ByFranco Gucci, writer at Creators.co
I´m an avid movie fan whose favorite movie ever is Back to the Future. I´m the type of person that if I like a TV show, I´ll binge watch ...
Franco Gucci

After a year without significant new content for Destiny, Bungie finally released Rise of Iron, the highly-awaited expansion that takes Guardians deeper into the lore of this incredible fictional universe. With this new #DLC, there have been considerable changes to the game, one of them being the new Iron Lord artifacts.

#Destiny is a very intricate game, one that asks you play for hours to really get a sense of what best fits your customizable space adventurer. So if you don't want to go through the hassle of figuring out which of the new artifacts are the best fit your character, here's a list of all eight so you can choose which is the best for you.

By the way, considering how each artifact has two very beneficial perks that allows you to easily obtain Orbs with grenade or precision kills, they are all a part of the pros. Keep in mind that the stats in the artifacts change weekly, so the ones shown here might not be the same as yours.

1. Memory Of Perun

Base Stats:

  • Intellect: 34
  • Discipline: 45
  • Strength: None

Most Useful In: Crucible

Pros:

  • Skorri's Harmony: A problem when dealing with enemy Guardians in the Crucible is that you never know when your opponent will pop their Super and blast you out of his or her way. Memory of Perun grants you the ability to know when an enemy has a full super and, even better, low health, helping you analyze the situation and determine the best way to approach your opponent.

Cons:

  • Not A Very Noticeable Aura: Crucible is a very fast-paced game mode; you have to move and shoot constantly to not die. Surrounded by all the chaos, noticing the aura around enemy players with low health or full Supers can be a bit hard. Hopefully, Bungie realizes this and makes the aura more noticeable so we can be able to take full advantage of this amazing perk.

Other Perks:

  • Arc Catalyst: Arc Precision kills against a minion of the Darkness have a chance to generate an Orb.
  • Fallen Piercer: Precision kills on Fallen have a chance to generate an Orb.

Artifact Score: 9/10

2. Memory Of Felwinter

Base Stats:

  • Intellect: 38
  • Discipline: 129
  • Strength: 86

Most Useful In: Crucible and PvE

Pros:

  • Felwinter's Covenant: It gives you a great boost for your melee and grenade. Sometimes, you find yourself in a tight spot with incredibly powerful enemies and often, your primary weapons aren't doing much. With this bonus, you can constantly use your grenade and special melee, dealing greater damage to enemies over a short period of time.

Cons:

  • No Super: Regardless of how comfortable you feel with taking on hundreds of adversaries with only bullets, grenades and punches, a Super is always helpful, especially when dealing with a tough crowd while your health is low or in a difficult Crucible match with good players. With this artifact, you'll have to learn to make do without your helpful crowd-controlling powers.

Other Perks:

  • Void Resonance: Void grenades have a chance to generate an Orb when killing a minion of the Darkness.
  • Fallen Exploder: Grenade attacks on Fallen have a chance to generate an Orb.

Artifact score: 8/10

3. Memory Of Jolder

Base Stats:

  • Intellect: None
  • Discipline: 33
  • Strength: 31

Most Useful In: Crucible and PvE

Pros:

  • Jolder's Joy: A Guardian's walking pace makes you an easy target. To avoid that, you have the ability to sprint; unfortunately, it locks for five seconds after coming to a stop, meaning you'll be walking very slowly for that amount of time. Mainly in the Crucible, that's the difference between getting killed in a heated battle or being agile enough to run from your opponents. Jolder's Joy takes away your sprint cooldown and allows you to run as much as you want, even after stopping completely. If you, like me, have been frustrated by being too slow, this is a welcome perk, however...

Cons:

  • It Makes A Very Small Difference: If you run into a wall, you are going to stop and will have to press the button again to sprint once more. This complaint might sound ridiculous, but having an artifact that gives you a very temporary benefit in need of specific surroundings to even work is not worth your time (pun intended).

Other Perks:

  • Void Accumulator: Void melees have a chance to generate an Orb when killing a minion of the Darkness.
  • Fallen Breaker: Melee attacks on Fallen have a chance to generate an Orb.

Artifact Score: 5/10

4. Memory Of Gheleon

Base Stats:

  • Intellect: None
  • Discipline: None
  • Strength: 67

Most Useful In: Crucible and PvE

Pros:

  • Gheleon's Wit: Having a detailed radar for non-Hunters is a great advantage. It's great for knowing how many enemies are waiting for you on a new section of a Strike or Raid and where sneaky players could be in the Crucible. Another great thing about this is the radar stays when you're sighting with primary weapons; this gives you another awesome advantage, considering the blindspots when aiming.

Cons:

  • Gheleon's Wit benefits only two classes: Because most players using Hunters already have a more detailed radar, only Titans and Warlocks can get a meaningful benefit out of Memory of Gheleon. If you equip this is a Hunter, the only perk you'd get from it is a radar while sighting and you could even get that as a perk in primary weapons. Having a class-specific item can be great but it also diminishes its usefulness due to the lack of diverse options.

Other Perks:

  • Void Catalyst: Void precision kills against a minion of the Darkness have a chance to generate an Orb.
  • Fallen Piercer: Precision kills on Fallen have a chance to generate an Orb.

Artifact Score: 7/10

5. Memory Of Skorri

Base Stats:

  • Intellect: 0
  • Discipline: 0
  • Strength: 60

Most Useful In: Crucible and PvE

Pros:

  • Skorri's Harmony: When you're part of a team, either in the Crucible, a Strike or a Raid, it always feels great for all players to be able to use their Super at the same time for a full-on assault. With Harmony, your companions' Supers' charging times are cut by half, so its difference is a great one and it definitely comes in handy when you're in a Raid or teaming up against an opposing team in the Crucible.

Cons:

  • No Intellect or Discipline Boost: This gripe isn't for the artifact itself, just for the stats I received. Because this item has such a helpful tool, make sure you get it when it has more than one boost so you have a bigger benefit.

Other Perks:

  • Solar Catalyst: Solar precision kills against a minion of the Darkness have a chance to generate an Orb.
  • Fallen Piercer: Precision kills on Fallen have a chance to generate an Orb.

Artifact Score: 9/10

6. Memory Of Silimar

Base Stats:

  • Intellect: None
  • Discipline: 38
  • Strength: 36

Most Useful In: Crucible

Pros:

  • Silimar's Joist: A lot of weapons in a Guardian's arsenal - such as grenades and Supers - deal damage to opponents even after they're thrown. In the Crucible, this can be a pain in the neck if you're on the receiving end, especially with void and solar attacks. The perk, which gives you better resistance for these damage-over-time attacks, paired with your skill, will make you an opponent not to be trifled with.

Cons:

  • Be careful of your pick: Fortunately, I managed to snag this item with both Discipline and Strength bonuses. Because, like I said above, the boosts an item comes with change every week, you just need to be careful to get Memory of Silimar with two boosts, not just one. This item gives you a great advantage so keep that in mind when you're deciding which of the three weekly artifacts to pick.

Other Perks:

  • Void Resonance: Void grenades have a chance to generate an Orb when killing a minion of the Darkness.
  • Fallen Exploder: Grenade attacks on Fallen have a chance to generate an Orb.

Artifact Score: 8/10

7. Memory Of Timur

Base Stats:

  • Intellect: None
  • Discipline: None
  • Strength: 64

Most Useful In: PvE

Pros:

  • Timur's Demons: If you're in a tight spot with swarms of enemies, whether you're going at it solo or with a Fireteam, taking control of an enemy to fight for you is useful.

Cons:

  • The restrictions: You can only control minor minions. It doesn't work only on Dreg; I've seen sniping Vandals fall under its control, but even that is too small of an advantage. The type of adversary you are able to take hold of is easily killable, to the point where Shanks can go around the back and shoot it down, so your perk would go to waste.

Other Perks:

  • Void Accumulator: Void melees have a chance to generate an Orb when killing a minion of the Darkness.
  • Fallen Breaker: Melee attacks on Fallen have a chance to generate an Orb.

Artifact Score: 4/10

8. Memory Of Radegast

Base Stats:

  • Intellect: None
  • Discipline: 31
  • Strength: 34

Most Useful In: Crucible and PvE

Pros:

  • Radegast's Fealty: It's a horrible feeling when you are one of the few who snags a couple of heavy rounds for your sword and you get taken down three seconds later by someone with a surprise Super. This perk gives your sword the ability to deflect grenades and pretty much every Super in the game, from Golden Gun to Hammer of Sol, as well as powerful Pulse Rifles, such as the Telesto and the Gjallarhon itself.

Cons:

  • Your sword stays mostly the same: Your sword's shielding abilities will remain the same as if you hadn't equipped the artifact. For example, the Arc Blade's Razor's Edge does not get reflected and deals significant damage to your Guardian. While regular gunfire's impact is mitigated, it allows for the same small portions of damage as any other artifact.

Other Perks:

  • Void Accumulator: Void melees have a chance to generate an Orb when killing a minion of the Darkness.
  • Fallen Breaker: Melee attacks on Fallen have a chance to generate an Orb.

Artifact Score: 9/10

There you have it! With this detailed list of the eight artifacts, you're now able to decide which one best fits your play style in #RiseofIron. Who knows? Perhaps you'll be switching them every now and then depending on the perilous situation you find yourself in. And hopefully, no longer being like this guy, killed at every turn:

So, Guardian, equip your preferred artifact and go defend the Cosmodrome, Plaguelands, Mars, Venus, Dreadnaught and earn some victories in the Crucible, all in order to prep for Destiny 2. And if you need more help, check out the articles below:

Poll

Which of these eight artifacts best fits your Guardian?