...and one giant leap for game-kind.
Bored of your job? Tired of your partner? Getting sick of the day to day responsibilities which plague your existence and make you do boring stuff, like tax forms, laundry, or doing the dishes? Well look no further, because this month No Man's Sky is going to transport you away from boredom and chores, to an endless galaxy far far away (except this one doesn't have Yoda, sorry).
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So what exactly is No Man's Sky?
No Man's Sky is a procedurally generated universe, full of planets to explore and a plethora of wildlife to discover as the player journeys towards the centre of the universe in search of the mysteries that lie there. And yes, you can name your discoveries, but please don't go around naming all the animals after humorous body parts...
Surely it can't be that big though...right?
Using a complicated mathematical formula (it's lots of numbers and stuff, don't ask me, I hate maths), Hello Games have been able to procedurally generate a vast, almost endless universe. I actually read an article in which someone had figured out that it would take a player 5 billion years to visit every planet in No Man's Sky for just 1 second. To put that into perspective, it's estimated that the sun will burn out in 4.6 billion years, so you would literally need to be both immortal and supernova-proof to be able to simply glimpse all that No Man's Sky has to offer. Admit it, you're impressed.
As well as its sheer size and scale, No Man's Sky also impresses on a more micro standpoint. Each planet is completely different from the rest, with new animals to find and a variety of different materials to mine and trade. However, each player should be wary about interfering too much with the wildlife and minerals found on each planet, lest they awaken the robotic guardians which defend each planet mercilessly.
There are robots trying to kill me?!
Simply put, yes... yes there are. Should a player become too greedy, and take too many of a planet's precious resources or harm its unique wildlife, they may incur the wrath of the guardians. In essence, these are robotic defense bots which, upon activation, hunt down the player with progressing severity and relentlessness. Similarly to the Grand Theft Auto franchise, players will have a star rating on their screen which indicates their wanted level.
As the player kills guardians or exploits a planet's resources, their wanted level will rise, awakening more advanced and dangerous robotic guardians to destroy them. At the highest wanted level, the best idea is probably to just jump in your ship and fly far, far away. Just don't look back at the scary death robots trying to destroy you with laser beams.
Though if you do wish to face your attackers head on, then a range of upgrades can be acquired for your weapons and suit, making you more effective at dealing with those pesky guardians. However, it's worth noting that not all planets are policed by these metallic monsters, meaning that some planets are ripe for the picking for whichever lucky players stumbles across them.
As well as fighting deadly robots, in No Man's Sky you will also have the ability to attack fleets of trading ships, assuming of course you want to be a badass intergalactic space pirate (and if you say you don't, you're a liar).
Attacking these fleets of trading ships can give valuable resources, though they are heavily defended, and other pirates may also be after the fleets you attack; providing extra challenges and risk/reward situations for the player. As well as attacking fleets, players can participate in faction combat, as different groups battle over territory. Siding with factions can result in great rewards, though the factions you attack will probably never forget what you did to them.
And lastly, as in most forms of combat, death is a distinct possibility. Dying on a planet will return you to your ship, and you will lose any materials which were not stashed away and any discoveries which you had not uploaded. The same can be said for dying in space, except after dying in space you will respawn at the nearest space station, without your ship and without any items or discoveries you may have previously had.
On second thought, I might just stick to discovering wildlife...
Always felt like you could be the next David Attenborough? Or maybe you just want to discover unexplored lands like Sir Francis Drake? Well, No Man's Sky has you covered again. As I mentioned before, there is an abundant variety of wildlife and locations to discover in No Man's Sky. And the best part is, you may not even be at the top of the food chain on some planets you discover...
Each planet has a wildly different ecosystem and wildlife structure to the rest. Some may be barren and toxic, with about as much life inhabiting them as a barrel of radioactive waste. Others may be bursting with vibrant and colourful creatures and plants, complete with a food chain and a daily routine for the animals who inhabit the land.
Creatures will have daily habits, some sleeping during the night while others are nocturnal (just like me trying to finish a university assignment the night before it's due). You'll see animals attacking other animals, creatures moving to a watering hole to drink, and different animals on both the dark and light sides of a planet. Essentially, Sean Murray is God, and this is his creation.
Who wants to be a millionaire?
If you don't feel like exploring any more, and you're somehow sick of fighting robots with lasers, then you can begin building your own lucrative trading business in No Man's Sky.
To earn Units, the in-game currency, players can do a variety of things. Discoveries can be uploaded to the Atlas in exchange for Units, whilst killing pirates can also yield some particularly large bounties. As well as this, No Man's Sky has an intelligent economic system which players may reap the benefits of during their time exploring the galaxy. Minerals found in some galaxies may not be found in others, and their price at trading posts will vary based on their rarity and the supply of them in a particular region. As everybody knows, properly using supply and demand is the key to making your millions in the world. Who knows? You might become the interstellar Bill Gates!
Survival of the fittest!
As well as exploring, fighting and trading, players in No Man's Sky will also have to manage their survival on whichever planet they descend upon. Some planets may be barren, radioactive wastelands, and will require the player to upgrade their suit before being able to roam around. Others may have deep oceans, which also require suit upgrades to be able to fully explore them. Essentially, the survival suit is one of your ultimate tools, allowing you to search every nook and cranny of a planet in search of rare materials and creatures. And if your suit isn't up to par? Well, you're screwed...sorry. Imagine walking through Chernobyl wearing a onesie, yeah, probably not the best idea...
A universe of possibilities...
Overall, No Man's Sky is looking as though it's going to be a revolution in open world gaming which will be talked about for generations to come. The mixture of exploration, combat, and trading can provide an endless variety of experiences for players to enjoy; and I just feel sorry for the employers about to be swamped by absences and sick notes on the day the game releases.
So stock your fridge, cancel your plans, and quit your job, because No Man's Sky is going to be one giant leap into the unknown...and I can't wait.
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