Let it Die is a hard game, brutally hard even. It's a game that harkens back to the classics of arcade beat 'em ups in both aesthetics and mechanics. Death comes often in #LetItDie, and enemies wait around every corner. So with all these obstacles in your path, how can an enterprising meat bag like yourself hope to succeed? Luckily, we're here to help.
A Beginner's Guide To 'Let It Die': How To Survive The Tower Of Barbs
We've paved the road to floor twenty with our countless corpses and used our mistakes to figure out the best way to reach the halfway mark with as much blood inside your body as possible. We're a little bit like a post apocalyptic Jesus of #VideoGames that way, we died so you may live forever.
Just kidding, you're going to die a lot anyway.
1. Never Pay Death Metal
I know, I know, I said I would help you survive, but you are going to die at some point, pobody's nerfect y'know? When you die for the first time, the lovely miss Seto will offer you an insurance package, you can resurrect for free only once, so you might as well accept her offer. Every time afterwards however, it'll cost you one Death Metal to revive, otherwise, the game tells you, you'll have to go and kill your previous character to get them back.
What the game doesn't tell you is there's one other way to recover your character. Head to the fighter freezer in the waiting room and scroll over to your now dead fighter, there'll be an option to salvage them. The cost depends on the floor you died on. This option uses the easily farmable Killcoins instead of the rare and expensive Death Metal, which is important, because the main way to get more Death Metal is to pay real money. Save that valuable stuff for expanding your item storage vault.
As an added bonus, your fighter will appear in your freezer with all the stuff they collected along the way AND all the experience and Killcoins they found up to the point that they died. This means that until the high teens, your character will almost always be carrying more gold than it costs to salvage them, making this option essentially free. What this also means is if you get lost on a side floor with a lot of Killcoins, materials, blueprints and XP to turn in, it might be a better idea to just die and salvage downstairs if you're not hurting for money.
2. Level Up HP, Strength and Stamina ASAP
The game doesn't make it super obvious, but there's a little floating robot near the elevator doors. His job is to stick some gross tentacle things in your brain and jack up your level in exchange for XP. You should always level up your HP first, it's just a no-brainer if you want to survive, next up should be strength, as almost no worthwhile weapons use Dexterity until about floor 15, third should be stamina, so you can keep sprinting, swinging and running to your heart's content. Everything else can come after those, they're just icing on the cake.
3. Collectors, Strikers and Defenders - The Best Classes In 'Let It Die'
When you defeat the very first mini-boss, you'll unlock several things, including the Tokyo Death Metro multiplayer, the ability to go on expeditions and most importantly the different classes of fighters. Every few floors after, you'll unlock more classes and then a new rank of fighters.
The difference between a rank one and rank two fighter is absolutely huge, we're talking at least double the damage and health usually, same with rank two and three fighters. No matter how much you've grown to love that rank one All-Rounder class fighter you started with, it'll soon be time to trash them and free up the space for better fighters if you want to be able to keep up with the enemy.
The collector, striker and defender classes are, until the very end of floors 11-20, the only classes you should use once you have access to them. Good firearms are rare or expensive to get ahold of, and early on it's very difficult to take out an enemy before they get up in your face.
Because of this, Dex characters like the Shooter and Attacker don't have much to play with, the Shooter does get better later, but the Attacker's always a little bit of a glass cannon. The Lucky Star gets useful around rank 3, where they have enough extra luck that it actually makes a difference in Killcoins and items found. Lastly, the All-Rounder and The Skill Master are both pretty weak the whole way, they sacrifice too much for too little.
4. The Best Blueprints For Each Tier
While it's possible to make it through the first few floors with only looted weapons, you're going to have to invest in R&D. The difference between an upgraded and base weapon is gigantic in terms of damage, and while armor may seem like a minor bonus at the start, upgraded armor is the difference between dying in one hit and dying in ten.
For each set of 10 floors, there's a few weapons that simply outclass the rest, whether it's because of their moveset, damage type or sheer power, these are the blueprints you should find and upgrade.
1st tier - Floors 1-10
- Machete - Usually found around floors 6-9, this weapon is fast, high damage and has an amazing moveset with a 4 hit combo.
- The Iron - One of the best weapons in the game, the iron may seem weak at first, but is excellent at crowd control, has an inbuilt parry and when upgraded will melt through bosses.
- Iron Hammer- This weapon is quickly outclassed in later tiers, but for the first 10 floors it has an excellent balance of power, speed an moveset.
- Firework Gun - This weapon may seem useless at first, but if you unlock a high enough mastery level, you can stunlock enemies with a firework gun in your off-hand, it also cooks mushrooms and beasts when it hits them, which makes it great for cooking pesky snails.
2nd tier - Floors 11-20
- Butterfly knife - keep this one in your off hand, it's one of the fastest weapons in the game an can interrupt haters easily.
- DUKE-02 Sniper Rifle - With a high DEX character, the sniper rifle lets you pick off or pull difficult enemies at range.
- Claws- Similar to the butterfly knife, but with a forward lunge and extra poison damage that makes them great against haters with slow weapons.
- Pitbull Shotgun - Once this weapon is upgraded, it makes an incredible backup weapon, it has no windup and knocks enemies on their ass, which leaves them ripe for a stomping.
Tier 3 - Floors 21-30
- Cleaver Saber - This weapon is a must have. The only time you'll want people on defense in multiplayer is if they're using this beast of a weapon. It's fast, high damage an has a perfect move set.
- Pitching Machine - This weapons takes some getting used to, but it does massive damage once you learn how to wield it.
- Knight's Lance - It might seem terrible in the hands of the AI, but the combination of reach and wide swings makes the lance a fantastic crowd control weapon.
Tier 4 - Floors 31-40
- Pork Chopper - A serious contender for the best weapon in the game. The pork chopper does immense damage and stunlocks enemies. Probably the best choice for the final boss.
- Masanume - It's a katana, a very fast katana that stunlocks almost anything.
5. Don't Defend, Hunt Instead
Once the Tokyo Death Metro opens up, you're given the option to assign unused characters as defenders in your base. Don't bother, the AI just isn't good enough to make low level defenders worth it, and all you do is put your characters at risk of being kidnapped.
Instead, you should go to your fighter freezer and find the option to send your characters on expeditions. Do it for every single character you're not using, at the minimum one hour length. There's literally no downside to going hunting, even if you die you won't lose anything valuable, and within a few hours you'll have racked up thousands of Killcoins, SPLithium and items.
The only time you should post defenders is if you're going for the trophy for 100 successful base defenses. If you are attempting to get this trophy, make sure you have a full team of defenders outfitted with Cleaver Sabers and good armor, if you have the killcoins, put a flame wand or pitbull shotgun in their offhand.
6. Farm The 12th Floor For Transparungus and Lifeshrooms
The 12th floor is a small, fairly easy to navigate level without too many traps or difficult enemies. The best thing about it though, is that there's three spots where some of the best mushrooms in the game spawn. If you're lucky, you'll find Transparungus, which makes you invisible for several seconds; using this mushroom liberally is the key to utterly destroying bosses, minibosses and high level haters, if you've got enough of them, even jackals can be killed!
Around the same area, you'll encounter pillbugs. They're little crawling insects that seem to be impossible to squash. However, if you stomp them so they're dazed, take a step back, lock on, then hit the R1 attack with your fists, you'll kill them. Dead pillbugs always drop a Lifeshroom, which is a mushroom that brings you back to life with half your health when you get killed (or a quarter if you don't toast it in a fire). If the Transparungus didn't exist, this would probably be the best mushroom in the game.
7. Poison Eater - The Best Decal
The poison eater decal should be your number one target when you have enough Bronze Skillshrooms (which you'll pick up while hunting for Transparungus). This decal turns poison into healing, which would be pretty decent already, but around the time it's possible to get the decal you start running into snails. Snails constantly spout a poisonous cloud, which makes them dangerous to pick up, if you have the Poison Eater decal however, snails suddenly become mobile infinite health regeneration stations. Carry one around with you and drop it on the ground any time you need to top up your health.
Now that you know how to (hopefully) not die, it's time to get out there and get hunting. Don't forget to say hi to Uncle Death for me!
Got tips of your own to add? Got any questions about Let It Die you need answered? Post them in the comments!