The last two Hollywood productions based on video games, 'Warcraft' and 'Assassin's Creed', both tanked critically and, in many eyes, fell short of what they could and should have been.
We've reached the point where you have to lower your expectations for movies based on #VideoGames and watch them with a different mindset. You don't go see them because you actually expect a really good flick. No, you watch them to discover how the universe you know so well from your favorite game has been adapted to the big screen. How it corresponds with your interpretation of the setting.
That's a shame. And hopefully something that Take-Two, the publisher behind Rockstar Games, will be able to change. Because they just licensed out some unnamed IP for movie adaptations.
The Source Material Is Rich
I think most video game fans would agree that a lot of existing franchises have the potential to make for really good movies. Oftentimes, it's just that the production, directing, writing, acting, editing or one of the million other things that makes a great movie, is poorly executed.
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Take-Two has a star-studded portfolio to work with, such as Red Dead Redemption, Grand Theft Auto, XCOM, BioShock and May Payne. Which are all games containing pretty interesting narratives and what seems like tons of potential for big screen adaptations.
But then again, the same can be said about 'Warcraft', 'Hitman', 'Lara Croft: Tomb Raider' and 'Assassin's Creed'.
In a recent interview with MCV, Strauss Zelnick, CEO of Take-Two, made it clear that there's no information on which specific games the company is planning to license out:
“We have licensed a couple of titles for motion picture production and we don’t have much more to say about that yet,”
He stressed the point that Take-Two wouldn't be using their own funds to get make the movies, as they favored licensing deals that guaranteed the publisher creative control over the final product.
“We are certainly not going to use our own balance sheet to invest in motion pictures and TV. If other people want to license them and we can retain creative control, we are open-minded. The track record of the conversion of video game IP to motion pictures is spotty at best.”
More Water For The Rumor Mill
Of course, this isn't the first time a Take-Two game has been considered for cinematic adaptation. The Bioshock movie project is probably the most developed and has been stuck in pre-production for almost ten years, changing directors along the way.
Hopefully, it won't be too long before we know more about what exact franchises Take-Two are licensing out, and how they plan to move forward.
Which Take-Two game would you want adapted to the big screen first?