Pirates, murlocs, weapons, taunts and more. There's a lot of nasty things your opponent can throw your way during a game of Hearthstone. That's especially true after the release of Journey to Un'Goro, the game's latest expansion. With this, the metagame of Hearthstone seems more diverse and harder to prepare for than ever.
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That doesn't mean preparation is futile or impossible though. Far from it. You just need to consider your rank on the ladder and the decks you're currently facing even more carefully than before. And change specific key cards in your own #Hearthstone deck accordingly, so you're ready to counter the threats and challenges of the metagame.
The 7 Best Tech Cards To Include In Your Deck In 'Hearthstone Un'Goro'
Countering specific trends on the ladder by including a specific card or two in your deck is called teching. You're tailoring your deck to be able to deal with a particular strong combination or type of cards consistently. Teching is a great way to rank up faster, and doing it often and efficiently is something you have to master if you intend to reach Legend.
Though it's important to remember that the Hearthstone metagame is constantly changing across time, ranks and regions. Don't expect the same tech card to work on rank 20 EU, just because it worked on that rank on the North American servers. You have to regularly change out your tech cards, adapting to the decks you're facing. With that in mind, we've compiled this list of the 7 best tech cards to include in your Un'Goro deck right now.
7. The Black Knight
- Most used in: Slow Control decks to give them an edge over other slow control decks by bringing another removal.
- Good against: Quest Warrior, Paladin and Ramp Druid.
The Black Knight has been going in and out of tech fashion since Hearthstone launched. At the moment we're seeing a lot of taunt minions in the meta, which can make room for the card in certain situations, though it is not often prioritized in favor of one of the below cards.
6. Eater Of Secret
- Most used in: Midrange Hunter, Control Paladin and Miracle Rogue/Priest.
- Good against: Freeze and Tempo Mage and the inevitable Secrets coming out of Hydrologist in Paladin decks.
This card has replaced Kezan Mystic as the way to counter a Secret-heavy meta. At the moment freeze Mage and tempo Mage are using plenty of Secrets, while the dominant Paladin decks are including them through Hydrologist. Destroying a Secret against a Mage can be game-winning, and though it's less important when facing a Paladin, it's still a nice little tempo-swing.
5. Mind Control Tech
- Most used in: Ramp Druid, Quest Mage and Quest Warrior.
- Good against: Zoolock, Murloc Shaman, Token Druid, Murloc Paladin and Quest Rogue.
Another old school tech card, Mind Control Tech has been shifting in and out of the meta ever since the beta. It's a great tool against any minion-heavy deck, and we're actually seeing quite a few of those in the meta at the moment. Stealing a Paladin's Murloc Warleader can really halt his game and save you from losing in turn six.
4. Hungry Crab
- Most used in: Control Paladin, Control Shaman and Midrange Hunter.
- Good against: Any kind of murloc deck and decks running Finja + friends.
This tech card is pretty simple. Are you having a hard time defeating those murloc-based decks on the ladder, like the dominant aggro Paladin or just token Druids running the Finja package? This card is for you. It will single-handedly win games if you eat your opponents 1-drop in the first turn, leaving behind a 3/4 body.
3. Golakka Crawler
- Most used in: Midrange Hunter, Control Paladin, Beast Druid and Control Shaman.
- Good against: Any kind of Pirate deck and decks running Patches + friends.
This is the same deal as the above. Pirate Warrior is still a thing on the ladder, and the same goes for decks including Patches and Southsea Deckhands for early game board control. This card also kills Swashburglars, which is great against any Rogue deck.
2. Dirty Rat
- Most used in: Control Paladin, Quest Warrior and Control Priest.
- Good against: Combo decks using specific cards like Freeze Mage, and decks relying on 'Playing' minions from their hand like Quest Warrior and Quest Rogue.
Dirty Rat is a risky card than can backfire immensely. With that said, it's still great as it can force your opponent's key minions on the board, enabling you to deal with them before they're valuable. Nothing's quite as good as bringing out an Antonidas only to kill him off before any Fireballs are created. At the same time, nothing's quite as bad as bringing out an Arcane Giant in turn two when you got no answer.
1. Gluttonous Ooze
- Most used in: Control Shaman, Control Paladin and any deck struggling against Pirate Warrior.
- Good against: Classes using weapons; rogues, shamans and especially paladins and warriors at the moment.
The bane of Pirate Warriors. This card turns your opponent's upgraded Arcanite Reaper into 6 health or more for you. The tempo-swing is incredible. A decent card against Rogues and Paladin as well, as it will force them to either reuse the Hero Power, wasting two mana, or destroy a Truesilver Champion or Ashbringer. If you don't like the fact that it's an Epic and/or costs three mana, Acidic Swamp Ooze is (almost) as good.
What tech cards have you been using in Hearthstone: Journey to Un'Goro?