The Wishgranter is an Action Dungeon crawler inspired by Classic Legend Of Zelda and traditional Roguelikes. It features traditional Roguelike mechanics including Procedurally Generated Dungeons, Randomized Items and most importantly Permadeath while also features the real-time action gameplay found in games like Legend of Zelda.
Unlike most roguelikes however, It also features external progression where with each character you play and die with, you will be moving the story further as well as expanding the Town outside the dungeons, unlocking more of the game.
It is currently in development exclusively for PC.
What's it about?
Heroes from all across the world, fallen in battle, are being brought back to life in a seemingly dead and lifeless town, as if given a second chance. There are no exits, no buildings or villagers. All there is, is a daunting opening leading into a cave with unintelligible writing and a massive altar which seems to come to life when approached and without any warning makes all those who approach it disappear, as if magically sent to another distant location. Confused and having nowhere else to go, all of the warriors, scoundrels and heroes go through, even though none of them have ever come back...
You take control of such heroes, and go blindly into the dungeons and pits that the altar transports you to, and with each challenge overcome and foe defeated you come a little bit closer to uncover the mysteries of the Wishgranter.
Who's developing it?
The Project is created and being developed by one man, namely me. I am developing every aspect of the game including Art, Sound, Music and all the coding. It is my first game project and I am learning as I go. The project has been going on for about two and a half years now however it is still in early stages since making a game takes a lot of time and I have to balance between a full time job and having a million other hobbies. However I am very passionate about the Wishgranter and as I started it I also intend to finish it on my own.
What's it's current state?
The game is still in early development. Most of it's core features are already in place and the biggest chunk of work left is content and polish. The main focus of the game, the dungeon generation, randomization and replay-ability are all in place albeit in a pretty early stage.
Given the fact that it is a Roguelike however, the game has been in a playable state since very early in the beginning and is now finally getting closer to being ready for play-testing and then soon after a public alpha of some sort.