ByRachelle Riddle, writer at
Writer by day, gamer by night. Everything's a story.
Rachelle Riddle

Street Fighter V had an interesting addition along with its regularly scheduled holiday update. Included in the latest patch notes of special holiday themes and fighter balancing was a particular section detailing a new penalty for rage quitters.

Players who consistently leave matches early will now find themselves matched up with fellow quitters.

We all know there are extreme cases of rage quitting. But most of these players just don't want to be saddled with a loss, so they leave the match early to try to game the system. Unfortunately this started to be a huge problem not long after Street Fighter V launched.

The Temp Fix

Street Fighter V has already attempted measures to penalize players who left matches early to avoid a loss, but it was always a temporary fix while they worked on a more permanent system. When disconnects started to present as a major issue, they asked players to send in videos of rage quitters until they could design the system to detect it on its own. And earlier this year it did.

Once the detection went into place, they started docking League Points as a warning to the worst offenders. The League Points reset mostly affected those who had a 80-90% disconnect rate, and a weekly sweep would proceed to reset points for frequent abusers. Though this did a wonder for stemming the tide of disconnects, they still wanted to have a system in place to discourage the practice completely.

The New Fix

Not only did they find that solution, but they added a way to shame the offenders for public punishment in addition to game punishment. There's also a positive aspect to the system, where honorable players are praised and rewarded for not rage quitting.

The updated Rage Quitter shaming:

  • Players who often disconnect in the middle of matches will find themselves placed in matches with other players who disconnect an awful lot. The opposite also applies. Players who rarely disconnect will also be placed more often with similar players.
  • Player Profile Icons will indicate the lowest scum and the most honorable players with a special icon on the Fighter Profiles. That way you'll know if someone is a rage quitter or an exceptional player.
  • League Points will continue to be deducted for offenders and count as losses.

Now you'll be able to see at a glance whether your opponent has honorable or less than honorable intentions. And rage quitters being placed together has a wonderfully fitting comeuppance, putting them on the receiving end of their own behavior.

But What About Other Games?

actually put in a system similar to this, throwing cheaters against other cheaters in their own special cheater jail. Players who were caught cheating weren't just banned, they were then banished to cheater-only servers so they could play against their own devious kind.

Rather than restrict their play, they just forced the cheaters to experience other cheating in an amusing game of "Who's The Worst." Non-cheaters who attempted to look past their cheating friend's misdeeds would also find themselves confined in cheater purgatory as long as they were grouped with that player. The Titanfall post about it was delightfully snarky.

is one of the forerunners that could really use a better system to deal with rage quitters. While Blizzard has been quite harsh on cheaters, straight up banning the account as well as every single new account the cheaters try to make, they've done relatively little in the way of dealing with rage quitters who unfortunately doom their team when they can't be bothered to stick around. Competitive matches touch on this in a way, but Blizzard still errs on the safe side.

If competitive teams lose a member of their party to rage quitting, and they win, they receive a fraction of the points; but if they lose, they experience the full loss. This is to prevent teams from making someone leave the match early in order to avoid a loss penalty, but unfortunately doesn't do anything for teams who are the victims of actual rage quitters.

While they don't have to go as far as Titanfall's stance on cheaters, since banning works quite fine most of the time (except when the cheating kiddies get mad and have a DDoS tantrum), picking up Titanfall and Street Fighter's system would be great for rage quitters. Fielding two entire teams of rage quitters against each other would have a poetic justice to it. On one hand, the downside would be much longer matchmaking times and issues for the rage quitting population, since it's bound to be quite small compared to the entire population of players. On the other hand, quitters gonna quit so they might as well be as inconvenienced as the teams they've left.

While innocent players themselves can't do much in the way of rage quitters, they have found creative ways to deal with other rule-breakers before the system catches up. Blizzard's definitely shaking things up in the Overwatch world recently, so maybe there's hope for more change.

What other games could benefit from matchmaking shaming?


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