ByGrant Hermanns, writer at Creators.co
I know way too much about movies, my mind is like a walking IMDB, only not perfect. I also have a blog at https://themovievaultgranthermanns
Grant Hermanns

Prior to its release, Friday the 13th: The Game was one of the most highly anticipated horror titles of the decade, with fans helping creators Illfonic and Gun Media crowdfund the game with over $1 million raised through BackerKit and Kickstarter.

As the game launched, however, there were concerns as to how successful it would truly be, with reviews from critics coming out as mixed and fans complaining about seemingly endless bugs during gameplay, at times derailing the multiplayer lobbies completely.

But as the saying goes, any publicity is good publicity, and the game's sales have proven to be solid in its first two months of release, with Gun Media reporting to GamesIndustry that they have sold over 1.8 million units so far.

Among the functionality issues raised by fans was that players' servers often weren't loading or were crashing before games could even begin or complete. The primary reason for this, according to the game's co-creator Wes Keltner, was the lack of preparation they had for the amount of players that signed in on day one:

We looked at our player numbers from the beta, along with pre-orders and then added a 30% cushion. That's how we set up our servers and database for launch. We were soooo wrong. 100,000 players hit us in the first 20 minutes, and our servers melted. Our first weekend was chaos. The entire team slept at their desks trying to keep up with demand. It's an experience I'll never forget.

This has not discouraged the studios, however, as Keltner calls the problems a "learning experience" and that while they may lack all of the know-how for dealing with these issues on the grander scale, they make up for it with "passion and heart" for their product and fanbase.

The game, which debuted on May 26, was released to generally mixed reviews, but what they all tended to agreed on was that the game was a lot of fun, once free from technical issues. Keltner appreciates the range of reviews the game has gotten, stating that they can "hold their heads up knowing they made a fun game," while acknowledging they need to address some of the game's technical problems.

The challenge now becomes a technical one. Once the technical issues get ironed out, we feel like consumers will get to experience our full vision.

With the knowledge that the game is making money, the company fully intends to put those funds towards tweaking their project and getting it even closer to a perfect experience for players. Keltner also states that the studio plans to use the funds making fresh content, with the art teams working on "new maps, characters, Easter Eggs and other great updates in the near future."

Friday the 13th: The Game is currently available on Xbox One, PlayStation 4 and PC.

What is your favorite aspect of Friday the 13th? What are some of your craziest moments with the game? Let us know in the comments below!

'Friday the 13th: The Game' [Credit: Gun Media]
'Friday the 13th: The Game' [Credit: Gun Media]

[Source: GamesIndustry]

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