ByRoddybw, writer at
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Capcom and Nintendo are really teaming up with the Switch. So much so that Nintendo’s Masaru Mitsuyoshi and Capcom’s Masaru Ijuin both opened up about their ongoing discussions at the Game Creators Conference in Japan. Standing shoulder to shoulder they openly discussed how the RAM for the Switch was highly influenced to accommodate the newly developed RE Engine powering Resident Evil 7.

If that doesn't have your mind racing, to further add context to the level of support Capcom has for Nintendo's Switch, Capcom provided the following answer in a Q&A session at their Financial Results Briefing:

Q. What is Capcom’s stance with regards to developing for the Nintendo Switch?

A. It is excellent to have the market invigorated with new hardware launches. As a software publisher, we endeavor to develop games that offer enjoyment best suited to each piece of hardware’s features and target users. Following first party, in order to introduce our own content we are currently moving forward with internal planning and analysis as a partner company.

There has been some doubt over third party support for the Switch but with literally taking the stage with as a partner company, that doubt can thankfully be put to bed.

The Short Version

Credit: Nintendo
Credit: Nintendo
  • Capcom is looking to run their new RE Engine on the Switch.
  • Get ready for some Capcom AAA games on the Switch
  • Could we see on the Switch?

As I said, the short, short version.

See also:

The Moderately Longer Version

Credit: Nintendo
Credit: Nintendo

What became quickly evident at the conference was the collaborative approach Nintendo has taken with Developers when designing the . Early on, Nintendo requested feedback to find out specifically what performance and specifications Capcom and others would need to run their titles on the Switch.

As part of that engagement, Capcom told Nintendo among other things to stop being so sheepish with the Switch’s RAM. Nintendo rightly listened as they wanted support for their newly innovative system.

Answering the call, Nintendo increased the RAM to the now final 4GB version of the Switch. By doing this it now met Capcom’s desired capacity for their newly developed RE Engine. Excited with the change, Nintendo arrived at Capcom's door anticipating fanfare and praise. Instead they found Capcom still engrossed in the instruction booklet like an over complicated flat-pack set of shelves on a rainy day.

Don't worry, Capcom is committed to making it happen. The technical problem now for Capcom is how best to optimize the RE Engine between docked and portable modes. When docked the Switchs high-performance TV mode fires up with all the enthusiasm of a teenager unclasping their first bra strap.

The Portable mode however, uses considerably less power to extend the longevity of the Switch on the road. This balancing act for Capcom is how to maximize performance and endurance for the RE Engine over two different modes.

What’s the point of the Switch if you can only play third party AAA games docked at home?

The Speculative Part At The End

Credit Nintendo
Credit Nintendo

The shoulder to shoulder display at the Game Creators Conference proves that when Capcom manages to port their RE Engine with the Switch that support will be realized with AAA games from Capcom.

On the flip side, in an interview with Express, Producer Masachika Kawata revealed there were no plans for Resident Evil 7 on Switch. I'm confused too. Given Capcom and Nintendo's are clearly marketing themselves as strong partners on the Switch. Let's hope Capcom also work out how to put Resident Evil back on the Switch's must have game list too.

Source: GameIndustry Japan

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