From the moment I first laid eyes upon Insomniac Games' Spider-Man PS4 teaser trailer, I was hooked. If all of the footage was indeed caught using the in-game engine then, holy crap, we're going to be for an absolute treat!
But then again, we've played Spider-games in the past, ranging from the sublime (Spider-Man 2: The Game) to the not-so-sublime (Maximum Carnage, anyone?). So it's fair to say that Insomniac Games has a pretty tricky task at hand – making a game that can eclipse the best and the worst video game Spider-Man adaptations.
Though I'm pretty sure that Insomniac will do a spectacular job of it, here are...
7 Things I'd Love To See In Spider-Man PS4
1. Tricky Yet Functional Web Swinging
First up is possibly the game's most important mechanic: Spidey's main mode of transportation. If the game doesn't get swinging from building to building right, then the rest of the game could suffer, because... it's Spider-Man, man!
How long have we been waiting for a return to the swinging mechanics of the seminal Spider-Man 2? And for the webbing to actually attach to buildings, not like the sky/clouds/anything of LEGO Marvel Super Heroes. And imagine using L2, R2 and each analogue stick to control both of Spidey's arms? Add that mechanic to the combat and I think we're onto a winner.
2. Playable Miles Morales and Unlockable Legacy Costumes
I would absolutely love to play a Spider-game with the ability to choose Miles Morales too. Imagine how badass that would be, and I reckon I'm not alone in thinking that. But aside from playing as Morales and having his outstanding suit in beautiful HD, what about other famous suits that Spidey has worn on various outings across the multiverse?
Symbiotic suit, 2077, Ditko-classic and even Civil War's suit should all definitely be aboard Insomniac's Spider-train, and it would be doubly badass if they were unlocked after pulling off awesome stuff in-game, or maybe by completing a mission tied to the comic book series of the suit in question? Ah, so many ideas!
3. All The Villains!
Over the 50+ years Spider-Man has been saving NYC's ass, he's come across a veritable rogues' gallery of colorful antagonists; some awesome, some really troubling and some a little bit lame. Wouldn't it be nice if the game had some of them in its digital cast, and saved the others for sweet homages found around its version of New York?
Like some graffiti of Mysterio's fish bowl head found dotted around somewhere in town. That would be amazing. Or Kraven the Hunter slowly stalking you around the city, until you level up enough to finally kick his salty ass. Which brings me to another point, actually...
4. A Comprehensive Levelling Up System
Now let's stay away from Mirror's Edge: Catalyst's model of making you hella vanilla at the beginning of the game, and having to unlock something as mundane as a friggin' kick, or a parkour roll that'll prevent you from destroying your kisser when you faceplant from a tricky jump. Forget that. Let Spider-Man be Spider-Man from the beginning of the game, but have some super awesome abilities to be unlocked when you've progressed enough in game. That'd be nice.
As we've all learned by now, pretty much every game that releases has to have some kind of online multiplayer component. It's an unspoken law. So we can assume that Spider-Man PS4 won't be any different, whether it will be the inclusion of time trials, survival modes or even a race across rooftops with other people's different Peter Parkers.
But what about a co-op mode where a rift has opened that links the multi-verses and you and you team of Spider-mates have to take on bad guys with different Spideys from different universes?
6. Realistic and Engrossing Open World
Despite being made for the sixth generation of consoles, the Spider-Man 2 game excelled at creating a digitized version of some of the hotspots of NYC. Going off the back of how bloody good Spider-Man PS4's E3 trailer looked, and the beauty of the sun's dulcet tones doused all over NY pavements, I hope the city is positively brimming with life and its NPCs are as detailed and fluid as GTA's own exceptional world builds.
7. Story, Story, Story
It's fair to say Rocksteady crafted a 101 in how to pay homage whilst creating something completely fresh when designing the narrative of their Arkham trilogy. So here's hoping Insomniac Games are throwing the entire strength of their story department into the pot when coming up with an immense story line, and side-quests, that will hopefully get our mouths watering with anticipation.