ByDustin Murphy, writer at Creators.co
Gaming, movie, and television enthusiast who just happens to be a comicbook nerd. Contact him at [email protected]
Dustin Murphy

In the year since No Man's Sky released, creator Sean Murray has remained largely silent after the game failed to meet player expectations. So silent that users on Twitter began to become rather irritated with the man. Rest assured, the silence wasn't them giving up, throwing down their hats, and closing up shop.

Instead in a post on Reddit, Sean Murray came out and actually gave his thoughts on the first year of the game's life; a time that has been both intense and emotional for Hello Games. The team has noticeably listened to player feedback by implementing features such as crafting, denizens that can setup shop inside your planetary base, and even ways to travel back and forth from the local stations to the base where you've set up shop.

[Credit: Hello Games]
[Credit: Hello Games]

The New Atlas Update is Confirmed for This Week

In his statement on Reddit, Murray confirmed that the Atlas Update, or Update 1.3, will be free for all players who own the game. It's an update that will enhance several demanded features such as improving the games central story, adding the ability to quick travel between locations using portals, and even a few other unreleased tidbits. You can read his rather lengthy statement below:

Hello Citizen Scientists, It’s been a year since No Man’s Sky first released, and it’s been an exciting, intense and emotional year for us at Hello Games. We have been quiet, but we have been listening intently. We've spent that year working hard on free updates for this game our team cares about so much.

Update 1.3 will release this week and will be available for free to all No Man’s Sky players. We're calling it Atlas Rises. It focuses on improving the central story of No Man’s Sky and adds the ability to quick travel between locations using portals. Patch notes will be made available shortly before the update goes live. What we do is much more important than what we say, but since launch we have sometimes focused too much on that.

We wanted to reach out and celebrate the devoted community that means so much to us. We launched Waking Titan to try to do that.

When we posted those cassettes we didn't know what to expect. In the last eight weeks a quarter of a million players from across the globe (174 countries, to be precise!) have come together - united by a shared love of mystery and science fiction - to form the Citizen Science Division. You’ve travelled great distances both real and virtual, undertaken complex tasks, and explored the depths of simulation theory. New friendships have been forged, and a tight-knit community has been created. Most importantly a cute hamster has a new home. You've become part of the No Man's Sky origin story.

It's been an honour to watch, but this is just the beginning. Whether you’ve followed Waking Titan or not, we welcome anyone to sign up to the Citizen Science Division, and to join us on the official CSD forums. Our journey continues.

Thank you for this year. We hope you enjoy what comes next. Sean

[Credit: Hello Games]
[Credit: Hello Games]

If there's anything troubling about No Man's Sky, it's that the game isn't what many of us had hoped it to be, even a year later. While exploration is indeed a major part of the experience, there are still elements that seem to be missing. Crafting isn't as big as we would hope, multiplayer is still non-existent outside of seeing what other players have uncovered through exploration.

However, one of the most concerning things is the fact the game doesn't have enough depth. Other games have done much more in smaller time frames, and have more mechanical complexity than No Man's Sky can offer. Hopefully future content will include features such as multiplayer and weapon crafting.

Will you return to No Man's Sky this week or have you moved on to other games? Let us know in the comments.

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