ByCassie Benter, writer at
Breaker of Games, Mother of Bug Finding. Co-creator of AdventureJam. Twitter: @FenderBenter
Cassie Benter

Dishonored was an incredible game, receiving a critic score of 91, and being praised for giving stealth games a breath of life. Unfortunately, as with all games, it did have a couple of flaws - such as the finicky Blink ability. Fortunately, Bethesda is completely aware of any flaws that the original Dishonored featured, and they're working on improving them with Dishonored 2!

Watch the Gameplay Walkthrough Here:

Even if Harvey Smith didn't outright mention the changes, we could very easily see them during the twelve minute gameplay trailer! Twelve minutes can be a little overwhelming, and it's perfectly understandable if you overlooked something! But don't worry! Kick up your feet and relax - I'm here to show you some amazing improvements!

Excellent Use of Vertical Space

Dishonored didn't use too much vertical space - often only featuring 3-4 stories at a time.

Dishonored 2 - Vertical Space
Dishonored 2 - Vertical Space

Dishonored 2, however, lets you climb so high that your enemies look like ants! Just look at the depth in the GIF above!

Abilities Are More Fluid Than What We Knew

Blink, our starting ability in the series, allows you to rush across small distances at the speed of light. It also lets you climb up and over ledges - but this is where there was a problem. You would sometimes spend several seconds trying to get the ability to rest on an edge and pull you on top of the object. And sometimes you'd think you had nailed it, but instead you'd just shoot up in the air like a bottle rocket on the 4th of July. Neither of these things helped you in your quest to be a master assassin.

Dishonored 2 - Blink
Dishonored 2 - Blink

In Dishonored 2, we can see that our Blink ability has an arch instead of being a straight shot. The ability seemed to be a lot smoother in the demo, and it makes sense. The arch would go up and over the edge, instead of running smack dab into it. This may be a small change, but it's a HUGE improvement!

Dynamic Weather, and How We Must Adapt

Look y'all, being from Missouri, I know all about unpredictable changes in weather - but knowing how to prepare for them is a completely different ballgame. Dishonored 2 will be no different.

Dishonored 2 - Dust District
Dishonored 2 - Dust District

In the Dust District, an industrial ruin, you will experience terrible dust storms at random intervals. This of course leads to everyone - the player and the AI enemies - having poor vision. If you can't see an enemy, they probably can't see you either - making it easier to sneak around. But the storm can stop just as quickly as it started! Best not to be caught out in the wide open when it does.

Missions That Are Even More Unique Than Before

In a mission called 'A Crack in the Slab', we're walking around in a manor that has been sealed and deserted for several years. At the beginning of the mission, The Outsider appears and explains that reality was warped inside the manor after an occult event. Our supernatural powers will not work inside the manor!

Dishonored 2 - The Outsider's Timepiece
Dishonored 2 - The Outsider's Timepiece

However, we are given an item called the Outsider's Timepiece, which gives us the ability to travel between its current, ruined state, and it's luxurious past. This will allow us to creatively avoid or take down enemies by switching between timelines!

Did you spot something that I missed?

I'm sure there's so much more to find in the gameplay demo! What caught your eye? What are you most looking forward to? Let me know below - I'd love to geek out with you!

If you're still craving some Dishonored news, check out some of Emily's more violent abilities, or the collector's edition details!


Are you going to play Dishonored 2?!

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