ByNicole Rennolds, writer at
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Nicole Rennolds

Rocket League's long-awaited cross platform multiplayer, which would allow PS4 and Xbox One gamers to play with each other, has been developed and is ready to go. The problem? Sony still hasn't given the go-head for Psyonix, the company that developed Rocket League, to release the feature.

Cross platform multiplayer is something gamers have been dreaming about since the online multiplayer became an option. With the rising cost of gaming consoles, many players are unable to afford more than one. That means if you have an Xbox, but all of your friends have Playstations, you'll be left out in the cold. As an Xbox One fan in a time when the PS4 has won the console wars, I understand this all too well. So when Psyonix announced back in March that they'd figured out how to implement cross platform multiplayer, many gamers rejoiced.

In a move that surprised many gaming insiders, Microsoft was the first to approve Rocket League's cross platform feature, making Sony the final obstacle to its implementation. Psyonix Vice President Jeremy Dunham was quick to explain that he doesn't believe Sony's hesitation is philosophical or political:

"Sony's such a big company that I'm sure it takes a while for them to figure out what it is that the roadblocks are, what sort of issues they might run into with other titles, any number of things that I can't even begin to speculate on. We definitely ask them for updates often, and we're still very confident that they're eventually going to open those doors and welcome us in, but we also are really understanding that it's going to take a while especially given all the ramifications of everything. It was just as much of a surprise to them as I think the rest of the world when Microsoft said that they would do it."

Though Rocket League is the first game to announce cross platform capabilities, Blizzard has also expressed interest in supporting it for Overwatch. If Psyonix is given the chance to prove that cross platform play is both technologically possible and financially sound, other game-makers may follow suit, giving gamers more freedom to choose the console they like best without having to worry about what their friends are buying.


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