Cristina Martin has an interesting concept behind what she is doing, all on her own. The #PlayStationVita has been all but abandoned, yet she's mounted a #Kickstarter campaign for her game Rogue Raiders Online, which is set to be a Vita exclusive.
Here is an excerpt from Martin's Kickstarter page, explaining why you should support her game:
This is a personal project, and I know I'm competing against big publishers with large budgets, Hollywood actors, hundreds of hours of cutscenes and lots of in-game content.
I need to be smart and aim to the things those publishers aren't giving to the current players.
They rely in their big budget to create hundreds of mini games, side quests, etc. Thinking that if they give the player a lot to do they will end liking the game.
I'm doing the opposite, I'm creating a game based on the philosophy of people like Shigeru Miyamoto or Gunpei Yokoi, creating a simple core gameplay that is fun by its own.
Martin hits on something I've noticed seems to be trending in the mass market of games. If developers fill their games with extra content, that should equal more fun for the player — but this isn't always the case. Mario games aren't just fun because there are a bunch of levels to go through and stars to collect — it's because the core mechanic is fun to play, over and over again. All video games are repetitive, so making the repetition fun is the key. I like that Martin is focusing on this aspect.
There Is No Galaxy To Save, Only Rent To Pay
Another simple concept behind Rogue Raiders Online is the option to play with friends. Indeed, it has that feature in its name. Within the game you travel from planet to planet, picking up quests and battling enemies solo, or with up to four other raiders. All raiders have a plethora of customization, which people seem to enjoy in multiplayer-centered games, myself included.
So Why The Playstation Vita?
There is a lot of love for the Playstation Vita — even #DrinkBoxStudios made a Vita-exclusive game called #Severed. That studio wasn't pushed to do so, it just thought the game type would fit nicely with the Vita device. Martin seems to be following that lead, rather than doing what the media is telling her to.
The concept of Kickstarters can be a bit hit or miss. I'm not totally inline with the whole idea of giving people money to make games, but in some cases it's an interesting insight into how developers try to make their mark with no corporate backing. Sometimes, without these risks of fans being involved in the creative process, I feel as though the market will be saturated with games that developers think we want, when in reality those games we want might not ever be produced. I applaud independent developers like Cristina Martin, who is trying to do what she loves with a concept that would most likely never get published through Sony's handheld market, since the gaming giant decided to abandon its capable handheld almost instantly.
I'm not forcing anyone to donate to Martin's Kickstarter, that's your own choice (I haven't even, but I've been keeping tabs on her progress). I'm just asking you to take some time to see what she's up to. It might spark some creativity within yourself. Or maybe you will be interested in the direction she is taking her game and want to contribute (more space games can't be a bad thing). My takeaway from Rogue Raiders Online is that you should pursue something that excites you. So go out there and get motivated.
I'm a fan of the Playstation Vita, so more games on that system is a win for me — even though my Vita playtime might be taking a hit once the Nintendo #Switch drops (I'm super excited for it).
But one of my favorite experiences on the Vita is playing through Steins;Gate. If you own a Vita and like amazing stories, you should check that experience out. Are you a fan of independent game developers? Sound off in the comments below.