ByDave Ramos, writer at
I'm obsessed with Mega Man and Mr. Robot and a huge fan of Final Fantasy and Kingdom Hearts. Follow me on Twitter: @DaveFinalVR
Dave Ramos

It's been an exciting weekend for fans! With the reveal of the teaser and speculation that the new movie may be pulling from the The Old Republic (please!), we also got to see to the official first trailer of EA's Star Wars Battlefront II of which I implore you to watch again below!

It's epic right!?

Okay, now that we've seen that, let's talk about the most important news for the game, the reason you're here: has confirmed there will be no Season Pass! This is great news for those who felt burned by the $50 season pass of the previous title.

In a statement, Battlefront II Creative Director said Bernd Diemer said:

"We don't have a season pass. We decided on that, and it's one of those difficult decisions because it has so many implications all around. When we looked at the way Battlefront had evolved over its lifetime, with the DLC and everything, we decided, 'You know what? For this type of game, season passes are not the best thing. We need to [take it apart] and come up with something better. We don't want to segment our community."

About what would replace the season pass, Diemer had this to say:

"I cannot talk about the specifics of this, but we have something different in mind that will allow you to play longer, be [more] invested in the game without having a fragmented community."

[Credit: EA]
[Credit: EA]

In response to Diemer's statement, EA clarified:

"While we’re not ready to confirm any live service plans just yet, what we can say is this we heard the feedback from our Battlefront community loud and clear. We know they want more depth, more progression, and more content. So we’re focused on delivering that in every dimension of Star Wars Battlefront II. We’ll have more to share about our plans soon. "

Reading into this, we know post-release content is coming, neither DICE nor is denying this, they just don't have an explanation as to what exactly is coming.

So what can we piece together?

EA and DICE Don't Want a "Fragmented Community"

[Credit: EA]
[Credit: EA]

It's no secret that paid multiplayer DLC does more harm than good for the player communities. If you normally play with a group of friends and any one of you weren't willing to fork up the cash for add-ons, well tough luck, that friend won't be joining you in any of the new maps and game modes.

This is why works so well, the entire community can look forward to new updates because all the players will receive them. In the case of Battlefront, only those who paid got to experience add-ons and sure enough a fragmented community was born.

It's great that DICE sees this as a problem, but the obvious solution of eschewing paid DLC entirely like Overwatch and Titanfall 2 just doesn't seem likely. The resources it would take, plus the licensing fee EA pays to for the property, just isn't something that screams "free DLC". But in order to keep the community together, all additional multiplayer gameplay modes and maps are going to have to be free.

So what gives?

Single-Player DLC Won't Affect The Online Community

[Credit: EA]
[Credit: EA]

The biggest complaint with the previous Battlefront was the lack of a single player experience. The game was online-multiplayer only. Battlefront II addresses this with a full-fledged single-player campaign. Not only this, but an offline co-op mode will also be part of the package.

Read more about 'Star Wars Battlefront II':

The single-player content may hold the key to what's in the planning stages: single-player . What players do off-line won't hurt the online community and EA will still be able to make money from those who want the extra content. But is this really enough?

Microtransactions Are Likely Part Of The Solution

[Credit: EA]
[Credit: EA]

Microtransactions are creeping into more and more AAA games. Sometimes it's for the better. Having that extra revenue stream can provide the studio with the extra cash to create new content free of charge. The EA-published Titanfall 2 is a prime example.

Titanfall 2's stance with DLC is that the majority of content is free, weapons, maps, etc. Essentially you paid for it when you bought the game. The only thing that wasn't free were cosmetic upgrades which were purchased via microtransactions.

Overall that's a pretty fair way to handle it: release new major content, like maps and gameplay modes for free, subsidize it via cosmetic mircotransations. It's hard to dislike this method.

[Credit: EA]
[Credit: EA]

If microtransactions are already going to be included, purely cosmetic microtransactions are likely not going to be the only forms of monetization in Battlefront II. EA already announced that there will be two editions of Battlefront II, standard and deluxe. In addition to pre-order content, the Deluxe edition is $80 and will come with numerous class upgrades.

While different than Titanfall 2's approach, the announcement of a Deluxe edition that provides enhancements to players' characters is showing early signs of what a Battlefront II microtransaction shop may sell: weapons and upgrades along with cosmetic features. It wouldn't divvy up the community, but it would allow players to pay for an advantage.

Regardless of what happens, a microtransaction system will likely be put in place in addition to whatever else DICE and EA decide to do.

Darth Maul in "Star Wars Battlefront II" [Credit: EA]
Darth Maul in "Star Wars Battlefront II" [Credit: EA]

With Star Wars Battlefront II releasing November 17th, we still have a ways to go and EA has plenty of time to reveal just how post-release content will work. Hopefully we have more content in the base game then the add-ons this time.

For now you can watch the The Last Jedi trailer again and again as we anxiously wait for all things Star Wars.

Source: Mashable


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