
  • e: Limitless Link — Break limit on link-strike damage (All party members, 999 AP).

Path 3 (Prompto Only): First Shot — Gain first strike against a nearby enemy with a firearm. Adds to tech bar (6 AP).

  • a: Scintilla — Deliver a counterattack and stun enemies with a firearm (18 AP).
  • b: Ballistic — Swiftly unleash damage on an area with a firearm. Makes enemies flinch (64 AP).
  • c: Shock Drop — Electrocute an enemy with machinery when Noctis attacks it in midair (24 AP).
  • d: Sharp Shock — Boost Shock Drop damage (99 AP).

Path 4 (Ignis Only): Analyze — Automatically scan most enemies' weaknesses at the onset of battle (6 AP).

  • a: Lancet — Deliver a counterattack and drain an enemy's HP with a polearm (18 AP).
  • b: Regenerate — Heal an ally with a hidden HP recovery item (99 AP).
  • c: Venom Fang — Poison an enemy with daggers when Noctis chain attacks it (24 AP).
  • d: Virulent Venom — Boost Venom Fang damage (64 AP).

Stats

Path 1 (All party members): Health Level — Increase HP of each party member by twice the number of levels gained. The effect of similar abilities do not stack (10 AP).

  • a: Strength Level — Enhance strength of each party member by the number of levels gained (99 AP).
  • b: Spirit Level — Enhance spirit of each party member by the number of levels gained (99 AP).
  • c: Health Level II — Increase HP of each party member by five times the number of levels gained. The effect of similar abilities do not stack (99 AP).
  • d: Health Level III —Increase HP of each party member by ten times the number of levels gained. The effect of similar abilities do not stack (333 AP).
  • e: Vitality level — Enhance vitality of each party member by the number of levels gained (99 AP).

Path 2

Note that this path functions the same for all party members, increasing the number of equippable accessories to two (16 AP) and then further increasing that amount to three (333 AP). Each specific sub-route affects a different party member, with the initial ability ("2") affecting Noctis and then allowing you to branch where you choose from there/

Exploration

Path 1 (Noctis Only): Angler Action — Gain AP for catching a fish (18 AP).

  • a: Reel Experience — Gain experience for catching fish (333 AP).
  • b: Item Angler — Double the items gained from fishing (84 AP).
  • c: Expert Item Angler — Triple the items gained from fishing (555 AP).
  • d: Sportfishing — Gain more AP for reeling in a big catch (99 AP).

Path 2 (Prompto Only): Snapshot — Take photos in battle. Up to five can be saved. Depletes tech bar by one (12 AP). Upgrading gives Snapshot a chance to grant AP (32 AP).

Path 3 (Ignis Only): Aftertaste — Extend status boost time from meals eaten at camp (18 AP).

  • a: Appetize — Gain AP for cooking someone's favorite food (20 AP).
  • b: Lingering Aftertaste — Further extend status boost time from meals eaten at camp (99 AP).
  • c: Persistent Aftertaste — Greatly extend status boost time from meals eaten at camp (333 AP).

Path 4 (Noctis Only): Chocojockey — Gain AP for winning chocobo races (32 AP). Upgrading makes winning also grant experience (99 AP).

Path 5 (All party members): Gain AP for long trips by chocobo (32 AP). Upgrading makes these trips also grant experience (99 AP).

Path 6 (All party members): Roadrunning — Gain AP for long trips in the car (32 AP). Upgrading this makes car trips also grant experience (99 AP).

Path 7: Happy Camping — Increase AP gained for making camp (20 AP).

  • a: Happier Camping — Further increase AP gained for making camp (48 AP).
  • b: Fitter Survival — Occasionally receive double the items from Gladio's survival skills (Gladiolus Only, 99 AP).
  • c: Fittest Survival — Receive double the items from Gladio's survival skills (Gladiolus Only, 999 AP).

Wait Mode

Path 1 (All party members): Elementalist — Boost damage inflicted by a scanned enemy's elemental weakness (32 AP). Upgrading boosts damage inflicted by allies for each enemy scanned (99 AP).

Path 2 (Noctis Only): Warp-Ambush — During Wait Mode, warp-strike an enemy not targeting Noctis to increase the likelihood of breaking its appendage (18 AP). Upgrading makes warp-strike do more damage when used on an enemy with half or less of its HP remaining (99 AP).

Path 3 (Noctis Only): Presto Libra — Scan enemies even faster when using Libra (12 AP).

  • a: Time-Restore — Restore the Wait Timer by defeating an enemy (48 AP).
  • b: Time-Freeze — Stop the Wait Timer from depleting (99 AP).

Magic

Path 1 (Noctis Only): Powercraft — Enhance potency by 10 when crafting spells. The effects of similar abilities do not stack (20 AP).

  • a: Magic Action — Gain AP for using elemancy (24 AP).
  • b: Bonuspell — Receive an extra spell when crafting. The effects of similar abilities do not stack (333 AP).
  • c: Bonuspell II — Receive two extra spells when crafting. The effects of similar abilities do not stack (999 AP).
  • d: Extra Powercraft — Enhance potency by 30 when crafting spells. The effects of similar abilities do not stack (99 AP).
  • e: Super Powercraft — Enhance potency by 50 when crafting spells. The effects of similar abilities do not stack (555 AP).
  • f: Ultimate Powercraft — Enhance potency by 100 when crafting spells. The effects of similar abilities do not stack (999 AP).

Path 2: Elementalism — Absorb more energy from elemental deposits (Noctis Only, 24 AP).

  • a: Magic Level — Enhance magic of each party member by the number of levels gained. The effect of similar abilities do not stack (All party members, 48 AP).
  • b: Magic Level II — Enhance magic of each party member by three times the number of levels gained. The effect of similar abilities do not stack (All party members, 99 AP).
  • c: Elementality — Absorb even more energy from elemental deposits (Noctis Only, 72 AP).
  • d: Elemagnetism — Enhance energy absorption rate of elemental-absorbing weapons (Noctis Only, 48 AP).
  • e: Enhanced Elementality — Absorb much more energy from elemental deposits (Noctis Only, 99 AP).

Recovery

Path 1: Rapid Regen — Raise HP and MP recovery rate while in cover (Noctis Only, 10 AP).

The rest of this tree provides the same three abilities in each sub-path:

  • First Aid — Recover a bit of HP with a first aid kit when HP is low (24 AP).
  • Advanced First Aid — Recover a little HP with a fancy first aid kit when HP is low (99 AP).
  • Expert First Aid — Recover HP with a fully-stocked first aid kit when HP is low (333 AP).

Sub-path a gives these abilities to Gladiolus, sub-path d gives them to Ignis, and sub-path g gives them to Prompto.

Path 2 (All party members): Savior's Fortitude — Boost an ally's defense after taking them out of danger (20 AP).

  • a: Savior's Force — Boost an ally's attack after taking them out of danger (48 AP)
  • b: Comeback — Fully restore an ally's HP after taking them out of danger (99 AP).
  • c: Savior's Vengeance — Boost an ally's critical hit rate after taking them out of danger (48 AP).

Path 3 (Noctis Only): Hang In — Increase HP recovery rate while hanging after point-warp (12 AP).

  • a: Sprinter — Boost stamina (24 AP).
  • b: Distance Runner — Further enhance stamina (24 AP).

Techniques

Path 1 (Noctis Only): Tech Strike — Add to the tech bar when Noctis lands attacks (48 AP).

  • a: Tech Damage — Add to the tech bar when Noctis suffers damage (99 AP).
  • b: Quick Tech — Accelerate tech bar replenishment rate (333 AP).

Path 2 (Gladiolus Only): Dawnhammer — Deal heavy damage to a single enemy with a powerful greatsword slash. Depletes tech bar by two (8 AP).

  • a: Royal Guard — Move quickly to guard Noctis with a shielf. Depletes tech bar by one (18 AP).
  • b: Impulse — Ambush enemies with a frontal, sweeping greatsword area attack. Depletes tech bar by three (72 AP).
  • c: Limit Break — Break limit on damage from Gladio's techniques (999 AP).
  • d: Cyclone — Deal damage to nearby enemies with a fearsome shield shockwave. Depletes tech bar by two (18 AP).

Path 3 (Ignis Only): Regroup — Bring all allies together in a stalwart defense. Rescues from danger and restores HP quickly. Depletes tech bar by two (8 AP).

  • a: Overwhelm — Concentrate ally attacks on a foe with devastating Deathblow strikes. Depletes tech bar by two (18 AP).
  • b: Enhancement — Imbue Noctis's weapon with the element his target is weakest to. Depletes tech bar by one (18 AP).
  • c: Sagefire — Unleash a devastating fire attack with daggers. Depletes tech bar by three (72 AP).
  • d: Limit Break — Break limit on damage from Ignis's techniques (999 AP).

Path 4 (Prompto Only): Starshell — Draw an enemy attention across a wide area with a firearm. Weakens daemons. Depletes tech bar by one (8 AP).

  • a: Gravisphere — Draw enemies in an area closer together with machinery by creating a gravitational field. Depletes tech bar by two (18 AP).
  • b: Trigger-Happy — Unleash a barrage at multiple enemies with a pair of firearms. Depletes tech bar by three (72 AP).
  • c: Limit break — Break limit on damage from Prompto's techniques (999 AP).
  • d: Recoil — Deal heavy damage with machinery by overloading its energy output. Depletes tech bar by two (18 AP).

And we're done! Got it all memorized?

Really, the way to AP costs increase means that you won't have to worry too much about mis-spending early points. The important part to remember when choosing abilities is if you want a specific end-path ability more than others or if you want to share the love and choose wide spread of lower-tier abilities.

Poll

Which Ascension grid will you be focusing on first?