ByBen Messenger, writer at
30 year old hairy man child who takes gaming way too seriously... Check out my podcast 'The Unashamed Gamers' on iTunes and YouTube!
Ben Messenger

Games have been launching unfinished since and Network became the norm last gen. Most games have a day one patch to fix bugs that weren't fixed by the time the discs were sent to print. Whether cosmetic upgrades, extra items or ironing out faults, this is now standard practice.

Developers seem to have no problem launching a game unfinished and then requiring the user to download extra data day one and beyond to iron out those kinks. More so than this, games have been receiving fixes months after launch to rebalance and change the game.

Two such titles that suffered a wealth of post-launch patches, updates and general controversy include Dishonored 2 and No Man's Sky. See the trailer below for the No Man's Sky foundation update for .

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Tom Clancy's The Division is another such game in which developer Massive Games put planned DLC content on hold to focus on fixing the base game — a move many players have since praised. Similarly, games such as receive regular updates, such as adding an arcade mode, with new game types unavailable six months ago.

Could This Mark A Change In How We Game?

Certain games will always do well, such as juggernaut shooter franchise Call of Duty. Love it or loathe it, the numbers don't lie. Maybe the future is building a strong base game, then supporting it with regular updates and more than just a year of content.

Another title, Rainbow Six Siege, is set to receive an extra year of content, and deservedly so.

If the next iteration of the game isn't going to be leaps and bounds ahead of the last, why not hone the game that already exists? Fix every balancing issue, add new characters, guns, vehicles?

The Division and Overwatch have both had modes that change the way the game plays in Survival and co-op horde mode Junkenstein's Revenge, respectively.

Imagine zombies in The Division or even a without wall running (hey, wait?!). The gaming world is our oyster.

It could certainly be time for a brilliant free-to-play game to hit the market and simply charge for DLC.

Imagine a shooter as good as the series that is free to play. The developers could simply charge for inconsequential items, such as clothing options, or maybe offer a season pass for new maps. If the quality was there, what could stop it?

Or just give us Gotham City Impostors: Free to Play on console at 1080p 60fps. Is that too much to ask? I'll pay for a cardboard Batman mask cosmetic item, I'll do it, man!

What's your opinion on all the post-launch support that transpires after a game's official release? Answer in the comments section below.

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