ByKen McDonnell, writer at Creators.co
Now Loading's sentimental Irishman. I can't stop playing Overwatch, please send help.
Ken McDonnell

EA just held its Investor Day event, where EA Studios boss Patrick Soderlund talked about [Star Wars: Battlefront](tag:2684021), and more. In reference to their space shooter, which was an unprecedented success for EA with 14 million copies shipped, Soderlund addressed fans' and critics' disappointments over its lack of content.

Star Wars: Battlefront doesn't have a campaign. It's one of the most frustrating aspects of an otherwise fun multiplayer FPS, and even John Boyega agrees with that sentiment. But the reason for this lack of content was apparently time and the release schedule for [Star Wars: Episode VII — The Force Awakens](tag:711158).

The Force Awakens To Blame For Lack Of Singleplayer Campaign In Star Wars: Battlefront

Where's the campaign, Solo?
Where's the campaign, Solo?

"The one thing that we got criticized for was the lack of a single-player campaign," said Patrick Soderlund. Very true. In almost every review of Star Wars: Battlefront, its lack of substantial singleplayer content is referenced. Fans are continuously asking for a campaign to be included, but it seems like we'll be waiting for Star Wars: Battlefront 2 before that happens.

"It was conscious decision we made due to time and being able to launch the game side-by-side with the movie that came out to get the strongest possible impact.

I think the team created a really good game based on the premise that we had. I would say the game has done very well for us and reached a very different demographic than a traditional EA game. So from that perspective, it's a success. Are we happy with the 75 rating? No. Is that something we're going to cure going forward? Absolutely."

The "75 rating" that Soderlund is referencing here stems from Metacritic, something which almost all publishers take very seriously. In all likelihood, EA would have wanted Star Wars: Battlefront to score at least ten points higher and that will undoubtedly be their target goal for Star Wars: Battlefront 2.

So, What Are Their Aims For Star Wars: Battlefront 2?

EA is focusing on "depth and breadth" when it looks at building new games. Soderlund agrees that in order for a shooter to "truly break out and become really large," it's better to offer a single-player campaign and a multiplayer component, just as they've done with the Battlefield franchise. He even references Boyega's point in that a singleplayer campaign helps to familiarize players with controls and give them the confidence to tackle online. Therefore, more content appears to be their motto for the future.

"The depth and breadth is something that's proving to be more and more important. In a world where we want $60 up front and we expect people to stay with us over the course of a long time, the depth of what we offer is important.
We have to go back and course correct that for another version," he said

What do you want from Star Wars: Battlefront II?

Personally, I'm wondering how much of the Star Wars universe EA and DICE are incorporating into this sequel. Could we see elements of the prequel trilogy and the Clone Wars? Will we be playing as John Boyega and Daisy Ridley? Or will the game include all of these in one huge package? It's hard to tell, but I think we all want to see space combat rendered to the same beautiful extent as the planets of Star Wars: Battlefront currently are. Let us know what you think in the comments below.

Source - Gamespot