Prey is an upcoming first-person shooter created by the proven partnership of #Bethesda and Arkane Studios. While this is a branch of #Arkane is separate from the fantastic Dishonored games, the same level of innovation is present in the upcoming sci-fi shooter.
But the powers are a bit stranger... and whackier.
Becoming a Banana
The premise is simple: players take on the role of Morgan Yu, a researcher attempting to escape the space station Talos I, and a predatory alien collective known as Typhon. You can harness a range of weapons and abilities to accomplish this mission, the least of which is the power to 'Mimic Matter', which allows you to take the form of a variety of items aboard the station.
- Everything We Know So Far About 'Prey'.
- First Impressions Of 'Prey': Hands On With Arkane's New FPS.
- 'Prey' Gameplay Video: How Do You Survive When Everything's Your Enemy?
"You'll start small--a coffee mug, a teapot, a lamp, a banana--but as you level up this ability, you'll soon be able to mimic more complex objects, including an impressive array of security turrets and Operator robots."
Prey will release in May 2017, and as per the studios' development history, will have a variety of endings dictated by the player's actions. In a recent interview with GameSpot, lead game designer Ricardo Bare said:
"How you treat the human beings on the station matters...There are consequences throughout and at the end, especially for what you do with the survivors that you meet...There are definitely multiple endings--a wide variance. There's two main branches, mostly centered around the fate of the space station and the survivor's, but then within those branches, there's tons of little permutations."
What do you think of this physics-based power, is it a bit of a gimmick, or are you looking forward to wiping aliens to death? Let me know in the comments below.