ByRachelle Riddle, writer at
Writer by day, gamer by night. Everything's a story.
Rachelle Riddle

Gears of War 4 released worldwide today and it's already making changes. Early access players had been providing feedback on the Gears of War forums about the new Credits system and the rates and costs associated with it. Players felt that the rate at which Credits were earned was far too slow. Developers had been monitoring feedback and data, and they apparently agreed.

As Gears of War 4 officially launched, so did a patch that adjusted Credits to be more in line with player expectations. An explanation was posted on the forums, explaining the reasoning and thought process from the developers.

Two important changes were made: Elite Pack credit cost was reduced from 4000 to 3500 and Match Completion bonus credits in Versus Multiplayer were increased (whether you win or lose). This allows players to acquire rewards at a more consistent rate.

A bug also accompanied the patch, making it appear 0 credits are earned in Match Bonuses. A future patch will fix this, but for now the Credit Wallet shows the correct amount earned.

Gears of War 4 is available on Xbox One and Windows 10 PC and it has cross-play between the two platforms. Both versions are included with the digital download as part of Xbox's Play Anywhere program.

Special note for PC players: Make sure you meet the minimum system requirements:

  • OS: Windows 10, 64-bits
  • Processor: Intel i5 3470 / AMD FX-6300
  • Memory: 8 GB RAM
  • Video Memory: 2 GB
  • Graphics: Geforce 750 Ti / Radeon R7 260X
  • DirectX: DirectX 12 API, Hardware Feature Level 11

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