Hey, you! Yeah, you! Put down that controller and pay attention, I promise Battlefield 1 will still be there later. Now that I have your attention, it's time to turn your focus to #EA's newest shooter #Titanfall2, the release of which may have eluded you in the hype storm surrounding both #Battlefield1 and #InfiniteWarfare.
Titanfall 2 has just hurtled down to us from the stratosphere, so I decided to give it a try to see if EA have managed to impress with its newest entry in the exciting world of Titanfall.
New Recruits, Listen Up!
To some players, Titanfall 2 is a completely fresh experience, particularly for #PS4 users who may have felt left out when #Titanfall landed on #XboxOne and #PC back in 2014. However, you'll be glad to know that Titanfall 2 is available on all three of those platforms, so nobody misses out this time!
So to those pilots who are dropping into battle in a shiny new titan for the first time, the general premise is simple: Just think Rock 'em Sock 'em Robots with guns, and you get the idea. Essentially, you play as a pilot, and each pilot has their own titan — basically giant death robots — which they use to battle their enemies. There's obviously a bit more depth to the world, but we'll get to that later.
Uphold The Mission
After many players complained about the original Titanfall's loosely structured story (which was played out entirely through vague plot points provided during multiplayer matches), Respawn went back to the drawing board and provided what players really wanted for Titanfall 2 — a fully fledged single-player campaign.
In Titanfall 2's campaign, we follow the story of Jack Cooper, a rifleman for the Frontier Militia, a rebel group fighting against the evil IMC. Jack aspires to become a titan pilot, and after finding himself stranded behind enemy lines, he must team up with a veteran titan known as BT-7274 to uphold a mission he was never meant to be a part of.
Now, I won't spoil any major details about the plot, because quite frankly Respawn has nailed the story in this game, and it's definitely something that fans of the franchise should experience for themselves. Though don't go into this experience expecting a blockbuster likes Uncharted 4 for example, because you'll be setting yourself up for disappointment. However, the story is still brilliant and fills a satisfying gap that fans of Titanfall have been yearning to fill ever since the game first dropped on our consoles in 2014.
As for the structure of the campaign, within each level there's a very good mix of intense combat encounters, unique and dynamic environments, all with a nice blend of platforming into each section.
With Titanfall 2's added focus on fluid motion and parkour, platforming elements don't simply serve as boring time-wasting sections, but actually add to the feeling that you're developing Jack into a pilot more and more as the story progresses. The platforming areas are usually brief, but give a real sense of verticality to each level. And nothing gets your adrenaline pumping quite like wall running over a 1000-foot drop into a canyon.
As well as the impressive blend of gameplay mechanics, Titanfall 2's single player also impresses with its character development. At first, Jack Cooper just seems like a generic FPS protagonist with no real personality traits. However, through the multiple dialogue choice feature, Jack begins to develop a personality exclusively tailored to the player's choices, and this really adds to the feeling that he's developing from a basic, boring rifleman to an experienced pilot, complete with a unique personality to his character.
Furthermore, throughout the game there is a major focus on the bond that develops between a pilot and their titan. When you first meet BT, he just seems like a basic, boring robot. But as you progress through the game, joking around with BT and learning more about his past as you help each other to uphold the mission, you begin to see BT less as a titan, more as a friend.
Mechanized Multiplayer Madness
To those who played Titanfall, you'll know that the first installment in the franchise was entirely focused on multiplayer, with no single-player story mode present in the final game. However, as a result of this, Titanfall's multiplayer stood out as a must-play for those who enjoy fast-paced, chaotic shooters. This dynamic multiplayer experience has not only been successfully replicated in Titanfall 2, but has also undoubtedly improved on its predecessor's impressive track record for hectic multiplayer action.
In Titanfall 2's multiplayer, players can control both pilots and titans in a variety of frantic game modes, each with different objectives and structures. Returning to Titanfall 2 is the popular Attrition mode, in which two teams battle for the win among both player-controlled pilots and titans, and A.I.-controlled grunts. These A.I. grunts can be killed for a small amount of points, all contributing to the overall victory score. The inclusion of these grunts into the game means that the player is always faced with dynamic combat encounters, even without bumping into enemy pilots.
As well as Attrition, Titanfall 2 also introduces the new Amped Hardpoint mode, an interesting twist on the standard Hardpoint game type found in many modern multiplayer shooters. Essentially, Amped Hardpoint is a domination-type mode in which two teams must fight for control over several flags across the map. By securing these flags, teams gain points toward the winning score. However, with Amped Hardpoint, these flags can be captured twice, with the second capture known as amping. Doing this grants a team double points for controlling that flag, moving them more quickly toward the target score.
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This provides an interesting dynamic to the game mode, as teams rush to prevent the enemy from amping their hardpoints, while also trying to ensure that their own flags are amped in order to maximize points. Therefore, communication and strategy are vital, and personally, the intensity of this mode really drew me in, giving me the dreaded "one more round" mindset, which is really not good at 2 a.m. when you need to be up early for work.
As well as adding exciting new game modes, #Respawn has also worked hard on providing variety to the pilots and titans available to use in multiplayer, and the range of customization options available for these classes.
First of all, special kits called Tacticals have made their way into the game, and each player can choose to equip their pilot with whichever Tactical they like from a selection of seven different kits. Essentially, Tacticals grant a special ability to a pilot, ranging from temporary invisibility to holographic decoys.
However, the kit I instantly developed a fondness for was the grappling hook Tactical, which allows your pilot to quickly grapple their way to the top of tall structure, or simply to swing like #SpiderMan around the map, and believe me, nothing is cooler than basically being Spider-Man with a gun. All we need now is a Spider-Man skin. Respawn, make it happen!
When you're not running around in your pilot gear, parkouring across every feature of the map as you go, you'll probably be stomping around in your powerful titan. And boy, if you think Tony Stark's Hulkbuster armor was cool, wait 'til you get a load of this...
In multiplayer, you'll get to pick from six titan classes: Scorch, Ion, Ronin, Legion, Northstar and Tone. In the first Titanfall players could only choose from three basic titans, but with this installment, Respawn has gone all-out on providing variety to its titans.
Each titan has its own set of unique abilities, strengths and weaknesses — and players must figure out which titan both suits their skill set and provides the best chance for victory in each scenario. In terms of abilities, each titan is very different. For example, Legion uses a minigun, and his special ability is to auto aim for a few seconds, shredding any enemies in his sightline, whereas Northstar carries around a railgun sniper that deals massive damage to enemies, and it can also fly. That's right, you can fly a missile-shooting mech in this game. How goddamn cool is that?
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However, during my time playing the multiplayer, I found myself using one particular class of titan more frequently than the others, and that class was Ronin. To put it simply, Ronin is a big metal ninja, and its special skill is that it carries around a giant samurai sword, which it can use to execute enemy titans when their health weakens enough. I'm not ashamed to admit, I felt very much like Optimus Prime as I ran around slashing robots with a giant sword, and it's some of the best fun I've had with a multiplayer shooter in years.
Overall, Titanfall 2 is undoubtedly worth picking up, either for fans of the franchise, or simply for those who are intrigued by the prospect of a third shooter franchise entering an arena so often dominated by Battlefield 1 and Call of Duty. The game provides a refreshing return to the world of Titanfall, and it's good to see that Respawn has picked up on so much of the feedback that fans offered about the original game.
It seems the Titanfall franchise is moving in a good direction, and with a bunch of free multiplayer content being released for the game in the future, it looks like the team over at Respawn is really in touch with what the players want. Quite honestly, with continued support such as this, the Titanfall franchise may one day be able to contend with other titans of the FPS genre; and Titanfall 2 has definitely taken the first bold steps into the frontier of first-person shooter games.
Check out the cinematic trailer for Titanfall 2 below!
How are you enjoying Titanfall 2? Sound off in the comments section.
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