It seems that becoming estranged from Konami has led video game auteur Hideo Kojima to a cultural renaissance, of sorts. Speaking with BBC Radio 1—lucky enough to take a tour of Kojima Productions' slick new studio in Tokyo—the Metal Gear creator had some rather interesting things to say as about the oversexualization of certain women in games and the future of multimedia entertainment.
Kojima is no stranger to controversy when it comes to the female form in video games, as he himself received a fair amount of vitriol for Metal Gear Solid V: The Phantom Pain's Quiet—a character that basically mills around the place in fishnet stockings and a bikini top that just about retains the last shreds of her dignity.
Now Kojima's explanation for Quiet's appearance is... pretty flimsy to say the least—she breathes through her skin, so she totally has to be half-naked duh—but even with the slightly dubious nature of Quiet's fashion sense, Kojima has elected to stand by his design choice, because every choice has a reason?
"What I really want to avoid is, like you see in some games, characters with big breasts with no back story. If I make characters that at first glance might look like this then they'll have a deep background story to give a specific reason why."
See: breathing through skin. But, jokes aside, Kojima seems adamant on changing up the rules of play by having a “different approach” with his latest project Death Stranding. Or at least an approach that won't see him getting called out for having a deadly sniper run around in her undergarments because reasons.
Entertainment Is Changing
Check out the latest trailer for Death Stranding:
Kojima also believes three of our favorite modes of entertainment—books, movies and video games—will merge into a multimedia menagerie, due, in some part, to our busy lifestyles. And he wants to be there ready to usher us into a new age of art:
"In life people are very busy doing lots of things, the time you have to choose what media or entertainment you experience is dwindling. More and more people are looking at types of media that combine elements together.
If we just make a game people are less likely to choose that as something to do. They would rather engage in something that combines different forms of entertainment together. That's where we need to focus our efforts, on this convergence."
But does any of this offer an inkling into what the hell Death Stranding will turn out to be? Will it be an interactive fiction? A blending of book and active action? Probably not, but when pressed regarding players' thoughts on the eagerly-awaited title, Kojima said we would “start to notice something a little different", whatever that means.
"It’s not like anything they’ve played before.”
Now that I can believe.