ByAdam Pring, writer at Creators.co
I'm a blogger with a passion for games, pop culture, books, and horror
Adam Pring

As we have previously established I am an old fart when it comes to blogging about games. I remember cartridges, I remember tapes, I remember when Atari made consoles…

I remember a world before Pokemon… It was a dark and scary time, when the world of game sounds were filled with this…

And this…

These were the scores that defined gaming for a generation. They were shrill, they were electronic, they were infuriating. And I say that with love. I love those tracks for nostalgic reasons as much as the next gamer over the age of 18. I remember fondly the days when games didn’t have dialogue, they had text boxes. That means that gamers had to be able to read. Which means you had to have the attention span to read. And honestly…. Who has the time for that? Oh…. Only I think that…. That explains it…

Anyway, then the 3D revolution happened and we were treated to less 8bit audio and more polyphonics and even…. The most wooden dialogue known to gaming!

But these were the early days, we didn’t know that we could get actual actors to do actual performances for games. Fuck, MoCap wasn’t even a thing at this point. It didn’t matter though, as a community we were in awe. We thought the visuals were realistic as balls…

Look at that… Boobs you could shave on… What a time to be alive… It was glorious. The dialogue was shoddy, the story lines were absurd, and the visuals had about as much going for them as a leper in a beauty contest.

A helluva lot of people say that the vast majority of these games are the best that have ever been produced and you know what…. I actually strongly disagree with that, because for every gem of a game like MGS and FFVII, there are a myriad of forgotten and dead games from this period in development history. Yes, this was a time of gaming pioneering and wild abandon, but it was still baby steps in the right direction.

Skip on to the early 2000’s and with the advent of the PS2 and the Xbox, things moved forward more in the right direction. Harry Gregson-Williams, BAFTA winning composer, started writing music for games.

(Which in my opinion remains one of the finest original scores in gaming history for orchestral arrangements)

And with this the steps continued until we are here, yes I know I’m glossing over a lot but in the past 20 years gaming has come a long way. We’ve gone from the images above (pyramid tits et al) to this…

And sure there have been some glitches a long the way, AC:Unity, any game built by Bethesda… but the breadth and beauty of the games being produced now, is mind boggling. I know that a lot of it has to do with technological advances but also it has to do with the fact that more actors and producers are seeing games more and more as a legitimate story telling medium.

And as the technology continues to improve and the development cycles continue to involve we will only see things go from strength to strength for gaming as a whole. I mean, there’ll always be a market for indie games that evoke that feeling of nostalgia with their kitschy visuals and electronic sound tracks, but there will also be a bigger share of gamers who enjoy listening to games sound tracks for the orchestral arrangements…

Like these…

I look forward to where these improvements continue to take gaming, but I want to know too, what are your thoughts on this? Do you agree? Do you disagree? Which themes do you like the best and why?

Happy gaming everyone.

Archer