ByJosh, writer at
Josh is the owner of Game-Wisdom, where he examines the art and science of games through posts, podcasts and videos.

The recent announcement regarding the Steam Direct fee has been met with many opinions, most of them negative. Steam Direct’s purpose is to act as a barrier to prevent scammers and low-quality games from making it to the streaming market. However, the $100 fee doesn’t even feel like a slap on the wrist, and leads one to wonder about alternative solutions.

Standards Of Quality

Perhaps one of the best and worst parts of the game industry is the fact that there are no standards for games. If someone wants to make a 10-minute art game or a 100-hour , both are acceptable. The problem is that without standards, there cannot be any real quality control.

We’ve used the example of retail stores before to talk about how things are different. When you go to a big-box store like Target or Safeway, you expect a certain level of quality regarding the products there. If a product isn’t selling or is not up to par, then it will be pulled from shelves. When it comes to retail goods, it’s very easy to figure out set standards of quality:

  • Is the product dangerously harmful to the consumer?
  • Is it selling reasonably?
  • Are people complaining about it?

Stores have to maintain their brand, or people will shop elsewhere. This is why standards of quality are such a big deal and are upheld. Obviously the next question is: What can we do about video games?

The (Online) Wild West

The beauty of the digital era for games has been allowing anyone to put out a video game without the need of a retail store. Many of my favorite games this last decade have been from the space. However, this has created an unregulated market for any and every game to be posted. Since Steam blew up, Valve has had nothing but problems with quality control.

Originally every game would be vetted on the platform, but this proved too daunting. The whole point of Greenlight was to let the fans decide what games they wanted on . Unfortunately, this proved to be corrupted and essentially opened up Pandora’s Box of shovelware.

With the plans for Steam Direct, it doesn’t look like it’s going to solve the problem of quality control. This has paved the way for other digital markets to try to differentiate themselves from Steam. started in 2015 as the indie alternative to Steam and has been growing in popularity ever since. The store allows people to upload content that is DRM-Free or through Steam keys. Instead of a fixed cut for selling games, allows the seller to determine how much per copy sold goes to the platform.

Another major difference is that there is quality control related to the products available. If your game fails to meet the guidelines, it will be removed from search results. Being designed from the ground up for indie games has helped to grow, and there are more and more indie developers talking about it as an alternative to Steam. If a store like Itch.Io has standards for its games, why can’t a platform like Steam?

Standards Of Design

The problem with the concept of a Steam Direct fee is that either it’s so low that it’s not effective, or too high that it stops reputable games from smaller developers. Valve still shows no signs of providing direct control over what goes on Steam, but maybe quality control is the answer.

On the console side, Sony, Microsoft and all have strict rules that must be adhered to in order to allow a game on the platform. Console certification is a big deal and can be challenging if you’re not prepared for it. For more on the topic, Rami Ismail talked about it on his blog last year.

The question turns to: What standards should a store like Steam adopt? We have to keep in mind that Steam is akin to a higher class store, so the standards should be on the higher side.

Instead of a fee, here are some ideas for a set of rules for Steam. If your game has two of the following for more than a month, then it will be removed from the store:

  • Your game has less than 100 sales (Press keys don’t count)
  • Your game has less than 30 reviews associated to it from people who bought the game
  • Your game has a Metacritic score less than 30
  • Both lifetime and recent reviews are very negative

As a special addendum, if it is proven that your game has stolen assets from another title, influenced review scores, or any other illegal acts, that should be immediate grounds for removal. If someone continues to violate the guidelines, then they would be subject to removal from Steam. For early access titles, a special condition would be if a game has not received any updated builds in over six months and would be considered abandoned.

Steam Needs To Step Up:

Steam is no longer the only digital store in town. Valve needs to take steps to punish people for abusing the system to protect the consumers. The recent announcement regarding Steam Direct doesn’t sound like it’s going to fix the discoverability issue. The challenge is figuring out something that is fair to developers, while still providing quality control for Steam and the consumers buying games.

What do you think about having quality standards for video games, and are there any points that you think should go on my list or replace my conditions? Sound off in the comments below.


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