Welcome to one of the scariest crafting-based video games playable right now. 7 Days to Die takes the Minecraft concept to an all new level, combining the creative freedoms of Notch's phenomenon with the horrific undertones of The Walking Dead.
So far, over 1.5 Million people have jumped into this blood-splattered sandbox of undead horrors. Published by Telltale Games, 7 Days to Die is on track to set all new records within the gaming world.
This is a first-person survival horror with RPG elements, combining looting, mining, exploration and crafting. 7 Days to Die truly is a Jack of all trades when it comes to mechanics. Crafting in 7 Days to Die is not only for fun, but necessary for bitter survival. Working on a live day/night cycle, players may find themselves insufficiently protected from the hordes that roam the night.
Starting from nothing
This exciting new game drops the player into a zombie-infested world at random. This is not a game for the more leisurely player. From the get go, you are under extreme pressure.
As you can see in the live action trailer above, the player starts the game completely naked and must beg, borrow and steal to find clothing. Players will start the game feeling a little hard done by but that is fine – going caveman for a little while allows the player to acclimatise to the environment and learn the basics of crafting, looting and hunting that are vital later on.
Craft anything from a pair of sexy undies to an AK47; in this respect the options for in-game evolution are vast. There is no limit on what can be built – I think over time we are going to see some pretty epic settlements built within the game. From gun turrets to mighty moats, players are able to pimp their builds to the nth degree.
Scavenge to survive
Literally everything in the game needs to be crafted, whether you're playing alone or with friends. Trust me, you are going to want to play with friends, working together will get a lot more done and keep you safer for longer. Exploration is another big part to the game and setting off into the infected wilds is not something I would recommend doing alone.
In terms of narrative, there isn’t really much to say – apart from that, there isn’t one. Eat, sleep, loot, craft, and repeat. There are quests that can be picked up from treasure hunts to secret loot locations. Quests will offer the player a nice respite from the constant crafting. Aside from the quests most of your time will either be spent improving weapons and defences or exploring the world – there is certainly plenty to do.
My experience in 7 Days to Die has been mostly positive, the realism involved in the crafting is brilliant but because of this it is ridiculously hard to make substantial progress in a session. 7 Days to Die requires serious commitment. Crafting even the simplest of items is gruellingly long winded and the resources needed are extensive, making finding them an exhausting experience.
So far, there are mixed reviews coming from the online communities, personally I think that it is a great idea that needs just a little tweaking. But hey, it’s the first week. It feels like it wants to be both a crafting-based game and a first-person horror, which is fine, but both elements need refining just a tad more. Still, I had fun and will be inviting my cohort round for more zombie stomping fun later this week.
This is a definite winner for the patient gamer – if you are partial to the darker side of Minecraft and are looking for more of a challenge then I highly recommend 7 Days to Die. If you want to craft your life away in a slightly less stressful environment, it's probably best to stick to Minecraft. But as I say, I would definitely recommend you try 7 Days to Die (give it chance to grow on you). Commit to it and you will have hordes of fun.
7 Days to Die is available now on Steam.