If you managed to get your hands on a NES Classic Mini in the last few months (well done!), then I can imagine you have been hurriedly offering swear words to your TV or monitor whilst slipping back into bed with the 30-year-old mechanics of a game that quite literally changed the world, and your grip.
The Legend of Zelda turns thirty-one this year, and although its knees may get a little sore when it's cold and rainy out amidst the hills of Hyrule, this old dog still has some serious tricks up its sleeves. Cause, you know, dogs love sleeves.
Before the break of the New Year (bye, 2016!) Nintendo sought to take us back in time and behind the veil to have a look at how TLoZ's stunning overworld map and dungeons were created. The video below offers a little taste as to how the overworld map was created.
Releasing a bunch of hand-drawn design documents from the game's development run on its blog, Nintendo have offered nostalgists, game designers and simple fans of the industry a glimpse at how difficult it is to make games, especially in the days before 3D modelling and other such art. Fancy having a look at some?
The famous and super creepy skull room, seen above, was created by longtime Zelda co-conspirator Takashi Tezuka, the man who created the story for both TLoZ and The Legend of Zelda 2: The Adventure of Link. And the next documents were hand-drawn by the man, the legend himself, Shigeru Miyamoto.
It's a wonderful and evocative eye opener to see how these carefully crafted documents were injected into one of Nintendo's and the industry's most important video games. The painstaking love applied can definitely be felt in every corner of the title, and I love it even more after seeing these!
What about you?