BySimon Rune Knudsen, writer at Creators.co
A tryhard person enthusiastic about dad rock and weird beers.
Simon Rune Knudsen
  • UPDATED: 4/18

With Journey To Un'Goro we received a lot of new exciting cards to play with. Many of these cards introduced brand new mechanics like Elementals, Quests and minions with Adapt. This guide focuses on 's new and updated minions of the Elemental type and the cards that compliment each other.

We'll take a closer look at the best Elemental cards in Hearthstone Journey to Un'Goro to ensure you'll be able to build the best possible deck.

The Best Elemental Cards In 'Hearthstone Journey To Un'Goro'

[Credit: Blizzard Entertainment]
[Credit: Blizzard Entertainment]

With Journey To Un'Goro, a new format has taken form in Hearthstone. The Year of the Mammoth has begun and many cards have rotated out of Standard format, only to be playable in Wild from this point on. These include a couple of old timers and all cards from Blackrock Mountain, The League of Explorers and The Grand Tournament.

See also

With this new rotation we see a myriad of ways to build Hearthstone decks utilizing the game's new and updated Elemental-type minions.

Let's take a closer at all the new Elemental-themed cards, their synergies and what possible decks, classes and strategies they support, as well as the old cards that have been updated with new Elemental types.

Neutral Elemental Cards

Here's a rundown of all the neutral Elemental cards that came your way when Hearthstone: Journey to Un'Goro released.

Frozen Crusher

[Credit: Blizzard Entertainment]
[Credit: Blizzard Entertainment]
  • Rarity: Rare
  • Synergies: Other elemental cards or spells that can silence Frozen Crusher to eliminate the awkward ability.

Strategy: There isn't much to see here, as Frozen Crushers ability is a tremendous downside. It's all right in arena, but in constructed it's pretty poor.

Stormwatcher

[Credit: Blizzard Entertainment]
[Credit: Blizzard Entertainment]
  • Rarity: Common
  • Synergies: Besides other elementals, Stormwatcher works well with any buffing mechanic as it'll exponentially become more powerful thanks to Windfury.

Strategy: This card is an ok budget option in an elemental deck, but as the 7 mana slot is already occupied by the extremely strong Blazecaller, Stormwatcher is usually left in the cold in constructed. That said, it's an all right minion for arena, though just one more attack would've made the card a lot more attractive.

Fire Plume Phoenix

[Credit: Blizzard Entertainment]
[Credit: Blizzard Entertainment]
  • Rarity: Common
  • Synergies: No other real synergies than lining up your other elementals.

Strategy: A damage dealing battlecry is always great, especially when it comes without a condition. We would've liked one more stat on this minion though, as having it at 4/3 or 3/4 could make all the difference. Still it's pretty good and a stable in many elemental decks.

Igneous Elemental

[Credit: Blizzard Entertainment]
[Credit: Blizzard Entertainment]
  • Rarity: Common
  • Synergies: It's the ultimate elemental synergizer, as it is basically 3 cheap elementals packed into one card. Also Spiritsinger Umbra for crazy value.

Strategy: This card is a staple of most elemental decks as it ensures you'll never miss out on that strong battlecry with an elemental condition. At least not if you're always planning ahead. A 2/3 body is kind of weak and will cost you some tempo, but the long-term value provided by the two tokens more than makes up for that.

Volatile Elemental

[Credit: Blizzard Entertainment]
[Credit: Blizzard Entertainment]

Strategy: Volatile Elemental is very random, but three damage is a whole lot in the early game as it'll kill most two drops and a lot of three drops as well. With luck on your side, this card is really strong. Still, the inconsistency is its downfall.

Blazecaller

[Credit: Blizzard Entertainment]
[Credit: Blizzard Entertainment]
  • Rarity: Epic
  • Synergies: A turn 6 elemental to ensure that incredible battlecry gets enabled. The only 6 mana cost elemental so far is Pyro's second form, Frost Elemental (lol), Frozen Crusher (lol) and Fire Elemental for Shaman. Also, Blazecaller followed by Kalimos, Primal Lord in the turn after is really strong. It's two turns of flexible damage, heal or AoE while putting a 6/6 and a 7/7 on the board. Yikes.

Strategy: Blazerunner is basically a (slightly better because of the stats) Firelands Portal for every class with the requirement of playing on elemental in the previous turn. And as we all know, Firelands Portal is a preeeetty good card.

It's like a stronger Fire Elemental and can easily trade two for one with the battlecry or just put in the needed face damage to finish the game. Use it in any elemental deck that isn't super aggro-focused, and even then you should probably still include it.

Servant Of Kalimos

[Credit: Blizzard Entertainment]
[Credit: Blizzard Entertainment]
  • Rarity: Uncommon
  • Synergies: Turn four elementals. Like Water Elemental or... Lightspawn? Also enables any 6 mana cost Elemental's battlecry, though we have none of those. Can also trigger the ability of a coined out Stone Sentinel or Blazerunner.

Strategy: A 4/5 body is a solid, 4 cost minion and for 1 mana on top of that you get Discover. It's kind of like an Azure Drake for elemental-themed decks, where you trade the +1 Spell Power for +1 Health. Great in midrange or control elemental decks, even though it can be difficult to guarantee triggering the Battlecry.

Ozruk

[Credit: Blizzard Entertainment]
[Credit: Blizzard Entertainment]
  • Rarity: Ozruk is the only neutral legendary Elemental (so far).
  • Synergies: It works with basically any other Elemental, though a card like Fire Fly that allows you to follow with two cheap Elementals is a perfect play in the previous turn.

Strategy: You need to play two Elementals in the turn before Ozruk to make the card worth it. And that might be problematic in many situations. If you only play one, Ozruk is basically an Ancient of War for 9 mana instead of 7.

With that said, there might be elemental decks out there that can utilize Ozruk. They just haven't gone viral yet. In any case it is a slow, control-centered card with the potential to slow an aggro deck's tempo down immensely.

Tar Creeper

[Credit: Blizzard Entertainment]
[Credit: Blizzard Entertainment]
  • Rarity: Common
  • Synergies: It synergizes well with cards that make use of an Elemental being played the previous turn. For example, Tol'vir Stoneshaper for the ultimate early game stopping power against aggro.

Strategy: It's an anti-aggro card that's good in many control-themed Hearthstone decks, not only Elemental-themed ones. A 3/5 taunt is very powerful, as it forces the enemy to trade unfavorably in their turn. It won't do you much good offensively though.

Tol'vir Stoneshaper

[Credit: Blizzard Entertainment]
[Credit: Blizzard Entertainment]
  • Rarity: Uncommon
  • Synergies: Any 2 or 3 mana Elemental minion like the above Tar Creeper when you play it on curve. Later in the game, any earlier played Elemental will ensure that sweet combo of taunt and divine shield.

Strategy: As Annoy-o-Tron showed us, this combination of abilities is an aggro-deck killer. Even late-game it can stop a big threat from going face for two entire turns. It's good in any Journey to Un'Goro Elemental deck that isn't aggressive itself early on, though the four mana spot is very competitive.

Thunder Lizzard

[Credit: Blizzard Entertainment]
[Credit: Blizzard Entertainment]
  • Rarity: Common
  • Synergies: Basically any earlier played elemental. Unfortunately it has some anti-synergy with the above Tol'vir Stoneshaper, as playing Thunder Lizard on turn three will stop Tol'vir Stoneshaper from activating its ability in turn 4. Combo breaker!

Strategy: Where the above cards of Tar Creeper and Tol'vir Stoneshaper seem to support a defensive, control-themed deck, Thunder Lizard fits into a more aggressive elemental deck. Playing this on turn 3 for a 6/3, 3/3 divine shield or just a 4/4 is pretty good. Not quite good enough though.

Glacial Shard

[Credit: Blizzard Entertainment]
[Credit: Blizzard Entertainment]
  • Rarity: Common
  • Synergies: Besides other elementals, Glacial Shard works with Shatter and Cryomancer. Which still don't see any play so meh.

Strategy: Alongside Fire Fly, this seems like the go-to neutral elemental 1 mana drop. Freeze can cause some crucial tempo-swings and late game it might be just what you need to survive, ensuring this cards relevance in all stages of the game. Especially good in Rogue and Hunter decks.

Fire Fly

[Credit: Blizzard Entertainment]
[Credit: Blizzard Entertainment]
  • Rarity: Common
  • Synergies: Ozruk comes to mind besides every other Elemental card from Journey to Un'Goro.

Strategy: For a 1 drop, there's some good value here. The token costs 1 mana as well, essentially making this a flexible 2/4 two drop. The token can also be saved for later to guarantee the activation of an important Elemental ability. It's a really solid card.

Class-Specific Elemental Cards

Here's a list of all the class-specific Elemental cards from Journey to Un'Goro, listed in order of their class.

Kalimos, Primal Lord (Shaman)

[Credit: Blizzard Entertainment]
[Credit: Blizzard Entertainment]
  • Rarity: Legendary
  • Synergies: Besides the Elemental played the previous turn, this guy doesn't need synergies.

Strategy: Holy crap, this card is good. The Elemental Invocations give you one of four zero mana spells to choose from: a 12 mana heal, a 3 damage to enemy minions AOE, a 6 damage to enemy hero or a board filled with 1/1's.

As Kazakus showed us, this is the kind of flexibility that will win you games in Hearthstone. On top of a 7/7 body, this card is includable in both aggro, midrange- and control-oriented Elemental shaman decks.

Fire Plume Harbinger (Shaman)

[Credit: Blizzard Entertainment]
[Credit: Blizzard Entertainment]
  • Rarity: Rare
  • Synergies: All elementals through the Battlecry effect and the general combo generating abilities of the tribe.

Strategy: Here's little compensation for losing Emperor Thaurissan in constructed. It's basically a ramp card that speeds up the whole process of your powerful elemental combinations of one turn. It does have really bad stats though, but the fact that your big minion(s) might come out one turn earlier compensate for that if you're facing a lot of slower decks.

Hot Spring Guardian

[Credit: Blizzard Entertainment]
[Credit: Blizzard Entertainment]
  • Rarity: Common
  • Synergies: Not much more than the basic elemental synergy.

Strategy: This card fits into a more control-focused elemental Shaman deck, where it'll compete for the 3 mana spot with Tar Creeper. They're really close in power, but this one comes out just ahead because of its ability to heal.

Air Elemental

[Credit: Blizzard Entertainment]
[Credit: Blizzard Entertainment]
  • Rarity: Common
  • Synergies: Other elementals. Can't be targeted by buffs, so no synergy there.

Strategy: This card is mediocre, but it can fit into aggro elemental decks, if that will ever be a thing, simply because of its two attack score. Though we do think Fire Fly and Glacial Shard are better picks.

Stone Sentinel (Shaman)

[Credit: Blizzard Entertainment]
[Credit: Blizzard Entertainment]
  • Rarity: Epic
  • Synergies: Any Elemental cards, but also Flametongue Totem and Bloodlust because of the number of bodies Stone Sentinel puts on the board.

Strategy: This is another anti-aggro card, as it's basically a 4/4 with an inbuilt Feral Spirit if you enable the ability. Which you have to unless you want to lose A LOT of value. An added bonus is the card's synergy with Bloodlust, which together with the 1/1's possibly created by Kalimos might serve as a finisher in midrange Elemental Shaman decks.

Pyros (Mage)

[Credit: Blizzard Entertainment]
[Credit: Blizzard Entertainment]
  • Rarity: Legendary
  • Synergies: With Pyros' staying power, it serves as a nice, consistent enabler for other Elemental abilities as you'll theoretically be able to play it three times during a game (after the 6/6 dies, you get a 10/10 for 10 mana in your hand).

Strategy: Pyros can fit into an aggressive midrange deck where the card can enable elemental abilities over and over again and continue to gain value. But because the stats on Pyros are a little undervalued for their cost, it doesn't really work at the moment. Can be used in Freeze Mage as you'll sometimes be able to squeeze out all of Pyros' value while stalling.

Flame Geyser (Mage)

[Credit: Blizzard Entertainment]
[Credit: Blizzard Entertainment]
  • Rarity: Common
  • Synergies: Cards that rely on Elementals being played as you get a cheap (1 mana) 1/2 token.
  • Strategy: This card provides flexibility with enabling Elemental abilities while also acting as a early game removal that can take care of most 2 mana drops. It can fit into both early- and late game-oriented Elemental mage decks.

Steam Surger (Mage)

[Credit: Blizzard Entertainment]
[Credit: Blizzard Entertainment]

Strategy: Put this into aggressive, tempo-swinging midrange decks and use the Flame Geyser to keep your dominance just a little longer.

Shimmering Tempest

[Credit: Blizzard Entertainment]
[Credit: Blizzard Entertainment]
  • Rarity: Common
  • Synergies: On top of the regular elemental synergy, Shimmering Tempest directly pushes you towards completing Open the Waygate.

Strategy: The stats on this card are a bit too mediocre to make the Deathrattle worth it. Compared to Babbling Book it cost twice the mana for one more attack. Mage has so many ways to gain spells through other means that you do not need this one health minion to help you.

Lyra The Sunshard (Priest)

[Credit: Blizzard Entertainment]
[Credit: Blizzard Entertainment]
  • Rarity: Legendary
  • Synergies: Any Priest spell and elementals that might fit into a Priest deck. She goes really well with Radiant Elemental.

Strategy: Lyra can be good later in the game if you have a hand full of cheap spells. She works in the right deck as a bit more unreliable Gadgetzan Auctioneer that on the upside doesn't mill your deck but just adds value.

Crystalline Oracle (Priest)

[Credit: Blizzard Entertainment]
[Credit: Blizzard Entertainment]

Strategy: This is a strong one-drop resembling mage's Babbling Book. It's auto-include in priest decks focusing on completing their Quest, and it's actually quite good in any other priest deck as well.

Radiant Elemental (Priest)

[Credit: Blizzard Entertainment]
[Credit: Blizzard Entertainment]
  • Rarity: Common
  • Synergies: Elementals! And every priest spell. Lyra the Sunshard anyone?

Strategy: Priest has lacked a good two drop outside of dragon decks for a long time, and Radiant Elemental is really good, especially if you're also playing around with other elementals or Lyra. A great addition to any Priest deck though.

Tar Lurker (Warlock)

[Credit: Blizzard Entertainment]
[Credit: Blizzard Entertainment]
  • Rarity: Common
  • Synergies: We don't think Elemental Warlock will be a thing, so there isn't much synergy here.

Strategy: Tar Lurker is somewhat out of place in Warlock, though the card can fit into handlock. That archetype just isn't seen in Journey to Un'Goro.

Tar Lord (Warrior)

[Credit: Blizzard Entertainment]
[Credit: Blizzard Entertainment]
  • Rarity: Common
  • Synergies: Completing Fire Plume's Heart or any of the many taunt-buffing or synergizing cards available to Warrior. Also other elementals.

Strategy: There's a lot of stats here to get through for any aggro deck which is really great if you're playing Control Warrior or a deck revolving around taunt. It's slow, but you can definitely include a copy or two of these in a Quest-completing Warrior deck as this card can stall the game like no other.

Updated Elemental Cards

On top of Journey to Un'Goro's new Elemental cards, many older Hearthstone cards have been updated to fit the type as they are technically and lore-wise of the Elemental type. Here are some quick thoughts on what the type-change brings to these 25 cards:

Updated Mage Elemental Cards

[Credit: Blizzard Entertainment]
[Credit: Blizzard Entertainment]
  • Water Elemental: If Elemental Mage becomes a thing, Water Elemental should be a stable in the deck since its stats are really good and the freeze effect can be game-winning against weapon-based decks. It's not a thing right now though.
  • Anomalus: A pretty terrible card and the fact that it's an Elemental probably won't change that.
  • Arcane Anomoly: Might be good enough to serve as a 1-drop in a Elemental-themed Mage deck.

Updated Shaman Elemental Cards

[Credit: Blizzard Entertainment]
[Credit: Blizzard Entertainment]
  • Dust Devil: The risk of playing this high risk, high reward card is still not worth it in Elemental Shaman.
  • Unbound Elemental: This card can fit into an Elemental Shaman deck.
  • Fireguard Destroyer: The same goes for this one, as the value can be insane. It's rotating out with Blackrock Mountain though.
  • Rumbling Elemental: The active here isn't good enough to compensate for the lackluster stats. It is also rotating out.
  • Earth Elemental: Can definitely find a spot in more control-themed Elemental Shaman decks.
  • Fire Elemental: Still a really good card that's playable in any kind of Shaman deck basically.
  • Neptulon: Neptulon is rotating out, but might've been too random to include in a Elemental Shaman deck anyway. Unless it was also themed around the Shaman Quest.
  • Al’Akir the Windlord: Al'Akir is a solid card, that can be included in both aggro, midrange and control Shaman as a stabilizer and finisher. As an Elemental, it's auto-include in a lot of decks.

Updated Neutral Elemental Cards

[Credit: Blizzard Entertainment]
[Credit: Blizzard Entertainment]
  • Ice Rager: The card's health is still too low to be really good and it's also rotated out.
  • Magma Rager: Unlike the above, Magma Rager has stayed in Standard format. Unfortunately 1 health doesn't cut it. At all.
  • Frost Elemental: The stats and active here aren't good enough to make it to constructed, but it's still a decent card in Hearthstone's Arena that can occasionally trigger some Elemental gimmicks.
  • Baron Geddon: If you're facing an ungodly amount of aggro, you might consider this card. The Baron is really slow though.
  • Ragnaros the Firelord: Good old Ragnaros has rotated out because he is too strong. In Wild, he is still playable in basically everything.

Updated Paladin Elemental Card

[Credit: Blizzard Entertainment]
[Credit: Blizzard Entertainment]
  • Ragnaros, Lightlord: A stable card in control Paladin that's strong in constructed right now. Not because it's an Elemental though.

Updated Priest Elemental Card

[Credit: Blizzard Entertainment]
[Credit: Blizzard Entertainment]
  • Lightspawn: Nothing new here, still sucks in anything other than gimmicky Divine Spirit decks.

Do you like how the elemental tribe is working out in Journey to Un'goro?

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