Posted by Paul Collier @theapocrypha
I am an avid gamer and lore enthusiast. My dream is to become an amazing video game writer.
Paul Collier

Pendles, the snake assassin from Akopos and the 27th hero, has arrived to Battleborn for season pass holders beginning today. Anyone who has purchased the Battleborn season pass can unlock this new character with a hero key (and why wouldn’t you, Pendles is awesome) or pay the standard 47,500 credits that non season pass holders will have to pay. If you do not have a season pass, unfortunately you will have to wait until the 4th of August for this hero to become available. On top of this, each subsequent hero released will be available a week later when compared to season pass holders.


Pendles is an extremely fast (he will give Rath a run for his money) and stealthy Battleborn that can back up his many years of kill contract experience through his hard hitting combo of bone and metal Kamas. When not in combat, and just moving, regardless of whether running, jumping or walking, you will remain in a quite effective stealth mode. This stealth mode is broken when you attack with any one of his varied armament. However, if you stop moving and attacking it only takes approximately 2 seconds to enter back into stealth once again. Pendles is perfect for sneaking past the enemy and delivering crushing blows to their flank and then retreating, either utilising his great speed or his assortment of skills, a lot of which boost his stealth once again. On top of this, his poison that he laces on his Kamas and within his abilities sows ever more chaos through the opposing ranks. He is definitely suited to be a fast paced skirmisher, able to take out significantly high enemies without much difficulty (I took out a group of 3 Evolved Thrall within a couple seconds without taking any damage) and then escape to attack a different position. Pendles can sow both confusion and death with his fast moving close range attacks. On top of this however, he has a limited ranged attack with which he can throw Throwing Stars at his opponents which can weaken tougher enemies as they rush him, for an easier kill or can serve as a means to eliminate them completely without closing with them. Pendles is a complex character and the strategies you utilise to maximise his combat effectiveness are endless. Plus he has fantastic sneakers! And if all that does not tempt you, he also has a not-at-all-posh British accent which is stellar!


Pendles comes equipped with two signature Kamas, one crafted out of a bird skull and one crafted out of good old fashioned steel. The bone Kama appears to hold the poison that Pendles utilises with deadly effectiveness. These weapons can be utilised in a flurry of deadly strikes that deliver devastating power against his enemies. You can jump into a fray of enemies or be surrounded and still walk away unscathed if you utilise these effectively. Coupled with his cloak, the Kamas are a deadly pair of instruments. Pendles also has a mid range Throwing Star that can be used to take out enemies from a distance if unwilling, or too lazy to attack them with your melee weapons. The Throwing Stars are not thrown insanely rapidly but are quick enough to stop your adversaries in their tracks before they get to you – another victim of Pendles the Assassin.


Passive/Corner Sneak : Pendles’ cloak activates when out of line-of-sight of enemies. Pendles’ movement speed increases while cloaked, but decreases while uncloaked.

Weapon/Dual Kamas and Throwing Stars : Pendle’s primary attack utilises his dual Kamas in a flurry of strikes while his secondary attack hurls a ranged throwing star.

Talent/Snake-Born : Pendles’ natural evasive abilities grant him -25% CC duration.

Skill 1/Smoke Bomb : Pendles throws a Smoke Bomb at his feet, dealing 67 damage and an additional 80 damage over 2 seconds. In addition, it instantly cloaks him.

Skill 2/Injection : Pendles applies poison to his kamas and viciously strikes enemies for 200 damage, heavily slowing the target for 2 seconds.

Ultimate/Miasma : Pendles covers himself in an airborne poison that deals 248 damage over 10 seconds. While Miasma is active, Injection’s cooldown is reduced.