Hype trains. We've all been aboard one. We've all felt the rush of excitement as a release date hurtles towards us; our wad of cash firmly clasped in our hands. "SHUT UP AND TAKE MY MONEY!" is all we we can muster before we hurry home with a new game in hand.
Choo Choo, Bitches!
The most recent example came to a halt with the release of Fallout 4. A fun train to be on, and a rewarding conclusion to an 8-year-long trip - if you can look past the mountains of glitches and bugs.
However, not all games were as lucky as Fallout 4. Some titles we waited years for eventually brought tears (the sad kind) to our eyes, and disappointed us beyond belief. The following are some of those games. Were you hyped?!
I'm Tired of These Monkey-Fighting Games On This Monday-to-Friday Train!
Hype can be a very personal thing. Therefore, if you have any games that left you utterly disappointed after an arduous wait, we'd love to hear about it! We'll be sure to include a couple of our own.
The campaign that Ubisoft launched for Watch_Dogs was insane. Everyone was aware of its existence, and we all thought it was going to be a title that would revolutionize the gaming industry. It didn't. Instead it gave us the most boring protagonist of all time, coupled him with some deplorable driving, all while Ubisoft sat back and watched the community tear Watch Dogs apart.
In the words of Ben "Yahtzee" Croshaw, "Watch Dogs does not live up to the hype, but that's hardly fair, because it would need to have spontaneously made me grow a third bollock in order to do that."
Final Fantasy XIII
In hindsight, some of us have come to look at Final Fantasy XIII a little more kindly. But it's often cited as the game that burst the Final Fantasy bubble. There was a time when a new game in this franchise was a momentous occasion, something that everyone celebrated.
We couldn't wait to see what advancements Square Enix would introduce, and this game looked unbelievably beautiful. But with linear corridors, a controversial battle system, and a delay that lasted four years after its initial reveal, Final Fantasy XIII couldn't handle the speed of its hype train.
Brought to us by the creators of Timesplitters - one of the reasons many of us adored our PS2s - Haze was to usher in a new age of first-person shooters. But boring gameplay, awful enemy AI, and an appalling excuse for writing hampered this game's reception at every turn. Its hype died in a haze, but there was a time when people actually cared about this game.
The Crackdown 2 pitch: "I got a great idea for a game, let's take the surprising Xbox 360 hit, Crackdown, copy everything we did with it, then make it worse." Ruffian Games did exactly this, and we're still not entirely sure how...
Homefront was to be a game that ventured away from the bog-standard futuristic FPS' that the industry was (see: 'is') rampant with. It depicted a future where an oppressive Korean government was hunting down the scattered American forces. However, much like Medal of Honor, it became a forgettable shooter and an ultimate disappointment.
So they decided to make a sequel. One which has been delayed. Okay, then?
I missed the hype train for Fable, I just kinda stumbled upon it. That may be why I adore this game, and then spit on its sequels. But Peter Molyneux has become quite the joke with gamers following his air-filled statements regarding content in Fable. Here are just a few of them:
“trees that grow in real time”
“rival factions that go to war with you”
“characters that age over time”
None of this happens in the game. None of it. Still a great game, though.
The creators of Halo had been working on Destiny for over 5 years. The trailers were stunning, the graphics were beautiful, and the promise of 10 years of incredible online support sounded almost too good to be true. It was.
Destiny was a mess on its release, and a boring one at that. We've since learned that Activision butchered the story that Bungie had developed for years, one which they were expected to re-write mere months before release. Destiny's tale is a sad one, and it left many of us disappointed last year.
Duke Nukem Forever
Probably the most disappointing return of anything ever, Duke Nukem Forever was the result of over 15 years of development hell. It hopped from one developer to another, took all of the awful ideas they had with it along the way, and then desperately tried to pawn itself off as something enjoyable. The game died ten years before we got to play it, and we tried really hard to like it.
Personal Hype - Aliens: Colonial Marines & Aliens vs Predator
I adore Alien. It's one of my favorite films of all time, so any game that draws from its accomplishments I'm hyped for. But I've been disappointed every single time. From Aliens vs Predator, to the recent disaster of Aliens: Colonial Marines, SEGA have disappointed us, and somehow I was hyped for them all. Then, in 2014, The Creative Assembly came along and gave us [Alien: Isolation](tag:3624182). That was a great day.