Have you ever wanted a tabletop game for yourself, or to play with your friends, but wished you had it right now — no game store trip or delivery time required? Well, there are plenty of print and play tabletop games that you can pick up and play as fast as your printer can print them!
#BuzzPutt is a 1-4 player golf game that has you playing adorable bees! There are three pre-made putt putt courses that you and your friends can play on. Each person will select a bee and its matching ball. You have to place the ball on the starting point of the board, with the arrow pointing towards where you want to move.
Then, you roll the dice and pick a shot (basically a stroke in golf) based on what you have rolled. You can now move your ball that far. If you land on certain tiles, such as the honeycomb tiles, it'll cost you more movement points to move out. If you end up out of bounds, you must end your turn and start your next turn on the last tile you touched. Once everyone is at the end, you can move onto the next course. BuzzPutt is currently in the prototype stage, so it only has 3 courses. However, it's possible to cut out the board game tiles and create your own custom designed courses with them!
BuzzPutt provides a simple, easy to play game full of adorable little bees!
#AgentDecker is a single player, mission-based deckbuilding game. It has you gathering gear and skills as a secret agent! You have just graduated from spy school and now have five different missions to play through. Your first mission is more of an introductory mission, but as you continue they become increasingly challenging. Your missions require you to infiltrate buildings and complete tasks.
Your first one, for example, is to get inside a building and retrieve a hostage. You will need to gather some resources to be able to complete the mission. Your starting deck has two different cards in it — punch and hide. They in turn give you an attack or stealth resource respectively.
These will help you take on obstacles in the enemy base. You will need to take down different obstacles that you see in each turn. Once you have overcome an obstacle, your turn is over and you must discard your hand and draw a new one. You will also interact with the last obstacle in the line, causing you to increase alarm. If you raise 50 alarm points, the game will be over.
After your move, you will need to move all of the cards across the table, and place a new one down at the end. Some cards move faster or slower than others, so you will need to read them and see where they should go in the lineup.
Agent Decker is a very well thought out game that will keep you planning ahead and taking on interesting missions!
#HouseRules is a 4-6 player board game where you and your friends are making up the rules! You and your friends must travel around the board, following player made rules, to earn star tokens. Once someone collects 5 star tokens, they have won the game. These tokens are earned either by specific player made rules, or by making it around the board.
Each player is handed some blank cards to make up the rules on. These rules can be anything — a reward, a limitation, a challenge — you can even create little mini games to play with everyone in the game. House Rules comes with some suggested rules if you are having trouble thinking of some yourself. There is also a deck of board rules which are pre-set for the game. Once you have all your rule cards created, you can start the game.
House Rules is pretty easy to pick up, you just roll your dice, move to that space, pick up whichever type of rule card listed, and follow the rule. Then you continue on until you get your star tokens!
The idea of being able to come up with the rules and really feel like you have helped create the game is pretty neat. You can really customize this game to your liking by adding whatever obstacles or rewards you see fit into the "Player Rule" deck!
On The Run
#OnTheRun is a 3-6 player turn based strategy card game that has you in the midst of attempting to skip town after robbing a bank. You and the other players have robbed a bank in a small town, and thus it will come as no surprise you want to vacate the area! You all need to wait for the train to leave this place. However, the police are looking for you and already have an overwhelming amount of evidence.
Along with the evidence, your fellow players want to throw you under the bus to save their own skin. You must gather money while avoiding jail so you can escape far away to your own personal paradise!
There are three types of cards in this game; Evidence Cards, Action Cards, and Strike/Prison Cards. Each player starts off with five evidence cards as well as five coins. Coins can be used to pay for bail or bribe people, and are needed to complete the game. To win, you must have 12 coins and end your turn out of jail.
The police have a set of Evidence cards, which stay in the evidence locker (as well as some coins). You do not want your personal evidence cards to match those inside the evidence locker, as that will make you more likely to be convicted for the crime.
Action cards are where the game begins, and you have a few different types of actions cards to play with. These allow you to steal, throw players into jail, get out of jail, switch up the evidence — basically anything to get your friends arrested! You must use these to get the upper hand and work on skipping town quickly!
On The Run is a challenging game to take on, as there are loads of players competing directly against you. If you are up for the challenge, and don’t mind your efforts being undermined and plans foiled, then grab some friends and see if you can pin the crime entirely on them!
#FreightWars is a 2-3 player game where you can procedurally generate your game tiles before you print them, giving you a completely unique game set. You are a Victorian industrialist who is looking to build a transportation network. You can do this by placing roads, rivers, or railways to connect towns to other places, as well as block off the routes of your opponents.
First, you must choose which mode of transportation each player should use. One should use roads, one rivers, the other should use trains. Then, you must shuffle the cards and hand them out to various players. Each player should get a town card, as well as two other cards dealt to them.
Players must place tiles so that the modes of transportation connect to the tiles already placed on the table. These tiles will need to match up for every mode of transportation to be placed, then the player will be able to draw another tile from the deck, so they always have three cards. Players can also skip a turn by discarding all of their tiles to draw a new hand.
After all of the tiles are placed, players must count up how many connections they have between towns. There are different points depending on how well the transport links are between different places. This can be seen in more detail in the rules of the game.
#PusherKings is a funny, two-player card game that has you struggling to maintain control of the drug market in your town! This game is not a deck builder, so both players will be playing from a pre-set deck. Each player gets a hand of seven cards (with at least one "pusher" card in their hand) before the game starts. You must flip cards to use them, only using specific cards for your turn.
There are a few different card types; Pushers, Henchmen, and Actions. Pushers sell the drugs and can be used once per turn. Once you flip the card over in order to use them you gain money that can only be spent during that turn. Once the turn is over, the money disappears. Pushers cannot attack, defend, or take damage and only one can be used per turn.
Henchman have different costs, abilities, and attributes. They are used to gain power in the town and can be attacked. Henchman also cost a fair amount of money each, so you will need to be able to pay them to use them in your turn. The first turn you draw a henchman, you have to have them flipped, so they cannot be played right away.
Action cards are not flipped but instead discarded. There are only two of each action card in the deck, so you need to play them wisely. Each action is immediate and costs resources to play. These can be used to harm player’s henchmen or the player themselves.
Each player has 10 health points (the player themselves who holds the cards) so once they have been harmed enough to reach zero health points, the game is over.
Pusher Kings has some really awesome artwork drawn on the cards! This card game does not have deck building aspects, so it is an easy game to pick up and play with your friends.
Have you ever printed out and played a board game yourself instead of buying a boxed game? Which print and play games have you tried? Let us know in the comments.