ByAlex Ziebart, writer at Creators.co
Alex Ziebart

Whether we like it or not, microtransactions are part of modern gaming. The most gratuitous microtransactions translate into character power. The least egregious are purely cosmetic—spending a little money for extra customization options for your character.

In fact, many players are happy to spend a few bucks to further customize their avatar. However, what a player views as acceptable or not ultimately comes down to the price and For Honor players are not happy with how much the game is charging for emotes.

For Honor uses an in-game currency called Steel that you can gain from playing matches in game. Steel is used to purchase everything in the game, which means you can theoretically get all of the emotes for free. However, emotes aren't the only thing to be bought with Steel—you also need it to purchase new characters and upgrade your gear. This means that as a result of the structure of this system, cosmetic rewards and player power are in direct contention.

Drawing a comparison to Rainbow Six Siege, Reddit user Aquagrunt calls out the conflict of game power and cosmetics:

That conflict is even worse if you enjoy playing multiple characters. Or, in other words, you try to enjoy the full scope of the game rather than pigeonholing yourself into one playstyle. Judge_Bread_UK has that exact problem:

The pricing itself is what's bothering most players, though. The first round of emotes released in For Honor cost between 3,000 and 5,000 Steel. The latest emotes added to the game cost 7,000 Steel. While challenge missions give an occasional small boost of 100-300 Steel, a standard match in the game can provides significantly less. You might be grinding for weeks for a single emote—and you lose the opportunity to spend your Steel on more essential aspects of the game. If you choose to go the cash option, you can purchase Steel with the following conversions:

If you want to purchase a 7,000 Steel emote with real money, you can't even buy exactly 7,000 Steel. Your best bet would be to buy 11,000 Steel, leaving you with 4,000 Steel left over.

Using a points system for microtransactions obfuscates the actual cost of what you're buying—and necessitates you overpay for what you want to goad you into spending a little more to buy what you don't want. It's like running to the grocery store for milk, but you need to convert $10 into Grocery Bux instead. All you wanted was milk, it certainly doesn't cost $10, but they've locked you into a Use It Or Lose It situation. And if your next transaction doesn't cost exactly what you had left over... the cycle repeats itself.

You're locked into buying from that store—or playing the game. If you don't, you've lost money. It's the same psychology "Free-to-Play" games have been employing all along.

For Honor even has a secondary currency called Salvage. What is Salvage used for? You need both Salvage and Steel to upgrade your gear. Once you've fully upgraded your gear, you continue accruing Salvage, but it has no purpose. Players have thousands—sometimes tens of thousands—of Salvage laying around doing nothing because there's nothing to use it on. Some players suggest a Salvage to Steel conversion would alleviate some of their concerns.

Redditor IceeSwirl doesn't find the prices to be a problem, but still thinks a currency conversion would lessen the pain.

Let's be real about what you're getting for your $10 in For Honor, though. It's an emote. Your character twirls their sword a little differently or whatever. Maybe that's worth it to you. Maybe it isn't. Ultimately, the consumer decides whether or not the price is worth it.

Generally speaking, For Honor players seem to be saying no.

Have you enjoyed playing 'For Honor'?


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