ByJacob Carpenter, writer at
Part time thinker, full time gamer. Jake enjoys a plethora of Ninendo games and writes for nowloading and on
Jacob Carpenter

There have been a lot of great RPGs over the years, and now the greats are inspiring the next generation. And here we have Graywalkers: Purgatory, an RPG that wears its influences on its sleeve, but that also borrows from tabletop games.

Graywalkers: Purgatory is the first in a series of emergent, strategic, tactical, turn-based, 3D role-playing games set in a stylish supernatural post-apocalyptic world, where parts of Heaven, Hell and Earth have merged together in an event called "The Rupture." It will be released for PC (Windows, Mac and Linux) as both Steam and DRM-free versions.

I spoke with Russel Tomas, one of the developers over at , who provided some more information about how this game was designed.

What games inspired you to create Graywalkers: Purgatory?

Well, a lot of games inspired us, but definitely the games that inspired us the most are three classics: XCOM, Jagged Alliance and Fallout. The original Wasteland and Baldur’s Gate had some influence as well.

In addition to these games, tabletop RPGs such as Dungeons & Dragons and Shadowrun also inspired us in terms of the world that we created. This is why even with the game system we used in the game, we used an original tabletop RPG system we created.

What kind of gameplay can we expect outside of combat?

Outside of turn-based combat, there are two other types of gameplay available to you. There is a strategic aspect of the game wherein you manage your team and all its members. It also includes you managing how to utilize your all your resources in terms of gear, personnel, knowledge, finances and faction relationships. This is the part that is similar to Jagged Alliance. The other is where you move around in real time mostly interacting with different people and different environments.

How difficult are you planning on making this game?

We definitely want the game to be challenging. I don’t think we’re going to make it to the point that it is roguelike, but we do want to make sure that it won’t be a walk in the park. Even at the lowest difficulty level, it won’t be easy.

However, we do plan to make the initial part of the game relatively easy to allow the player to learn how to best play the game. As they level up and go further into the game, there will be significant rise in the difficulty.

We will also be having an ironman mode, and there is of course permadeath on all difficulty levels of the game. Also, being prepared for anything is important in the game. With the various types of enemies, you can’t simply barrel through all the enemies in the same way.

For example, if you were fighting werewolves, if all your guys had silver weapons then it would be a piece of cake, but if none had any silver weapons or brought a spellcaster, then even one of them could kill your entire team.

What were your favorite ideas to incorporate in the gameplay?

With us being influenced by three core classic games, combining the features from them all makes the game in its own way unique. This was what I love about it. Imagine XCOM wherein you have all these characters, then add in from Jagged Alliance that each one had a personality, then take from Fallout the fact that each one has a background that you will end up interacting with.

I always wondered what all of these combined would be like, and now we have a chance to make it happen.

About how much content is in the game, and is the content one story, or are there a lot of side quests involved?

There is tons of content in the game. For the single-player campaign, there is a long epic storyline. In addition to that, there are also a lot of side quests. Some of these side quests are needed while some are totally optional.

We estimate the game having close to 200 quests, at least. Aside from the main quests that drive the storyline, each character that can be recruited has at least two to three missions connected to them.

In addition, there are various quests connected to each faction and to each key location in the game. So overall, we can easily say there is a lot of content.

The Kickstarter stated that Graywalkers would be a series. How many games are you hoping to create?

Yes, it will be a series of sorts. There will be the first game and then after that, we will be releasing at least two more expansion DLCs. Each expansion DLC will be a big one that each will feel almost like an entire game. After the second expansion, the response to it will determine if we will expand the game even more.

Want to play?

If you're eager to jump into Graywalkers, the developers have already released a playable demo that you can try out right now, as well as a companion comic to introduce you to the world that's been created. While the Kickstarter has been successfully funded, you can still pledge to the project to help it reach more platforms.

The title is scheduled for release across PC, Mac and Linux systems with potential home console ports in the future. It's clear that a lot of hard work is being put into the creation of Graywalkers and it's even clearer that this is definitely one title to be on the look out for when it's released next year.

  • Platform: Windows, Mac, Linux
  • Genre: Roleplaying
  • Release date: TBD
  • Developer: Dreamlords Digital

Are you excited for Graywalkers? Leave your questions for the developers in the comments below.


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