ByKen McDonnell, writer at Creators.co
Now Loading's sentimental Irishman. I can't stop playing Overwatch, please send help.
Ken McDonnell

As we get closer to the release date of Hello Games' No Man's Sky, we're slowly starting to fully comprehend everything there is to know about how you play this game. We understand how our menus work, how we can craft new weapons, what it'll be like to wander around in adverse conditions and extreme temperatures, how our ships will take damage and display it in real time, what sort of creatures we'll encounter, how the space police will hunt us down and so, so, so much more.

We're terribly excited to see how all of the hard work and extreme amount of hours Sean Murray and his team have put into creating No Man's Sky will pay off. But though the team has created a universe of unimaginable scale and beauty, there's something rather upsetting about it all.

We Won't Even See 1% Of The Planets In No Man's Sky

No Man's Sky
No Man's Sky

For a while now, we've know that No Man's Sky will give us a universe of unimaginable size. 18 quintillion planets will lie before you once you boot this title up on PS4 or PC. To be exact, we're talking about 18,446,744,073,709,551,616 unique planets to explore and conquer. Incomprehensible magnitude. We've been informed that if one person spent 1 second on each of these planets, it would take them 585 billion years to see them all.

But even though there could be over 1 million people that purchase and play No Man's Sky for months, even years at a time, Sean Murray reckons that “99.9% of the planets will probably never be visited.”

Has Sean Murray & Hello Games Created A Modern Masterpiece With This Gameplay?

No Man's Sky
No Man's Sky

What a bizarre notion for a video game. With so many of us priding ourselves on uncovering everything a new game has to offer, the idea that we won't have even scratched the surface with No Man's Sky is going to be an unusual experience. It's also a bit saddening.

The developers have worked so hard on this game and perhaps we'll never uncover what could be "the most beautiful" planet. But of course this is entirely subjective.

No Man's Sky
No Man's Sky

Everything in No Man's Sky is procedurally generated, so I suppose everything is unique and beautiful in its own way. Each player is going to experience the mathematical code that builds everything in this game in a different way. Though we'll only experience less than a percent of No Man's Sky together, each of us will have tales to tell of extraterrestrials discovered, new planets chartered and how it felt to navigate the cold depths of space. Can't wait for June 21.

How do you feel about seeing less than a percent of No Man's Sky?