ByRachelle Riddle, writer at Creators.co
Writer by day, gamer by night. Everything's a story.
Rachelle Riddle

Generation 2 Pokémon have joined Pokémon GO in a recent update, which was one of four major updates planned for this year. Generation 2 consists of Pokémon #152-#251 in the Pokédex. Not counting the baby Pokémon that were added in the December update, and the legendary Pokémon that will be coming by the end of the year, the remaining 86 were added to Pokémon GO. These Pokémon were originally introduced in Pokémon Gold and Silver and are from the Johto region in the series.

The starters work a little differently with this update. Unlike the original games, these aren't actually starting Pokémon. Pokémon GO still keeps the three Pokémon from Generation 1 for new players to start with. To get these "starting" Pokémon, you'll need to catch them in the wild.

Chikorita

  • Type: Grass
  • Species: Leaf Pokémon
  • Pokédex: #152
  • Location: Grassy areas like parks, golf courses, gardens, forests, farms

In battle, Chikorita waves its leaf around to keep the foe at bay. However, a sweet fragrance also wafts from the leaf, becalming the battling Pokémon and creating a cozy, friendly atmosphere all around.

  • Strong against: Electric, Grass, Ground, and Water Pokémon
  • Weak against: Bug, Fire, Flying, Ice, and Poison Pokémon

Evolution

  • Evolves into Bayleef, which evolves into Meganium
  • Hatches from 2KM Eggs
  • Evolve Cost: 25 Chikorita Candy to Bayleef, 100 Chikorita Candy to Meganium
  • Buddy walking distance: 3KM

Moves:

  • Tackle: 5 damage (Quick move, Normal)
  • Vine Whip: 7 damage (Quick move, Grass)
  • Body Slam: 50 damage (Main move, Normal)
  • Energy Ball: 90 damage (Main move, Grass)
  • Grass Knot: 90 damage (Main move, Grass)

Cyndaquil

  • Type: Fire
  • Species: Fire Mouse Pokémon
  • Pokédex: #155
  • Location: Residential areas and neighborhoods, more common in warmer areas like the beach or dry climates

Cyndaquil protects itself by flaring up the flames on its back. The flames are vigorous if the Pokémon is angry. However, if it is tired, the flames splutter fitfully with incomplete combustion.

  • Strong against: Bug, Fairy, Fire, Grass, Ice, and Steel Pokémon
  • Weak against: Ground, Rock, and Water Pokémon

Evolution

  • Evolves into Quilava, which evolves into Typhlosion
  • Hatches from 2KM Eggs
  • Evolve Cost: 25 Cyndaquil Candy to Quilava, 100 Cyndaquil Candy to Typhlosion
  • Buddy walking distance: 3KM

Moves

  • Tackle: 5 damage (Quick move, Normal)
  • Ember: 10 damage (Quick move, Fire)
  • Swift: 60 damage (Main move, Normal)
  • Flame Charge: 70 damage (Main move, Fire)
  • Flamethrower: 70 damage (Main move, Fire)

Totodile

  • Type: Water
  • Species: Big Jaw Pokémon
  • Pokédex: #158
  • Location: Bodies of water like rivers, streams, lakes, harbors, or beaches

Despite the smallness of its body, Totodile's jaws are very powerful. While the Pokémon may think it is just playfully nipping, its bite has enough power to cause serious injury.

  • Strong against: Ice, Fire, Steel, and Water Pokémon
  • Weak against: Electric and Grass Pokémon

Evolution

  • Evolves into Croconaw, which evolves into Feraligatr
  • Hatches from 2KM Eggs
  • Evolve Cost: 25 Totodile Candy to Croconaw, 100 Totodile Candy to Feraligatr
  • Buddy walking distance: 3KM

Moves

  • Scratch: 6 damage (Quick move, Normal)
  • Water Gun: 5 damage (Quick move, Water)
  • Crunch: 70 damage (Main move, Normal)
  • Aqua Jet: 45 damage (Main move, Water)
  • Water Pulse: 70 damage (Main move, Water)

Walking Buddies

You can choose which Pokémon you want to be your buddy, and walking at least 3KM for the Generation 2 starters will allow you to accumulate candy for that family. Totodile is great for a walking buddy due to its aggressive attack stats and usefulness in defending gyms. Chikorita and Cyndaquil can be set as a walking buddy just to earn more candy to evolve.

Since you get the same amount of candy regardless of any evolutions, you can use a low ranked Pokémon to provide candy to evolve higher ones into their other evolutions. Once you set a walking buddy, you can't remove a Pokémon from the slot, but you can switch it out with any of your other Pokémon.

Internal Values (IVs)

Internal Values are hidden, but they represent how much Attack, Stamina, and Defense your Pokémon has. A combination of these stats will also calculate how many Combat Points your Pokémon has. Since they're hidden stats, you won't ever know what the exact values are, but there are ways to estimate it.

One way is to use one of the many IV calculators out there, which estimates the values based on your Combat Points and level to figure out the equation. The other is to do an analysis via your team trainer. They have specific phrases they'll use which tell you how perfect your Pokémon is. A perfect Pokémon will have all three stats at highest value.

Between 80-100% perfect:

  • Instinct: "Overall, your [Pokémon] looks like it can really battle with the best of them!"
  • Mystic: "Your [Pokémon] is a wonder! What a breathtaking Pokémon!"
  • Valor: "Overall, your [Pokémon] simply amazes me! It can accomplish anything!"

Since the highest score dialogue is only between 80-100%, it doesn't tell you the individual stats, and you could end up with one really high stat and one really low stat. The stats are rated out of 15 possible points and the trainer's next dialogue will indicate what you have.

At least 1 stat with 15 points:

  • Instinct: "Its stats are the best I've ever seen! No doubt about it!"
  • Mystic: "Its stats exceed my calculations. It's incredible!"
  • Valor: "I'm blown away by its stats. WOW!"

At least 1 stat with 13-14 points:

  • Instinct: "It's stats are really strong! Impressive."
  • Mystic: "I am certainly impressed by its stats, I must say."
  • Valor: "It's got excellent stats. How exciting!"

The trainer will then say which stat is the strongest, and if any match it. If they call out three stats, it's perfect. If they call out two stats it's good, and naming only one stat is ok.

Tips For Evolution

The second generation starters and their evolutions.
The second generation starters and their evolutions.
  • You usually want to evolve Pokémon before you power them up.
  • Wait to evolve Pokémon until you have enough candy to evolve twice, since you may find a Pokémon with better stats or IV before you have 100 candy for the second evolution.
  • It's better to evolve Pokémon you catch at higher levels since their Combat Points are already higher and they'll be stronger.
  • IV stats stay the same through evolutions, though Combat Points can change.

Hopefully this Generation 2 starter guide helps you out in your search for Pokémon. Happy hunting!

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