BySimon Rune Knudsen, writer at
A tryhard person enthusiastic about dad rock and weird beers.
Simon Rune Knudsen

Blizzard has been mighty productive recently, spewing out new Heroes of the Storm heroes in quick succession. It doesn't seem that long since we got Valeera, and just back in February we were introduced to Lucio, Overwatch's healing EDM master with amazing rollerblading skills.

And now we got Probius, the newest, seemingly innocent addition to the rapidly growing hero gallery of Blizzard's MOBA . He's the 65th hero to be introduced to the game, but only the 12th of the somewhat rare ranged specialist type.

'Heroes of the Storm': The Ultimate Guide To Playing Probius

The cute little worker droid known as Probius stems from the StarCraft world, where his first appearance saw him saving a number of notable Protoss characters during the failed retaking of Aiur in StarCraft 2.

Now, Probius been sent to the Nexus to do battle with and against other great champions of his own universe like Zeratul, Nova and Raynor as well as strange beings from Wacraft, Diablo and even The Lost Vikings.

To do that successfully, Probius of course needs a powerful set of abilities and talents. We're going to take closer look at those below, as we begin our guide to Probius, the little droid that could.

Playing Probius Requires Preparation

As a ranged specialist, Probius brings a lot of utility to the table, though he can definitely put out a lot of damage as well. Especially if the hero gets to take a fight on his own terms by setting up abilities before the action starts.

Here are Probius' abilities...

Trait: Warp In Pylon

Probius summons a Pylon that generates a Power Field and grants vision of the surrounding area. Probius regenerates mana while inside a Power Field, and it interacts with his other abilities.

  • Cooldown: 14 seconds
  • Mana cost: 0 mana
  • Key: D

Ability 1: Disruption Pulse

Probius fires a burst of energy forward, dealing 150 damage to all enemies it passes through. Hitting the center of a Warp Rift will cause it to explode, dealing additional damage.

  • Cooldown: 3 seconds
  • Mana cost: 75 mana
  • Key: Q

Ability 2: Warp Rift

Probius opens a Warp Rift at a location that takes 1.25 seconds to arm, which then slows nearby enemies by 20%, lasting 9 seconds. Armed Warp Rifts explode when hit by a Disruption Pulse, dealing 261 damage to nearby enemies.

  • Cooldown: 6 seconds
  • Mana cost: 150 mana
  • Key: W

Ability 3: Photon Cannon

Probius warps in a Photon Cannon that deals 95 damage per second. Must be placed within a Pylon’s Power Field. Deactivates if it doesn’t have a Pylon powering it. Lasts 11 seconds.

  • Cooldown: 15 seconds
  • Mana cost: 0 mana
  • Key: E

Heroic Ability 1: Pylon Overcharge

Probius increases the size of Pylon power fields and enables them to attack enemies within it for 110 damage per second. On top of that, Pylons gain permanent Shields equal to 50% of their maximum Health. Lasts 10 seconds.

  • Cooldown: 80 seconds
  • Mana cost: 100 mana
  • Key: R

Heroic Ability 2: Null Gate

Probius projects a barrier of negative energy in the target direction that lasts 4 seconds. Enemies who touch the barrier take 64 damage per second and are slowed by 80% for as long as they remain in contact with it.

  • Cooldown: 40 seconds
  • Mana cost: 100 mana
  • Key: R

Probious: Advanced Tips & Strategies

[Credit: Blizzard Entertainment]
[Credit: Blizzard Entertainment]

It's evident that Probius has the potential to wreck great havoc if he's left unchecked on the battlefield. Running into his overcharged Pylons and not focusing them, stepping in a couple of Warp Rifts set ablaze with Disruption Pulse, and you'll suddenly find yourself out of health points incredibly quickly.

On the other hand, Probius is a vulnerable hero. He has no means of escape and the 20% slow of Warp Rift is limited. If he picks Null Gate over Pylon Overcharge he trades in a lot of his damage potential for survivability and utility, as the ability can both be used as an escape, chasing and damaging tool. It's also worth noting that it only has half the cooldown of the the other heroic ability.

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Pylon Overcharge is definitely the more entertaining choice, as watching the sentry turrets blast your opponents is hilarious, but we're not sure which is better. In most cases it will probably come down to which role Probius is going to take on the team in the specific game.

Let's move on to the talents.

Picking Level 1 Talents

  • 1. Echo Pulse: Disruption Pulse now returns to Probius 1.25 seconds after reaching its target, dealing 75% damage on the return trip.
  • 2. Warp Resonance: Quest to hit heroes with Warp Rift explosions. Hit as many as possible to increase Warp Rift's damage by 100 and gain 1 additional charge.
  • 3. Gather Minerals: Quest to gather minerals dropped by dead enemy heroes and minions. Collect them to increase the Health of Photon Cannons by 8, up to 560 and eventually buff Photon Cannons to deal 25% more damage, see over obstacles, and reveal nearby Cloaked units.

What to pick: Echo Pulse and Warp Resonance seems to support a more active playstyle, where the increased damage will help out during teamfights. With that said, Warp Resonance seems like the stronger choice. Gather Minerals looks like an interesting carry ability as well, but it demands a more passive, farming approach to be unlocked.

Picking Level 4 Talents

  • 1. Photon Barrier: While a Photon Cannon is alive and powered, Probius gains 30 Spell Armor.
  • 2. Turbo Charged: Worker Rush grants an additional 10% passive Movement Speed while in a Power Field, and its cooldown is reduced by 20 seconds.
  • 3. Shield Capacitor: Probius gains permanent Shields equal to 10% of his max Health. Shields regenerate quickly as long as he hasn't taken damage recently.

What to pick: Facing a team with heavy magic damage, picking up Photon Barrier seems good. Picking up Worker Rush is reasonable if you intend to play for objectives on your team, speeding across the map, while Shield Capacitor is the choice if you're going for the carry-oriented Probius.

Picking Level 7 Talents

  • Particle Accelerator: Disruption Pulse deals 10% more damage for each enemy or Warp Rift hit, up to 40%.
  • Rift Shock: Hitting an enemy Hero with Warp Rift explosion increases Probius's damage against them by 20% for 10 seconds.
  • Tower Defense: When Photon Cannon damages an enemy Hero, its cooldown is reduced by 1.25 seconds.

What to pick: The choice between Particle Accelerator and Rift Shock is the choice between upgrading your offensive or defensive capabilities. Which is better depends a lot on the game, the map and the heroes' on either team. Tower Defense seems like the choice if you're going for the Pylon and Photon Cannon-buffing approach.

Picking Level 13 Talents

  • Aggressive Matrix: Pylon's Power Field grants allied Heroes 20% increased Attack Damage.
  • Power Overflowing: Pylon's Power Field grants allied Heroes 10% increased Spell Power and 2 Mana per second.
  • Shield Battery: Pylon's Power Field grants allied Heroes 30 Shields per second, up to 120. Shields persist for 4 seconds after exiting a Pylon Power Field.

what to pick: If your team relies on physical damage, go with Aggressive Matrix. If you got more magic damage, go with Power Overflowing. Shield Battery is the meh choice, that's good in every situation but a bit boring.

Picking Level 17 Talents

  • Quantum Entanglement: Enemies continue to be slowed for 3.5 seconds after their last contact with a Warp Rift.
  • Gravity Well: Enemies are slowed more the closer they are to the center of the Warp Rift, up to a maximum slow of 60%.
  • Repulsor: Enemies hit by a Warp Rift explosion are knocked away from the center.
  • Interference: Enemy Heroes hit by Warp Rift detonations have their Spell Power reduced by 35% for 3 seconds.

What to pick: Interference seems a bit too inconsistent, while the choice between Entanglement and Gravity Well seems irrelevant. Repulsor is the interesting one, since it will allow you to push people back into your Null Gate.

Picking Level 20 Talents

  • Construct Additional Pylons: Probius can now have up to 3 active Pylons, and increase the damage of Pylon Overcharge by 25%.
  • Gate Keeper: Null Gate lasts indefinitely if either end is within a Power Field. Only one Null Gate may be active at a time.
  • Shoot 'Em Up: Hitting a Warp Rift with Disruption Pulse causes 4 additional pulses that deal 50% damage to be fired from the impact location in different directions.
  • Probius Loop: Whenever a Rift explosion hits 2 or more enemy Heroes, create a new Warp Rift in the same location.

What to pick: Construct Additional Pylons is the obvious choice if you're going for Pylon Overcharge. The Gate Keeper seems unnecessary, since an infinite wall will rarely be needed, and if it is, the enemy team will make short work of the Pylon creating the Power Field. Shoot 'Em Up might provide good area of effect damage, but it's very random, while Probius Loop allows for you to pull off some big damage if you can keep the enemy in place with Null Gate or the help of teammates.

There's A Lot More To Know About The Hero

This was an introduction to the newest hero in Heroes of the Storm. There is of course a lot more depth to the little guy and we'll be updating this article with more tips and tricks as the community uncovers his precise strengths and weaknesses,


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