Hey gamers, how have you been? I decided to finally crawl out of the dark and scary cave known as my room to speak to you in article form once more! Trust me, it was incredibly hard for me to open the door and let the light in, especially with the release of Overwatch.
Thanks to Blizzard's newest game, I've been finding it harder and harder to pull myself away from the confines of my small and hardly lit gaming space. I'm like a vampire, only instead of wanting to suck blood (gross), I just want blow things up as Junkrat all day and night.
But who could blame me? After all, Overwatch is one of the most successful games of the year, selling millions of copies and taking the internet by storm. The success of Overwatch is absolutely notable, especially considering it just came out!
Overwatch is such an incredible game. With a packed cast of powerful characters, fun and balanced gameplay, and beautiful graphics, it's hard not to lose yourself in it. However, there is one part of the game that I think all Overwatch players can agree is not the best; the 'Play of the Game'.
The 'Play of the Game' feature is Overwatch's own version of the kill-cam feature found in most first-person shooters. But rather than show the final kill of the game, or who had the most points, Overwatch's 'Play of the Game' opts to just show the coolest moment during the match.
It sounds like a really good and inclusive system, and most of the time, it is. However, Overwatch's 'Play of the Game' system isn't perfect, and it often times seems to favor the more aggressive players.
Attackers like Torbjorn or Soldeier: 76, or defense characters like Bastion often get the 'Play of the Game' because of their ability to take out multiple enemy players quickly. Meanwhile, support characters like Mercy or Lucio don't usually get the 'Play of the Game' because they aren't meant to deliver a lot of damage.
Unfortunately, the 'Play of the Game' feature seems to be largely biased towards stronger characters, leaving the support types in the dust. Not only that, but even the 'Play of the Game' that players achieve as strong characters aren't always that impressive.
You won't believe how many times the 'Play of the Game' has simply been Bastion rapid-firing his turret, or D. Va abandoning her mech suit and letting it explode. Sure they get a lot of kills, but these moves aren't really that impressive.
The Overwatch community seems to agree on this matter, with a lot of disgruntled players posting their experience with terrible examples of the 'Play of the Game'. Just check them out:
Expertly Picked Up A Health Pack!
That's One Way To Do It...
There Are Parodies As Well!
Glorious, GLORIOUS Parodies
Sometimes They Go Too Far And Open Old Scars...
As you can see, the algorithm Overwatch uses isn't the best, and the internet makes sure to take note of that every chance it gets. But don't worry, the developers of the game have hear the complaints, and are actively working to perfect the game!
Overwatch's lead software engineer, Rowan Hamilton, talked about the issues with the 'Play of the Game' system, stating that "from a technical standpoint, it's a really hard problem to have a computer figure out what is cool".
It's true, after all, how do you explain to a computer what the concept of "cool" even is? The obvious cool stuff would multiple kills and high damage-counts, but what about stuff like healing or reviving all of your teammates? That stuff is pretty cool, just in a different way.
So far, Overwatch has been an incredible game. Perfectly balanced players and fun game modes have made playing from dusk til dawn easy, and a habit for me! Here's hoping they fix the 'Play of the Game' algorithm, but there's no rush Blizzard, I'm still going to play the game. No matter how many times I get frustrated at Bastion. Curse you Bastion!