Just recently, Reddit's r/SilphRoad reported Pokémon GO's second huge nest migration. Tons of Pokémon are now showing up in brand new locations.
In Pokémon GO, a nest is a location that is reliably known to generate a specific Pokémon. For example, there's a park here in Los Angeles that just poops out tons of rare Dratini!
However, that Dratini nest is no longer spitting out Dratinis. After the first migration, it became an Eevee nest, and now after this second migration it's now a Kabuto nest. (If you want to know what your nests now are, see the list at the bottom of this post!)
Pokémon Migrations Seem to Happen Every 3-4 Weeks
And, honestly, I'm glad.
Pokémon GO first released in the US on July 6th with its initial nests and then the first nest migration was reported on July 29th. This second nest migration was first noticed on August 23rd.
After the first few weeks, just as the game was beginning to feel stale, the first migration felt like a great excuse to jump back in and revisit some of the parks and nests around the city.
But a week or two after that, I was bored of those nests and was pretty much all set; well, I had my fill until now, anyways. This new migration has me once again itching to go and revisit old spots and explore some new ones, just to see what new Pokémon are floating around.
While many are bemoaning the death and decline of Pokémon GO, this kind of dynamic world feature is genuinely keeping the game fresh for me.
Pokémon GO Is Quickly Learning a Lesson In Dynamic Worlds That Took MMOs Years to Figure Out
One of the biggest problems that so very many Massively Multiplayer Online games like World of Warcraft faced for years was the fact that the game world was static. Nothing would change. Back in the day, people would level up through the various MMO regions and then never revisit the vast, lore-rich world.
These static, unvisited worlds became such a sore point of frustration for players and developers alike, multiple new MMO games like Rift Online, Guild Wars 2, and WildStar began popping up with their own solutions to creating more dynamic worlds. For some of these games, that was actually advertised as a core selling point for many. Eventually, World of Warcraft followed suit as well. Pokémon GO obviously took notes from dynamic MMOs.
Pokémon Gyms and Nest migrations are essentially Pokémon GO's attempt to tackle the dynamic world problem. The game needed a way to motivate players to get outside after the game begins to stagnate.
So far, the first two solutions have been:
- Gyms that require your physical presence to re-take control
- Nest migrations shake up what Pokémon are in your area
And, we haven't see these next two yet, but they're a safe bet:
- Public legendary Pokémon events for catching Mewtwo, Mew, Articuno, Zapdos, and Moltres
Further generations of Pokémon released into the wild to catch
Each of these four factors plays a powerful role contributing towards a dynamic and sustained world of Pokémon GO. These are the sorts of things that are going to keep me pulling out my phone to play. These are the sorts of reasons that I'm not going to delete the app.
Well, that and the fact that I got to witness a stampede of people charging a nearby beach for a wild Dragonite recently. It's hard to pass up being a part of that kind of spontaneous Poké-flashmob like that!
Full List of Pokémon GO's Second Migration Changes
Below is the full list of new Pokémon nests as compiled by Redditors at r/SilphRoad. Some nests are remaining the same, some are changing wildly, and some are changing to one of two options (note the '/'s).
- Bulbasaur -> Bulbasaur/Charmander
- Charmander -> Charmander/Squirtle
- Squirtle -> Squirtle/Charmander
- Ekans -> Pikachu
- Pikachu -> Sandshrew
- Sandshrew -> Nidoran♀
- Nidoran♀ -> Nidoran♂
- Nidoran♂ -> Clefairy
- Clefairy -> Vulpix/Nidoran♂
- Vulpix -> Jigglypuff
- Jigglypuff -> Vulpix
- Oddish -> Paras
- Paras -> Paras
- Venonat -> Diglett
- Diglett -> Meowth
- Meowth -> Psyduck
- Psyduck -> Staryu/Mankey
- Mankey -> Growlithe
- Growlithe -> Poliwag
- Poliwag -> Abra
- Abra -> Machop
- Machop -> Bellsprout/Tentacool
- Bellsprout -> Tentacool
- Tentacool -> Geodude
- Geodude -> Ponyta
- Ponyta -> Slowpoke/Magnemite
- Slowpoke -> Magnemite/Doduo
- Magnemite -> Seel/Doduo
- Doduo -> Seel/Shellder
- Seel -> Shellder/Gastly
- Grimer -> Grimer
- Shellder -> Gastly/Onix
- Gastly -> Drowzee/Onix
- Onix -> Drowzee/Krabby
- Drowzee -> Krabby/Voltorb
- Krabby -> Exeggcute/Voltorb
- Voltorb -> Cubone/Exeggcute
- Exeggcute -> Cubone/Rhyhorn
- Cubone -> Rhyhorn/Horsea
- Hitmonlee -> Hitmonlee
- Hitmonchan -> Hitmonchan
- Koffing -> Koffing
- Rhyhorn -> Horsea/Goldeen
- Tangela -> Cubone
- Horsea -> Staryu
- Goldeen -> Scyther/Staryu
- Staryu -> Jynx
- Scyther -> Electabuzz/Jynx
- Jynx -> Magmar/Electabuzz
- Electabuzz -> Magmar/Pinsir
- Magmar -> Magikarp
- Pinsir -> Eevee/Magikarp
- Magikarp -> Omanyte/Eevee
- Eevee -> Kabuto/Omanyte
- Omanyte -> N/A
- Kabuto -> N/A
- Dratini -> ???
So far, we're not sure what is happening with Dratini nests. Some people have reported these nests have vanished all together, others have reported no change with Dratini nests, and others have reported completely random new nests. We'll have to wait and find out for sure what's going on there.