If you're a fan of horror games, then chances are you've played at least one of the Resident Evil Franchise games. The series has been a staple of survival horror games for the past 20 years and is still going strong to this day. It, of course, has had many hits in its franchise but also a couple of misses. The latest installment in the series Resident Evil 7, is rumored to be presented at E3. Yes, you read that right, there is in fact another installment in the works from Capcom. The news came from a Twitter post from Dr. Serkan Toto, CEO of the Tokyo-based game industry consultancy Kantan Games. In a recent post on his twitter, he had this to say
1) About Resident Evil 7: Yes, it's in development. The entire game will go back to RE's horror roots and (essentially) be a clean slate
It sounds exciting at first but then you start remembering Resident Evil 6, where Capcom promised the same thing. Instead, we got something that felt more like a first person shooter rather than the survival horror we all know and love. It would make sense however that they would listen to the outcry many fans had with the latest entry. The big question is when will any information regarding the newest game come out. It seems that it might not be that long from now actually and more specifically it looks like the stage for it will be E3 according to Dr. Serkan Toto.
2) They will show it at E3. The RE7 team hired Jordan Amaro, a designer who previously worked on MGS V and P. T. at Kojima Productions.
It's amazing to hear that we will get a tease of sorts for Resident Evil 7 at E3 and even if it's not much, we're all hoping this one will make up for the last few games. The franchise really needs to show fans that they haven't forgotten what made the game what it is and had fans wanting more. I decided to maybe help and name the five things that Resident Evil 7 needs to bring to get the fans back, so let's get on with it.
1. Puzzles Are Fun
If there is one thing that makes a survival horror game like Resident Evil different from your standard FPS, it's the puzzles. The combination of the eerie music and the dark atmosphere as you tried to solve your way out of these situations gave the game layers. I'm not asking for puzzles in each level either but when you're able to blend them well with the story then you get magic. A prime example of good story with interesting puzzles is Resident Evil 4. If they are able to incorporate the same feeling you got from the puzzles of Resident Evil 4, then we are in for a treat.
Horror Is Always A Good Thing
It's easy to see a Resident Evil game and automatically think about the horror the games were known for. The games, however, seem to have gone into a new direction and abandoned the horror element they became known for. We now have games that are leaning more towards action-adventure with the jump scares all over. We need more atmospheric scenes with the eerie music creeping up on you giving us all goosebumps. The Resident Evil franchise was built on making you feel closed in with all the horrors and you were fighting to just survive. It now however feels much more wider and bigger and that's not a good thing at all. I say its time to bring back the scare we all know and love that the earlier installments gave us.
More Survival Please
A big part of the name "survival horror" is the survival that comes with it. I remember the first time I played Resident Evil, I was immediately hooked on the idea of having to actually think about my every move. The fact that the game gave you limited ammo so you had to really think when to use melee attacks or your gun was really intriguing.A huge part of the game also was having to choose what to discard from your inventory at times. When you have a limited inventory it puts a tremendous amount of stress on you to decide what to take. You sometimes had tough choices to make when deciding what to take and what to leave. All of these restrictions in the game added to the survival part of the game and actually made it pretty fun.
Customized Weapons Are Awesome
It might be a bit of a nitpick on my end, but I really loved how you were able to customize your weapons in previous installments. I always thought it was pretty cool to start off with a regular pistol and by the end of the game, you have something 10 times more awesome. It's one of those features that have the player more engulfed in the game as it goes on. If they are able to add this back into the franchise then I'm already in 100 percent
Don't Take Yourself Too Seriously
Okay, I'm not saying for Resident Evil to feel like a comedy or be a light horror game. All I'm saying is for the game to have a dark comedy vibe going for it just as earlier entries did. The newest installments have been taking themselves a lot more serious and it just doesn't work. A prime example of how Resident Evil should feel like is Resident Evil 4 that had many comedic reliefs that didn't feel forced. It's exactly what Resident Evil should feel like and that's a sort of dark comedic horror film.
I believe if Capcom wants to recapture the fans they might have lost in the previous installments then they should listen to them. I'm not saying they shouldn't try and experiment with new things but if something clicked with fans you should keep it. It will be very interesting to see what they will announce next month at E3 if they even do end up showing anything. We can all just wait and hope that they have been listening to everything we want for the newest game they have coming our way.