Posted by Christopher Peterson @NerdEXP
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Christopher Peterson

“It’s better than nothing” Was the evaluation Keiji Inafune, the creator of Mega Man, offered for Mighty No. 9, which is receiving less than stellar reviews from critics and fans as the Kickstarter project finally released this past Tuesday – after numerous delays (the game was originally scheduled for Spring 2015, then September, then February and finally Spring 2016*, plus the game still isn’t out for Xbox 360.)

*First day of Sumer was June 20 and Mighty No. 9 released on June 21.

Mighty No. 9 currently has a 56 on Metacritic...
Mighty No. 9 currently has a 56 on Metacritic...

I don’t understand this mentality in the slightest. If I go to a restaurant and order a pizza based upon the write-up and pictures presented, if they then promise the pizza is being hand-cooked by a world-famous Italian-chef who invented pizza then I think I would be a little upset if they served a sandwich with tomato sauce and a slice of cheese.

But that is exactly what Comcept did. They took $4 million dollars from consumers with the promise of a side-scroller delivered by Inafune himself, the creator of Mega Man and ended up delivering a product that looks like a fan told a developer about what Mega Man looked like based upon a kid’s drawing.

I know Kickstarter isn’t a guaranteed quality project, but they still promise a game developed by Inafune and lean heavily on the pedigree of what that should mean.

Inafune went on to say, “The reality is they put everything into making this game. They didn't try to microtransaction it out, they didn't try to DLC it out for extra money. They put it all in.” This conversation was translated by Comcept’s Ben Judd, for context - Comcept is Inafune’s development company, during a livestream of Mighty No. 9 on Twitch.

I have more issues with Inafune’s choice of “they” than I do his own lackluster approach to making games. The Kickstarter page still mentions Mega Man 4 times and Inafune 11 times as selling points for the game. But based upon Inafune’s own words “they” made the game and not “we.” He was either a part of this team or he wasn’t.

Maybe he is being humble and trying to congratulate the team, but it reads as if he is distancing himself from the product to keep his reputation clean. Which is impossible. Inafune’s string of disastrous Kickstarter projects, mismanaged timeline and unnecessary heavy workload proves that there is a huge difference between running a company and being the talent.

I have no interest in Recore due to the launch debacle of Mighty No. 9.

"So, for now, this is what you see and what you get, for the Mighty No. 9 world," Infaune elaborates, "But, again, we can hope that if things go well, there'll be sequels. Because I'll tell you what, I'm not getting my 2D side-scrolling fill. And at the end of the day, even if it's not perfect, it's better than nothing. At least, that's my opinion."

Of course Inafune isn’t getting his 2D side-scrolling fix with titles like Mighty No. 9 on the market.

I hope that going forward everyone remembers Inafune’s face and when he purchases a car he receives a unicycle, when he flies he is always seated next to a crying baby, his Netflix account only offers Adam Sandler movies and when he orders a beer they serve Budweiser…because all of those things are better than nothing.