If you're a fan of video games, then the Polish developer CD Projekt RED is something you need to keep your eye on. As creators of The Witcher trilogy they've steadily grown to become one of the most decorated and adored developers in the industry. And with The Witcher 3 behind them, RED have their sights on a whole new world and an unparalleled RPG.
Need a reminder of what Cyberpunk 2077 is? Then check out the game's award-winning teaser trailer.
Cyberpunk 2077 & Surpassing The Witcher 3
In a recent interview with GI.biz, the CEO of CD Projekt RED, Marcin Iwinski, said that the game will be "more ambitious on every single front, in the development and on the marketing side" than The Witcher 3 - which has won more awards than any other game on the planet.
RED hope to follow up on the success of The Witcher 3 with yet another RPG, one that's based off of the Cyberpunk series of tabletop role-playing games. The developers have "amazingly large ambitions" for the game, and the success of their The Witcher 3 has allowed them to put more into Cyberpunk 2077 than even they had thought possible. Adam Badowski described Cyberpunk 2077 as being "even better, even bigger, even more revolutionary" than The Witcher, and we can't wait to see how that's achieved.
CD Projekt RED & The Next Rockstar
During this recent interview, Iwinski referenced how Rockstar massively influence their work and how the likes of GTA V represent the best of the industry. They wish to emulate "the Rockstar model".
"If we look at our role models, what Rockstar is doing is amazing. It's not like, 'We have to ship a game or we may not hit our financial goals.' It's, 'Here's GTA V, and by the way, it's the best game ever made.' We're all looking forward to Red Dead Redemption 2 because we know they'll show something and we'll be like, 'Oh my god.'
This is a developer that prides themselves on great, innovative game design and they admire that they've managed to maintain their independence. The Witcher 3 has brought a lot of people calling - there must be so many publishers out there that want to buy them. But they wish to continue to revel in their own creative freedom and we can't help but admire them for that:
"Maybe there were times when we could have used that kind of investment. But if we had done that, we would have sacrificed part of our independence, then we'd need all these stupid discussions about why this needs to be part of the game and why that shouldn't.
We want to deliver our vision in terms of the creativity and the development, but also in terms of how we release the game; how we price it, what kind of value is in the additional content, how many language versions we ship around the world, how we talk directly to gamers in these markets. That's part of our value."